Re: Robotz 0.2

1999-02-10 Thread Eric . Boon
At 12:06 PM 1/5/99 +, you wrote: bit 0 or 1, FALSE or TRUE You mean FALSE = 0 and TRUE = 1? I should kill the "FALSE or TRUE" part here, I guess... Actuallt, I'd like any non 0 value to be TRUE :-) byte signed or unsigned 8-bit value This vague "signed or unsigned" will cause

Robotz 0.2

1999-02-10 Thread Eric . Boon
Hello all, I hereby send version 0.2 of the ROBOTZ specification into the MSX world. The arithmatic and logical/bit operations are still to be filled out, but I've elaborated the rest of the document, embedded some suggestions and other comments (thanks, Maarten :-)) and introduced META's (my

Re: Robotz 0.2

1999-02-10 Thread David Heremans
shevek wrote: On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote: The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a

Re: Robotz 0.2

1999-02-10 Thread Eric . Boon
And a very good day to you, too :-) No, both drop and atck have as a parameter the amount of energie to use. Ehm... not yet :-) ATCK is only specified with the direction in which to attack as parameter. For DROP, no direction is specified - I assumed that DROP would drop the energy on the

Re: Robotz 0.2

1999-02-10 Thread shevek
On Tue, 12 Jan 1999, Laurens Holst wrote: And a very good day to you, too :-) No, both drop and atck have as a parameter the amount of energie to use. Ehm... not yet :-) ATCK is only specified with the direction in which to attack as parameter. For DROP, no direction is specified - I

Re: Robotz 0.2

1999-02-10 Thread shevek
On Wed, 6 Jan 1999 [EMAIL PROTECTED] wrote: The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a

Re: Robotz 0.2

1999-02-10 Thread M . K . t . Huurne
The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a difference. IMHO, the empty square should be

Re: Robotz 0.2

1999-02-10 Thread shevek
Syntax: ATCK The ATCK command makes the robot attack another robot at a neighbouring square. What if there is no robot in that square? Is the empty square attacked or is there no attack at all? Since attacking costs a turn, there is a difference. IMHO, the empty square

Re: Robotz 0.2

1999-02-10 Thread M . K . t . Huurne
The problem is that I don't know if it suffices to define only signed values. (Only unsigned values definitely won't...) I think signed only is good enough. Why would a simple robot need numbers bigger than 32767? (Which is quite a lot, come to think of it, maybe I should limit it to 14

Re: Robotz 0.2

1999-02-10 Thread Maarten ter Huurne
At 12:06 PM 1/5/99 +, you wrote: I hereby send version 0.2 of the ROBOTZ specification into the MSX world. 1.2 Terminology, definitions and abbreviations -- bit 0 or 1, FALSE or TRUE You mean FALSE = 0 and TRUE = 1? byte signed or