At 12:06 PM 1/5/99 +, you wrote:
bit 0 or 1, FALSE or TRUE
You mean FALSE = 0 and TRUE = 1?
I should kill the "FALSE or TRUE" part here, I guess...
Actuallt, I'd like any non 0 value to be TRUE :-)
byte signed or unsigned 8-bit value
This vague "signed or unsigned" will cause
Hello all,
I hereby send version 0.2 of the ROBOTZ specification into the MSX world.
The arithmatic and logical/bit operations are still to be filled out, but
I've elaborated the rest of the document, embedded some suggestions and
other comments (thanks, Maarten :-)) and introduced META's (my
shevek wrote:
On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote:
The ATCK command makes the robot attack another robot at a
neighbouring
square.
What if there is no robot in that square? Is the empty square
attacked or
is there no attack at all? Since attacking costs a
And a very good day to you, too :-)
No, both drop and atck have as a parameter the amount of energie to use.
Ehm... not yet :-) ATCK is only specified with the direction in which to
attack as parameter. For DROP, no direction is specified - I assumed that
DROP would drop the energy on the
On Tue, 12 Jan 1999, Laurens Holst wrote:
And a very good day to you, too :-)
No, both drop and atck have as a parameter the amount of energie to use.
Ehm... not yet :-) ATCK is only specified with the direction in which to
attack as parameter. For DROP, no direction is specified - I
On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote:
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
difference.
IMHO, the empty square should be
Syntax: ATCK
The ATCK command makes the robot attack another robot at a neighbouring
square.
What if there is no robot in that square? Is the empty square attacked or
is there no attack at all? Since attacking costs a turn, there is a
difference.
IMHO, the empty square
The problem is that I don't know if it suffices to define only
signed values. (Only unsigned values definitely won't...)
I think signed only is good enough. Why would a simple robot need
numbers bigger than 32767?
(Which is quite a lot, come to think of it, maybe I should limit it
to 14
At 12:06 PM 1/5/99 +, you wrote:
I hereby send version 0.2 of the ROBOTZ specification into the MSX world.
1.2 Terminology, definitions and abbreviations
--
bit 0 or 1, FALSE or TRUE
You mean FALSE = 0 and TRUE = 1?
byte signed or
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