Hi People
> For some time now I've been thinking about making the engine we used for
PA3
> and The Lost World public
> domain. reason is simple: Stefan Boer did one hell of a job programming
it,
> and programmed it in such a way that
> it is practically a game builder. Of course, if people are interested, I
> shall also write an extensive help text (or a course) explaining how
> everything works and how to build an RPG.
it's sounds interesting. yes, please!
> If you like this idea and are interested, let me know, because I'd only do
> it if enough peopel will use it. I have little free time to spend on MSX
and
> what free time I have I spent mainly on Realms of Adventure.
I will use it. Why don't be public domain the engine of RoA? XD, it's a
joke. RoA is incredible.
> if the engine is released it will be the adapted engine I used for The
Lost
> World rather than the original engine I used for PA3.
>
> It features:
> - MAIN engine (supports Moonsound Music)
> - FIGHT engine
> - Map editors and Enemy editor
> - Fkernel for complete disk operating system
>
> Of course, an RPG created with this engine has some feautures that cannot
be
> (easily) changed, the most important are:
> - NO scroll, but rooms
> - 16x16 objects (= persons and monsters)
> - max. of 3 free objects per screen
>
> If anyone wants more specific info, let me know. If enough people are
> interested, the engine will be released through MCCW, and I shall also
start
> an RPG course there.
Good engine
Bye
Airam
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