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Van: jam[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 2 maart 1999 15:07
Aan: [EMAIL PROTECTED]
Onderwerp:AW: About Snatcher...
I think that not keeping the original sounds, gfx and musix is a
profanation
really.
RV Can someone tell me what a profanation
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Van: Jochen Bilderbeek[SMTP:[EMAIL PROTECTED]]
Verzonden:donderdag 4 maart 1999 11:09
Aan: [EMAIL PROTECTED]
Onderwerp:Alest 2
Hello,
I had a question:
I've finished this great game (Aleste 2) several times, and I always
use weapon 5, the Homing missile.
[Mode sarcastic ON]
If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or
Salamander 3D, do you buy it?
[Mode sarcastic OFF]
[Mode Sarcastic on again!]
If Panasonic, Sony and/or Philips make an MSX-3 computer (and it isn't a
PSX), do you buy it?
[Mode Sarcastic off
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Van: Ricardo Bittencourt Vidigal Leitao[SMTP:[EMAIL PROTECTED]]
Verzonden:donderdag 4 maart 1999 18:33
Aan: [EMAIL PROTECTED]
Onderwerp:Re: Alest 2
On Thu, 4 Mar 1999, Nestor Soriano wrote:
I finished Aleste 2 in medium level, without losing one ship! (-v-)v
-Original Message-
From: Maarten ter Huurne [SMTP:[EMAIL PROTECTED]]
Sent: Saturday, March 06, 1999 2:04 AM
To: [EMAIL PROTECTED]
Subject: Re: Diskrom modifications
At 04:16 PM 03/05/99 +0100, you wrote:
I want to make a 'driver' for emulating disk-images from a PC to
On Mon, 8 Mar 1999, Robert Vroemisse wrote:
Did you know that on the back of the original Aleste 2 box are pictures that
aren't in the game? There is a picture there of a weapon select screen which
isn't used at all. Strange isn't it?
I saw the same thing in Konami's Vampire Killer. Probably
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Van: shevek[SMTP:[EMAIL PROTECTED]]
Verzonden:maandag 8 maart 1999 12:13
Aan: '[EMAIL PROTECTED]'
Onderwerp:Re: AW: Alest 2
On Mon, 8 Mar 1999, Robert Vroemisse wrote:
Did you know that on the back of the original Aleste 2 box are pictures
that
aren't in the
Hi
Last week I read somebody was writing a synchronous protocal for joynet.
At least that's what I would call it :-). The idea was to send data in
packets, during which the interrupts are off. There are 3 ways I could
imagine this being done:
1 - Synchronise both interrupts and start
I think it doesn't have anything to do with that, b'coz he has the same mappe
r layout as his 8250..
The problem is the memory mapper.. SCC-MUSIXX (i think) doesn't look what the
primair and secondare slot selections are for memory, but it sais ok.. the pri
mair is slot 3 and the secondare is
On Sat, 6 Mar 1999, Maarten ter Huurne wrote:
What I had in mind as "semi-automatic" is less automatic than your
approach. It would locate all LD (x000h),A instructions, dump the bytes
around it to your screen and then ask you "modify yes/no?". Usually, by
looking at the bytes surrounding
If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or
Salamander 3D, do you buy it?
Since this is IMPOSSIBLE, I'll not reply it. ;-)
If Panasonic, Sony and/or Philips make an MSX-3 computer (and it isn't a
PSX), do you buy it?
Why not?
If Microsoft makes Windows 98 for MSX,
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Van: Nestor Soriano[SMTP:[EMAIL PROTECTED]]
Verzonden:maandag 8 maart 1999 13:49
Aan: [EMAIL PROTECTED]
Onderwerp:Re: MESXES
If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or
Salamander 3D, do you buy it?
YES Even if it will cost 500
At 13:56 8-3-99 +0100, you wrote:
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Van: Nestor Soriano[SMTP:[EMAIL PROTECTED]]
Verzonden: maandag 8 maart 1999 13:49
Aan: [EMAIL PROTECTED]
Onderwerp: Re: MESXES
If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or
Salamander 3D, do you
Manuel Bilderbeek wrote:
I'm trying to get Athler Wars 2 (ASCII) work on my Sony HB-G900P...
I have 2 cracked versions of it, one by Martos (on a SS disk) and a
version consisting of blocks that are loaded into the mapper. The game
runs fine when my FM-PAC is not inserted, but when my FM-PAC
Hello,
Take a look to our homepage if you want some info about MadriSX'99.
A complete report on our next magazine (Hnostar 43)
==
CLUB HNOSTAR MSX
Email: [EMAIL PROTECTED]
http://www.ctv.es/USERS/hnostar/
Last update: 8 March 1999
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