ROBOTZ

1999-06-25 Thread Anonymous
And that project, that program-driven game, ROBOTZ? Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola Scriptura | http://i.am/rjp -M.Sc. Numerical Modelling (hope so!) |_ Sola Gratia

Re: ROBOTZ

1999-04-12 Thread Anonymous
Hey guys, how are the Robotz project? Ehm - I'm kinda busy at work nowadays, and hardly having any spare time :-( But I'll continue ASAP, promised! Eric MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscrib

ROBOTZ

1999-04-10 Thread Ricardo Jurczyk Pinheiro
Hey guys, how are the Robotz project? Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola Scriptura | http://i.am/rjp -M.Sc. Numerical Modelling (hope so!) |_ Sola Gratia | UFF - Niteroi - RJ

Re: Robotz

1999-02-10 Thread Maarten ter Huurne
Hi! About the robotz.txt v0.0 file: 2.2 Status Registers The registers are divided into two classes: public and private. The private registers can only be accessed by the robot itself, the public registers are accessible to all other robots Also mention that they are _status_ registers and

Re[2]: Robotz

1999-02-10 Thread Eric . Boon
Hi! Hard-wireing the robot location to (2,2) is not flexible. If you would allow negative indices, you could place the robot at (0,0) and expand the scanner range with a lot less problems. Placing the robot at (2,2) was indeed an attempt to avoid negative indices. Putting the robot back to

Re: Robotz 0.2

1999-02-10 Thread Eric . Boon
At 12:06 PM 1/5/99 +, you wrote: bit 0 or 1, FALSE or TRUE You mean FALSE = 0 and TRUE = 1? I should kill the "FALSE or TRUE" part here, I guess... Actuallt, I'd like any non 0 value to be TRUE :-) byte signed or unsigned 8-bit value This vague "signed or unsigned" will cause

Re: Robotz - v 0.3

1999-02-10 Thread Eric . Boon
Hi, Add that signed numbers are stored in two's complement format. Agree. Consider it done. Have you looked yet at the possibility of integrating the two stacks? Yes. But only after I put version 0.3 online :-) To integrate the two stacks is not that difficult, but it complicates

Robotz 0.2

1999-02-10 Thread Eric . Boon
Hello all, I hereby send version 0.2 of the ROBOTZ specification into the MSX world. The arithmatic and logical/bit operations are still to be filled out, but I've elaborated the rest of the document, embedded some suggestions and other comments (thanks, Maarten :-)) and introduced META's (my

Re: Robotz 0.2

1999-02-10 Thread David Heremans
shevek wrote: On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote: The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a

Re: Robotz 0.2

1999-02-10 Thread Eric . Boon
And a very good day to you, too :-) No, both drop and atck have as a parameter the amount of energie to use. Ehm... not yet :-) ATCK is only specified with the direction in which to attack as parameter. For DROP, no direction is specified - I assumed that DROP would drop the energy on the

Re: Robotz 0.2

1999-02-10 Thread shevek
On Tue, 12 Jan 1999, Laurens Holst wrote: And a very good day to you, too :-) No, both drop and atck have as a parameter the amount of energie to use. Ehm... not yet :-) ATCK is only specified with the direction in which to attack as parameter. For DROP, no direction is specified - I

Re: Robotz 0.2

1999-02-10 Thread shevek
On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote: The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a

Re: Robotz

1999-02-10 Thread Eric . Boon
someone told to me that exists a beta version of robotz, if yes I'm very interested in beta testing of it. Sorry to disappoint you, but till now, only a beta version of the _specification_ exists :-) I mailed it on the list some days ago. I think I can release version 0.3 (of the spec!) next

R: Robotz

1999-02-10 Thread Stefano Fronteddu
Thanks a lot, good work, Stefano -Messaggio originale- Da: [EMAIL PROTECTED] [EMAIL PROTECTED] A: msx [EMAIL PROTECTED] Data: martedì 12 gennaio 1999 11.58 Oggetto: Re: Robotz someone told to me that exists a beta version of robotz, if yes I'm very interested in beta testing

R: Robotz

1999-02-10 Thread Stefano Fronteddu
Well done, I'm going to read it suddenly ! Bye Stefano --- Fronteddu Stefano [EMAIL PROTECTED] [EMAIL PROTECTED] http://space.tin.it/computer/stfront MSX, Sardinia, Robotics, Friends http://computer.digiland.it/1461 MSX Soft Tips Page ICQ: 21401454 0338/3645458 MSX

Robotz

1999-02-10 Thread Stefano Fronteddu
Hi to all, someone told to me that exists a beta version of robotz, if yes I'm very interested in beta testing of it. Mail it to me ! Thanks a lot good work ! Bye Stefano --- Fronteddu Stefano Student in Software Engineering [EMAIL PROTECTED] [EMAIL PROTECTED] http://space.tin.it

Re: Robotz 0.2

1999-02-10 Thread M . K . t . Huurne
The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a difference. IMHO, the empty square should be

Re: Robotz 0.2

1999-02-10 Thread shevek
Syntax: ATCK The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a difference. IMHO, the empty square

Re: Robotz 0.2

1999-02-10 Thread M . K . t . Huurne
The problem is that I don't know if it suffices to define only signed values. (Only unsigned values definitely won't...) I think signed only is good enough. Why would a simple robot need numbers bigger than 32767? (Which is quite a lot, come to think of it, maybe I should limit it to 14

Re: Robotz 0.2

1999-02-10 Thread Maarten ter Huurne
At 12:06 PM 1/5/99 +, you wrote: I hereby send version 0.2 of the ROBOTZ specification into the MSX world. 1.2 Terminology, definitions and abbreviations -- bit 0 or 1, FALSE or TRUE You mean FALSE = 0 and TRUE = 1? byte signed

Re: Robotz - v 0.3

1999-02-10 Thread Maarten ter Huurne
At 06:43 PM 1/18/99 +, you wrote: byte signed 8-bit value word signed 16-bit value, LSB-first Add that signed numbers are stored in two's complement format. The machine has two stacks. One for calculations and parameter passing (a-stack) and one for storing return