Hi all!
Anybody have detailed information bout
the special TurboR command set?
(in a electronic processable form...)
thanxgreetz
Wolfgang aka JJoS
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Hi!
I have a little (?) problem, please let me know
your opinion about it!
I need additional memory in my game - but I use
already many ram!
1) What would u say if the game will need more than
128kB ram?
2) It would be possible to reduce the level-size to a half,
but I really don't
Jun-Sung Kim schrieb:
And I have a question: is there any converter from
MFM/MWM to MWM/MFM?
A question too:
is there a .MUS to .MWM converter?
(FST to MoonBlaster)
greetz
JJoS (aka Chief-Gavaman)
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in the
[RobotZ]
Looks like fun! I'd love to implement it, but I'm already having a hard
time finding any spare time :-( However: if anyone wants to make it and
needs help programming e.g the parser for the robot's programming
language, just yell :-)
I just wanted to say, that I heard
Maarten ter Huurne schrieb:
I want to speed up the interrupt (original #38).
So I use the #FD9A for jumping to my own routine (which will
pop the return-adress from the stack), checking the Vertcal-
Blank flag and only the absoult necessary things.
There is a much more convenient way of
Hi!
I have to say that I am very happy. ;)
I never thought that so many people with such a knowledge
are in the MSX-scene.
The 12/16 bit FAT is a great step in the right direction.
Combined with this new disk system (DOS 3...) I see
the chance for a real evolution.
Continue your great job
NYYRIKKI schrieb:
#FD9F: called 50/60 times per second,
a restard-command to stop the diskdrive.
- before disabling this call, I will call it 256 times after
a diskoperation to stop the drive.
LD A,1
LD (#F1C1),A
CALL #FD9F
Should be
Hello!
I want to speed up the interrupt (original #38).
So I use the #FD9A for jumping to my own routine (which will
pop the return-adress from the stack), checking the Vertcal-
Blank flag and only the absoult necessary things.
Everything is fine, BUT - there are still two things which
I would
Hi!
I know that there are many questions and mails about it - BUT:
Some very active people has joined our club and they are
real active - but on PC.
Therefore I NEED TO KNOW if PC's are welcome!
If not - it's no problem for ME, but for most of the other
members.
Please react ASAP, because we
To solve the mapper problem by hardware is very difficult: it's located
inside the S1990 MSX-engine.
But only software that read mapper ports (which is illegal!) will
encounter
the problem. Well-written software will work with large mappers on S1990
machines.
Hi,
I have to remove a bug in my
Hi...
there are many,many,many text-files on the
net about hooks, workspace, bios, subrom,
is it 4 help to get such files?
(to David Heremans: are the with COMPASS
delivered text-files free for sending it to not
compass-owners???)
greetz
wolfgang
MSX Mailinglist. To
Hi =)
I use a little utility named PARK.COM (from a Italian Disk) with
my SCSI (Seagate? - I dont remember) HDD.
The interface is from Gouda.
Maybe this is what you will need...
If yes, mail me and I will send it to u
regards wolfgang
(u can use [EMAIL PROTECTED] )
MSX
Hi =)
I know that this subject is not really dedicated
to MSX, but I need it to round up my homepage 4 MSX!
Does anybody know a source in the net (homepage...)
where I can get some detailed infos about html?
(like a summary of tags and theis parameters...)
thanx in advance
greetz from
Hi everybody = )
Does anybody know SHADOW from Fuzzy Logic?
How can I contact him (over the net)??
thanx
wolfgang
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quotes :-)
Hi everybody =)
Does anybody have a documentation
for GEN 80 ??
If yes - it would be great if somebody would mail
it to me...
thanx in advance
cu l8r at Tilburg...
wolfgang
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Hi everybody!
Some time ago somebody asked in the msx-newsgroup about
new games which are in developement.
(I think it was tfh from the M.E.P.)
It really sounds very good to have a complete list of games
in developement. (Core Dump, Kumeko Yumeko, Dome,
Strategic Army, Soap, Nyyrikkis
Hi everybody!
Please choose the MAIN-Page and there the "NEW"-Section
for downloading the OSR Demo. It will show the status of
OSR 2 months ago. The reprogrammed version is still in
progress...
(OSR is a tatctical shooter, but till now you cannot shoot
and there are no enemys making your life a
Hi!
I have a little question:
- Interrupt occurs
- (DI)
- Interrupt Routine (- new interrupt occurs)
- EI
- ret
What will happen if a NEW interrupt occurs when the MSX is
processing obove mentioned "routine-part"?
- After switching the interrupts on, will the MSX remember the
interrupt
Hi!
Does anybody know how the Video-Ram-contents is changed
depending on the settings of the moderegisters?
mode registers:
M5/1 - Screen select
0 Screen 1
1 Screen 0 (WIDTH 40)
00010 Screen 3
00100 Screen 2
01000 Screen 4
01001 Screen 0
[CUT]
-MSX Club Power Replay-
[CUT]
You know what I mean?
For myself, I bought a lot of original software everytime when
I visited a fair in the Netherlands. And there is more than
one game which I've played only once, and never again.
(There is even one which I have never played!) #)
Hi =)
What do you want to do?
I think it is not the right way to change the slotregister this way!
Do you want to use RAM instead of ROM in some pages, or what?
It looks to me as you would withdraw the System the BIOS in Page 0,
where the Interrupt is jumping to (#38 I think), or
Hi!
Does anybody know a pattern(!) editor for GFX9000?
Or maybe somebody knows a PC-Programm which allows to limit
the number of colors to 16, and the depth to 5 bits...
greetz
Wolfgang
btw: theoretical stuff is boring - I'm born to code...
--
Chief-Gavaman
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