Re: FS-A1GT versions

2000-05-27 Thread Ivan Latorre

Hello again

Maybe it is one of the first pics that Panasonic made of
their "incoming" MSXturboR FS-A1GT, when it was
only a prototype.

Yes, I dindn´t notice the third hole!

I think that the picture is not a trick (someone propagating
false FS-A1GT photos? naaa) and I also discard
a modification of a "normal" FS-A1GT.

I think that we should know the "source" of this picture to
know what exactly is.

Greets




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Re: FAT16 for Sunrise IDE interaface

2000-05-27 Thread Ivan Latorre


Jon De Schrijder wrote:

 Ivan Latorre wrote:
 
   Does the Sunrise IDE interface support FAT16 file system?
   Is anyone developing it for this interface?
  
   Yes, Okei is working on it.

 This week I've finished it with her and it seems to work perfect. But I
 still have to make a new IDEFDISK program to make FAT16 partitions. That
 will be for July...

GREAT people in this GREAT world :-D

Ivan




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Re: Quinpl

2000-05-27 Thread TFH/Fony

 Actually, Quinpl IS "some kind of puzzle game". It's a plataform game,
 actually, but with really cool puzzles. Probably is in MEP..if it isn't, I
 can send it to you, in .DSK format :-)

 Shatterhand

Of course it is on the MEP :-))

Regards,

TFH

--
Visit the MEP. Over 1800 Games online:
MAIN: http://www.file-hunter.com
MIRROR: http://go.to/msx-mirror
FAQ: http://www.faq.msxnet.org




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Re: What's new in MGAB

2000-05-27 Thread Manuel Bilderbeek

 
 
 
OK, let's share all our gamecovers then!
 
 Ok!
 Start downloading and uploading! ;-)
 
 FTP host, user name and password? Got a cover of Super Laydoc tonight...

Normally it's ftp.funet.fi/pub/msx/incoming
user anonymous, password e-mail addres.
But then you have to give it the right name and first check if it's not there
yet (in ftp.funet.fi/pub/msx/graphics/jpg/gamecovers/). The proper name would
be: 
Super_Laydock_-TESoft-.jpg
In doubt, mail me, or even mail me the JPG (keep mails below 100kB please!)

Grtjs, Manuel ((m)ICQ UIN 41947405)

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/ 
 


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Re: About Zanac

2000-05-27 Thread Manuel Bilderbeek

 Yeah, and this one is very good too...do you know Hype for MSX? This one is
 really cool, as good as Zanac, but it looks like no one knows it

I know it, I even have the original disk! It is a Dutch product (Methodic
Solutions or Aackosoft), so therefore it might be a bit unknown.
It is indeed quite a nice game, and very fast!
 
Grtjs, Manuel ((m)ICQ UIN 41947405)

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/ 


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Re: games

2000-05-27 Thread Peter Meulendijks

Hi everyone,

For some time now I've been thinking about making the engine we used for PA3
and The Lost World public
domain. reason is simple: Stefan Boer did one hell of a job programming it,
and programmed it in such a way that
it is practically a game builder. Of course, if people are interested, I
shall also write an extensive help text (or a course) explaining how
everything works and how to build an RPG.

If you like this idea and are interested, let me know, because I'd only do
it if enough peopel will use it. I have little free time to spend on MSX and
what free time I have I spent mainly on Realms of Adventure.


if the engine is released it will be the adapted engine I used for The Lost
World rather than the original engine I used for PA3.

It features:
- MAIN engine (supports Moonsound Music)
- FIGHT engine
- Map editors and Enemy editor
- Fkernel for complete disk operating system

Of course, an RPG created with this engine has some feautures that cannot be
(easily) changed, the most important are:
- NO scroll, but rooms
- 16x16 objects (= persons and monsters)
- max. of  3 free objects per screen

If anyone wants more specific info, let me know. If enough people are
interested, the engine will be released through MCCW, and I shall also start
an RPG course there.


Gtz,

Peter Meulendijks  ([EMAIL PROTECTED])
UMAX











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Re: FAT16 for Sunrise IDE interaface

2000-05-27 Thread Bastiaan




- Oorspronkelijk bericht -Van: Jon De Schrijder 
[EMAIL PROTECTED]Aan: [EMAIL PROTECTED]Verzonden: zaterdag 27 mei 
2000 0:02Onderwerp: Re: FAT16 for Sunrise IDE interaface 
This week I've finished it with her and it seems to work perfect. But I 
still have to make a new IDEFDISK program to make FAT16 partitions. That 
will be for July...

Great news!!!
Thank you Okei and thank you 
Jon !!
(can more positive reactions speed up the 
process?)

 For now you will have to create the FAT16 partition on a PC...
but I just got that harddisk from there, you 
tell me to put it back !? ;-)



Keep up the good work,
Bastiaan Hubers



Re:Game Arts rule ! Was :Compile, Zanac and all

2000-05-27 Thread Leonard Silva de Oliveira

Rafael Lima wrote:
 
 I just got some info from Akira from SHMUPS. He really know a lot about
 Shooters, he told me he never heard about a game called Electric Aleste for
 Sega CD..the name of the Sega CD game is "RoboAleste"
 
 Damn...I need to buy it right now! :-)


Go buy the original japanese version for MEGA-CD: Denin-Aleste. =)

---

 Also Silpheed (1993 Game Arts) deserves your attention ! =)
 Silpheed is a 3D shooter game with animated pre rendered backgrounds.
 The sprites are small polygons. Since Mega Drive uses a incredible
similar video hardware as MSX computers I think that we can at least try 
to do a similar thing to our beloved computer ... 


 Cya MSXers ...


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Re: About Zanac

2000-05-27 Thread Mauricio Braga

Manuel Bilderbeek wrote:

  Yeah, and this one is very good too...do you know Hype for MSX? This one is
  really cool, as good as Zanac, but it looks like no one knows it
 
 I know it, I even have the original disk! It is a Dutch product (Methodic
 Solutions or Aackosoft), so therefore it might be a bit unknown.
 It is indeed quite a nice game, and very fast!

Hmmm, I was wondering, was Hype originally released in cartridge or disk ?

[]s

Mauricio Braga.




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Re: Re:Game Arts rule ! Was :Compile, Zanac and all

2000-05-27 Thread Rafael Lima

Hype is from Methodic Solutions, and I guess it was only released in disk

I KNOW Silpheed, it's GREAT!! The PC version also is good (But with worse
graphics), but the Sega CD rocks! Never understood why wasn't released for
MSX (It was released in the same time for PC as Firehawk, the Sega CD
version came some years later)
Shatterhand




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RE: Top 100 MSX games

2000-05-27 Thread Hans-Peter Zeedijk

I have a modified Philips 8250 with 512Kb RAM and MSX2+ switchable for
nothing if you kan help me out with a few MSX harddisk related problems: I
have a non functional IDE interface (bought it a couple of years ago, they
promissed it would work and that they would send me a plastic case for it,
but till now nothing) and my other modified 8250 has problems with
transferring files from one partition to another on a SCSI harddisk or
ZIP-drive. (MK SCSI sitting in a slot of a slotexpander. The spare slot of
the 8250 is bugging. At the moment a FMpak works in it, but a 1Mb Ram
cartridge won't work in it or in the slotexpander.
Greetings, Hans-Peter Zeedijk (Hapzee), Vaassen Holland (just north of
Apeldoorn)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens Rafael Lima
Verzonden: zaterdag 27 mei 2000 6:00
Aan: [EMAIL PROTECTED]
Onderwerp: Re: Top 100 MSX games


To Laurens Holst..

Well, someone here commented about SHMUPS. One of the webmasters of SHMUPS,
Akira, REALLY wants to buy a MSX2+, but he can't find a place to buy it.
Also..if I got interested about C64, why someone can't get interested by
MSX, a fair superior machine?
The use of my computers are 95% games (My MSX, my Amiga and my PC), and I am
really a "games-addict", and there's also many people like me. We are
discovering old system that we could never play before the times of
emulation. I never played a ColecoVision or a PC-Engine before getting into
emulation. And, many people like that, never played a MSX, but are
interested about it. So, they can know the really good games for MSX.

to Rieks W. Torringa

That's my big worry, to not get enough votes. But, take a look at MEP..it
has about 300-500 hits daily. (Take a look ate MSX rating). If, say 50% (I
know this is a very optimistic approach) of people visiting MEP, vote in the
MSX top 100, then I think there will be enough votes...

Shatterhand



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Re: About Zanac

2000-05-27 Thread Jorge Vidal Wulff



Manuel Bilderbeek wrote:
 
  Yeah, and this one is very good too...do you know Hype for MSX? This one is
  really cool, as good as Zanac, but it looks like no one knows it
 
 I know it, I even have the original disk! It is a Dutch product (Methodic
 Solutions or Aackosoft), so therefore it might be a bit unknown.
 It is indeed quite a nice game, and very fast!

I know it too,and it's a lot of fun!


greetings,
-- 
Jorge Vidal Wulff 
[EMAIL PROTECTED]
[EMAIL PROTECTED]
[EMAIL PROTECTED]
[EMAIL PROTECTED]
ICQ #: 14288604
Licenciatura en ciencia de la computación.
Depto. de Matemática y ciencia de la Computación.
Universidad de Santiago de Chile - USACH.


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RE: games

2000-05-27 Thread Airam Rguez.

Hi People

 For some time now I've been thinking about making the engine we used for
PA3
 and The Lost World public
 domain. reason is simple: Stefan Boer did one hell of a job programming
it,
 and programmed it in such a way that
 it is practically a game builder. Of course, if people are interested, I
 shall also write an extensive help text (or a course) explaining how
 everything works and how to build an RPG.

it's sounds interesting. yes, please!

 If you like this idea and are interested, let me know, because I'd only do
 it if enough peopel will use it. I have little free time to spend on MSX
and
 what free time I have I spent mainly on Realms of Adventure.

I will use it. Why don't be public domain the engine of RoA? XD, it's a
joke. RoA is incredible.

 if the engine is released it will be the adapted engine I used for The
Lost
 World rather than the original engine I used for PA3.

 It features:
 - MAIN engine (supports Moonsound Music)
 - FIGHT engine
 - Map editors and Enemy editor
 - Fkernel for complete disk operating system

 Of course, an RPG created with this engine has some feautures that cannot
be
 (easily) changed, the most important are:
 - NO scroll, but rooms
 - 16x16 objects (= persons and monsters)
 - max. of  3 free objects per screen

 If anyone wants more specific info, let me know. If enough people are
 interested, the engine will be released through MCCW, and I shall also
start
 an RPG course there.

Good engine

Bye

Airam



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RE: Top 100 MSX games

2000-05-27 Thread Phil



That's my big worry, to not get enough votes. But, take a look at MEP..it
has about 300-500 hits daily. (Take a look ate MSX rating). If, say 50% (I
know this is a very optimistic approach) of people visiting MEP, vote in the
MSX top 100, then I think there will be enough votes...

Realistically speaking if you get 1% of the visitors voting, it will 
be a  success!
 From all my pages where people are invited to input their stuff, 
requests ... I only get 1 e-mail/day (out of 100-150 unique visitors)

Phil

MY WEBSITES YOU NEED TO VISIT !

MSX Games are Back [GB,NL,FRA]  http://www.chez.com/msxgames/indexgb.htm
Old-Browsers.com [GB]   http://www.old-browsers.com



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