And that project, that program-driven game, ROBOTZ?
Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!) |_ Sola Gratia
Hey guys, how are the Robotz project?
Ehm - I'm kinda busy at work nowadays, and hardly having any spare time :-(
But I'll continue ASAP, promised!
Eric
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Hey guys, how are the Robotz project?
Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!) |_ Sola Gratia |
UFF - Niteroi - RJ
Hi!
About the robotz.txt v0.0 file:
2.2 Status Registers
The registers are divided into two classes: public and private.
The private registers can only be accessed by the robot itself, the public
registers are accessible to all other robots
Also mention that they are _status_ registers and
Hi!
Hard-wireing the robot location to (2,2) is not flexible. If you would allow
negative indices, you could place the robot at (0,0) and expand the scanner
range with a lot less problems.
Placing the robot at (2,2) was indeed an attempt to avoid negative indices.
Putting the robot back to
At 12:06 PM 1/5/99 +, you wrote:
bit 0 or 1, FALSE or TRUE
You mean FALSE = 0 and TRUE = 1?
I should kill the "FALSE or TRUE" part here, I guess...
Actuallt, I'd like any non 0 value to be TRUE :-)
byte signed or unsigned 8-bit value
This vague "signed or unsigned" will cause
Hi,
Add that signed numbers are stored in two's complement format.
Agree. Consider it done.
Have you looked yet at the possibility of integrating the two stacks?
Yes. But only after I put version 0.3 online :-) To integrate the two stacks
is not that difficult, but it complicates
Hello all,
I hereby send version 0.2 of the ROBOTZ specification into the MSX world.
The arithmatic and logical/bit operations are still to be filled out, but
I've elaborated the rest of the document, embedded some suggestions and
other comments (thanks, Maarten :-)) and introduced META's (my
shevek wrote:
On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote:
The ATCK command makes the robot attack another robot at a
neighbouring
square.
What if there is no robot in that square? Is the empty square
attacked or
is there no attack at all? Since attacking costs a
And a very good day to you, too :-)
No, both drop and atck have as a parameter the amount of energie to use.
Ehm... not yet :-) ATCK is only specified with the direction in which to
attack as parameter. For DROP, no direction is specified - I assumed that
DROP would drop the energy on the
On Tue, 12 Jan 1999, Laurens Holst wrote:
And a very good day to you, too :-)
No, both drop and atck have as a parameter the amount of energie to use.
Ehm... not yet :-) ATCK is only specified with the direction in which to
attack as parameter. For DROP, no direction is specified - I
On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote:
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
someone told to me that exists a beta version of robotz, if yes I'm very
interested in beta testing of it.
Sorry to disappoint you, but till now, only a beta version of the
_specification_ exists :-) I mailed it on the list some days ago.
I think I can release version 0.3 (of the spec!) next
Thanks a lot,
good work,
Stefano
-Messaggio originale-
Da: [EMAIL PROTECTED] [EMAIL PROTECTED]
A: msx [EMAIL PROTECTED]
Data: martedì 12 gennaio 1999 11.58
Oggetto: Re: Robotz
someone told to me that exists a beta version of robotz, if yes I'm very
interested in beta testing
Well done, I'm going to read it suddenly !
Bye
Stefano
---
Fronteddu Stefano
[EMAIL PROTECTED]
[EMAIL PROTECTED]
http://space.tin.it/computer/stfront MSX, Sardinia, Robotics, Friends
http://computer.digiland.it/1461 MSX Soft Tips Page
ICQ: 21401454
0338/3645458
MSX
Hi to all,
someone told to me that exists a beta version of robotz, if yes I'm very
interested in beta testing of it. Mail it to me !
Thanks a lot good work !
Bye
Stefano
---
Fronteddu Stefano
Student in Software Engineering
[EMAIL PROTECTED]
[EMAIL PROTECTED]
http://space.tin.it
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
difference.
IMHO, the empty square should be
Syntax: ATCK
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
difference.
IMHO, the empty square
The problem is that I don't know if it suffices to define only
signed values. (Only unsigned values definitely won't...)
I think signed only is good enough. Why would a simple robot need
numbers bigger than 32767?
(Which is quite a lot, come to think of it, maybe I should limit it
to 14
At 12:06 PM 1/5/99 +, you wrote:
I hereby send version 0.2 of the ROBOTZ specification into the MSX world.
1.2 Terminology, definitions and abbreviations
--
bit 0 or 1, FALSE or TRUE
You mean FALSE = 0 and TRUE = 1?
byte signed
At 06:43 PM 1/18/99 +, you wrote:
byte signed 8-bit value
word signed 16-bit value, LSB-first
Add that signed numbers are stored in two's complement format.
The machine has two stacks. One for calculations and parameter passing
(a-stack) and one for storing return
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