- Original Message -
From: Maarten ter Huurne <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 30, 2000 4:50 AM
Subject: Re: FAT16 for Sunrise IDE interaface
> On Mon, 29 May 2000, Laurens Holst wrote:
>
> > Will it be compatible (I mean also when writing?
> > (under Win98
On Mon, 29 May 2000, Laurens Holst wrote:
> > No version number?
>
> I thought about it, but no. Just don't start creating
> (and distributing) an editor until the fileformat
> includes everything.
Especially if you want to distribute an editor that is not final (I am in
favor of early releases
On Mon, 29 May 2000, Laurens Holst wrote:
> Will it be compatible (I mean also when writing?
> (under Win98?)) or do I have to set it to read-only if
> I want to use it with my PC???
Windows will overwrite the boot sector! Somehow it can't stand boot sectors
other than its own. I mean the boot s
Hi,
> > It is a real think released by Compile. Zanac3 is of course
> > a hacked version, but ZANAC 2ND version was released by Compile
> > really :)
> > Maybe you know this one as ZANAC2 :)
>
> Oh yes! This one I could play, because
> it was easier! I loved the ending theme
> and the new title
--- Jon De Schrijder <[EMAIL PROTECTED]> wrote: >
>
> Ivan Latorre wrote:
> >
> > > >Does the Sunrise IDE interface support FAT16
> file system?
> > > >Is anyone developing it for this interface?
> > >
> > > Yes, Okei is working on it.
>
> This week I've finished it with her and it seems t
Hi,
I've just updated my webpage about MSXing:
members.xoom.com/z80msx/msx.htm
- VG-8020 computer manual on-line
- Tribute webpage to the game with which I
started into the MSX: Lode Runner
Greetings,
Manuel
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "u
> > 4 bytes: "RPGm"
>
> No version number?
I thought about it, but no. Just don't start creating
(and distributing) an editor until the fileformat
includes everything.
In this case it shouldn't give any trouble since it's
a quite simple fileformat. Eventually, any additions
can always be added
>
>
> Manuel Bilderbeek wrote:
> > ...
> > When you finished your work on it, would you like to write an article about
it
> > for MCCW?
> >
> > Grtjs, Manuel ((m)ICQ UIN 41947405)
>
> no. sorry ! Looking at the positive reactions on this list, I guess
> there will be enough IDE users around w
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New address:
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old address:
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Webmaster
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[EMAIL PROTECTED] wrote:
> ...
> I have a non functional IDE interface (bought it a couple of years ago, they
> promissed it would work and that they would send me a plastic case for it,
> but till now nothing)
Contact Sunrise (email: see CC field of this mail) ; they will rebuild
your interfac
Manuel Bilderbeek wrote:
> ...
> When you finished your work on it, would you like to write an article about it
> for MCCW?
>
> Grtjs, Manuel ((m)ICQ UIN 41947405)
no. sorry ! Looking at the positive reactions on this list, I guess
there will be enough IDE users around who can write articles a
Hello everybody!
Yesterday I was playing Parodius with the SNES emulator... and when I
finished the game... I (astonished) discovered that the credits gave
"thanks to the MSX Parodius team". Quite nice, isn't it? ;-)
Eh! I am an MSX-fan, eh??? Not an SNES one!
See you!
Apa-siau !!!
MSX M
>This week I've finished it with her and it seems to work perfect. But I
>still have to make a new IDEFDISK program to make FAT16 partitions. That
>will be for July...
Uses the FAT16 system some specific IDE-interface only features?
Or can they easily (by experts) be adapted for other (SCSI) int
Manuel Bilderbeek wrote:
> >From the bin file (all CAPS texts are from it):
> BY RONALD PIEKET WEESERIK
> Sounds quite Dutch to me.
To me too! :)
> It seems the code for this is: HARVEY
Yes, I remember it! It was a lot of fun "superimposing"
a lot of Hyperspace effects. :)
[]s,
-Pa
> Manuel Bilderbeek wrote:
> > But Hype is made in Holland, I'm quite sure, the author's name sounds very
> > Dutch.
>
> What's his name? :)
>From the bin file (all CAPS texts are from it):
BY RONALD PIEKET WEESERIK
Sounds quite Dutch to me.
COPYRIGHT '87 BYTEBUSTERS (=Methodic Solutions = Aac
Manuel Bilderbeek wrote:
> But Hype is made in Holland, I'm quite sure, the author's name sounds very
> Dutch.
What's his name? :)
[]s,
-Parn (ICQ#1693182)
/| | | |\
\| ___ |/ http://parn.cjb.net/
\/ - \/ Parn's Music Station
| | Game Music XMs and more!
-- --
Jose Angel Morente wrote:
> > SNES? Are you sure?
> Sorry! I meant NES O:)
No harm done! ^^
> It is a real think released by Compile. Zanac3 is of course
> a hacked version, but ZANAC 2ND version was released by Compile
> really :)
> Maybe you know this one as ZANAC2 :)
Oh yes! This one I coul
Rafael Lima wrote:
> I KNOW Silpheed, it's GREAT!! The PC version also is good (But with worse
> graphics), but the Sega CD rocks! Never understood why wasn't released for
> MSX (It was released in the same time for PC as Firehawk, the Sega CD
> version came some years later)
I can't wait for the
Rafael Lima wrote:
> Zanac was released for MSX and NES
> Zanac 2 was released for MSX, and is much like Zanac 1
> It seems like Zanac 3 is just a crack of Zanac to play level zero in the
> beggining (I am not completely sure about it. The story I know is that when
> Compile started to released it
Rafael Lima wrote:
> >Power Strike 2 really sucks, and was developed by
> >Sega America, AFAIK. :)
> No., it's from Compile too
I can't accept the fact I hate a Compile
shooting game. Oh my! `:))
> >Never heard about it. However, there's a lot of
> >underrated shooters around there... :)
> Yeah,
Hi,
Here is the MSX stuff I would like to sell or exchange.
If you find anything interesting please mail me. If you have some KONAMI
cartridges which I don´t have in my collection (or a slotexpander )I can
consider exchanging for items below.
Further information / images of the listed items ca
> Manuel Bilderbeek wrote:
>
> > > Yeah, and this one is very good too...do you know Hype for MSX? This one
is
> > > really cool, as good as Zanac, but it looks like no one knows it
> > >
> > I know it, I even have the original disk! It is a Dutch product (Methodic
> > Solutions or Aackosoft), s
> > > >Does the Sunrise IDE interface support FAT16 file system?
> > > >Is anyone developing it for this interface?
> > >
> > > Yes, Okei is working on it.
>
> This week I've finished it with her and it seems to work perfect. But I
> still have to make a new IDEFDISK program to make FAT16 par
Hello again,
Here my opinion on the strange turboR:
If it weren't for the different FDD-logo
I would've said the third port was some
hobbyists' work.
But now I think we can say pretty sure
this photo is taken from a prototype GT
or, maybe (we all know the XT-stories)
of a follow-up to the GT
I'
Mark Bolman wrote:
>
> >
> > I have Xak I translation that Teo Lopez del Castillo made.
>
> If you have an english xak 1 translation i would like to have it (who
> doesn't), maybe you can upload it to funet...
> but what i really meant in my original message is that there is a version
> of xa
Hi!
I have the following Konami cartridges for trade (for trade only, I'm
not selling them (now)):
Gamebox manual condition
---
Soccer no yes 95% (label slightly damaged on the top)
Yie Ar Kung-Fu no no 80%
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