Hey Pats :)
Couldn't you just write this in MSX-C? Should be right up there with
ANSI-C, right?
Just some other ports stuff, by the way when are we gonna sort the
MSX's ?
Cheers mate!
RE -Original Message-
RE From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
RE On Behalf Of [EMAIL PROTECTED]
RE Sent: Friday, May 20, 2005 9:43 AM
RE To: msx@stack.nl
RE Subject: [MSX] reviving JoyNet
RE
RE
RE Hi Folks,
RE
RE Not long ago I got some new MSX stuff and while sorting
RE things from one of my cable-bags, I found my old JoyNet
RE cable again. Realising that there were hardly any
RE games/apps made, I thought it was probably due to the fact
RE there was never really written a good protocol for it. So
RE last night I started figuring things out again and came up
RE with a pretty decent _theoretical_ protocol. Since I'm not
RE really an MSX programmer, this is where you guys come in :)
RE
RE First of all I still have a couple of questions.
RE I remember that the joystick ports status gets 'changed'
RE when interrupts are enabled. Is this 1 status the ports
RE change to, or does it change randomly/continuously? If
RE it's a stable status, which bits get set and which bits unset?
RE
RE Finally, is there interest in opening a discussion on this
RE mailinglist, or should I find someone to help me implement
RE this in private?
RE
RE Greets,
RE
RE Patsie
RE
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