Re: MIC IN cartridge (was K vs M$, as usual)

1999-05-23 Thread Tristan
> It's a fairly simple project. What's really difficult is to find someone > with enough time and less important other things to do. > > But if I only received a reasonable $$$upport I might... Such a board would be WAY too expensive for it's functionality. The best solution is to NOT want to c

Re: Hair issues (was Konami & MS)

1999-05-23 Thread Tristan
> Are out there more colorful people? Has the MSX and related cultures > influenced in your looks? And in your ideas? See for yourself in http://alucard.moviepoint.net/ik.jpg There's me (the one looking at the camera) and DanDan. I don't think MSX has made my looks that way though.. (to remain

Re: 3D card on MSX (Was: Konami & Micro@?!*@*?@)

1999-05-23 Thread Maarten ter Huurne
At 03:22 PM 5/22/99, you wrote: >>Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!) >>3D-models... Real-time rendered! > > Calculus, u mean. I think he's talking about the new stuff David showed at recent fairs. As far as I know, Calculus did feature a lot of wirefra

RE: Xak rewlz!!

1999-05-23 Thread Patriek Lesparre
>>Ever played the Snes (famicom) version of Xak 1 >>It's very cool because the story, music and maps are the same >>as on the msx!! > >It exists too a SNES version of YS III. It's identical to the MSX version, the only difference is the scroll. No, there are more differences. If I recall cor