-Original Message-
From: J. Lukens +ADw-j.lukens+AEA-hetnet.nl+AD4-
Newsgroups: comp.sys.msx
Date: Thursday, March 04, 1999 09:10
Subject: Memory Mapper
+AD4-Hello all,
+AD4-
+AD4-Since I have stopped my quest for a Turbo R for now, I am looking for
+AD4-someone who is willing to sell
Hello,
I had a question:
I've finished this great game (Aleste 2) several times, and I always
use weapon 5, the Homing missile.
Are there more people who have finished this game and wich weapon did
you used
Thank you...
MSX Mailinglist. To unsubscribe, send an email to [EMAIL
Hi,
For all of you who use TP3.3.
Question:
Are there any whishes or known bugs (unkown are also welcome). If there are
whishes or bug reports sent it to me. There is a chance that we, 'MSX
Computer Club Enschede", the Netherland, might bring out a bug release of
TP3.3.
1. I hope it will be
Hi all,
TED is a text editor which can be used to add ANSI-codes to the text.
I don't know what the latest version is, but the last one made, was a long
time ago.
gtx,
Dirk van der Well
-Oorspronkelijk bericht-
Van: jam [EMAIL PROTECTED]
Aan: [EMAIL PROTECTED] [EMAIL PROTECTED]
CALL SARCASTIC MODE OFF
Syntax Error
Ok
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On Mon, 1 Mar 1999, jam wrote:
Hi, Lauren
LH I say just make the memory-requirements higher. All the serious
LH MSX-ers (well almost all) have at least 256k of RAM. And the people
And what about those Japan users with a MSX2+ machine?
Note that in Japan, only Turbo-R machines have
shevek wrote:
Note that in Japan, only Turbo-R machines have more than 64KB!
Is this 64kB mapped, or is it fixed on a certain address?
I may be wrong, but I think most Japanese
machines have 64Kb of mapped memory. I've
seen some of them... `=)
[]s,
`:) Parn
ICQ# 1693182
[EMAIL
On Thu, 4 Mar 1999, Alwin Henseler wrote:
Okay, just so that anyone can build this, or emulate it (oops...),
can you please fill in the details?
Yes, no problem. About emulation, BrMSX already emulates some Megaram
models.
-IN xx,(8Eh) sets "write enable mode"
-OUT (8Eh),xx sets "block
I recently took a look (- :) -) at the BIOS, and I saw that it only looks
at
the Keyboard when the keyscan-counter SCNCNT reaches 0.
What computer was that? I looked into the bios of my NMS 8250 (not
recently, ok) and I'm pretty sure it reads the keyboard every
vdp-interrupt. Hey, I just found
Hi, Lauren
LH I say just make the memory-requirements higher. All the serious
LH MSX-ers (well almost all) have at least 256k of RAM. And the people
And what about those Japan users with a MSX2+ machine?
Note that in Japan, only Turbo-R machines have more than 64KB!
Well since I heard that all
Laurens Holst wrote:
I think some club should become a "Sunrise" in Brazil (Sunrise Brazil???)
(And now for Sunrise Japan!!!), just distributing all kinds of products
and
ordering them from Holland/Spain in larger quantities.
Sunrise Japan would be HITACHI... oh no, that exists already :)
Well
And what about those Japan users with a MSX2+ machine?
Note that in Japan, only Turbo-R machines have more than 64KB!
Is this 64kB mapped, or is it fixed on a certain address?
Mapped ofcourse! MemoryMapping isn't just some euopean thing or so...
Well ok maybe there is a single Japanese guy
So MegaRAM only supports Konami cartridges.
Isn't there some MegaRAM-alike around which also supports the other
cartridge-types, which works for eample like this:
OUT (#8E),00 sets Konami Cartridge
OUT (#8E),00 sets other cartridge etc etc...
??? If it's available in Holland and works in
On Thu, 4 Mar 1999, Laurens Holst wrote:
Yeah ok but I was talking about a universal driver. Using this trick you can
easily implement it in other programs; you don't need to write an entire new
interrupt.
That is true, but if you want to use your memory optimal with multiple
tasks, it gets
I created a very fast disk copier called SDC (Super Disk Copy) that uses
all models of Megaram, and can format and copy a 720kb disk (with normal
formatting) with no disk changes (of course you still need to remove the
source disk and put the destination disk, if you have only 1 drive)! But
On Thu, 4 Mar 1999, Laurens Holst wrote:
So MegaRAM only supports Konami cartridges.
Isn't there some MegaRAM-alike around which also supports the other
cartridge-types, which works for eample like this:
OUT (#8E),00 sets Konami Cartridge
OUT (#8E),00 sets other cartridge etc etc...
On Thu, 4 Mar 1999, Manuel Bilderbeek wrote:
In Holland Alex Wulms (Xelasoft) made a very fast diskcopier that uses the
Memory Mapper (and MemMan) and also directly uses the FDC, called FastCopy
3.0. I guess it's not needed to make your SDC for mapper But if you want
to, you can ask
Why did he used memman? Isn't direct control of the Memory Mapper faster?
Memman is quite fast. It's not such a big deal. Examine the code and you
will see it's just a couple of jumps and the neccessary stuff.
Faster indeed. But eigther you only use one mapper, which is a serious
Why did he used memman? Isn't direct control of the Memory Mapper faster?
The biggest advantage was that Memman can find ANY RAM present on the system.
Not only mappers, but also old Sony and Philips RAM extensions. But not
MegaRAM... Hmm, maybe we should extend MemMan so it can use MegaRAM
in ROM format. An English software company (Methodic Solutions or Eaglesoft,
I
think) converted it to disk/tape for distributing in Europe.
GS The games mentioned above are all eaglesoft/eurosoft games. You know,
Afaik, Eaglesoft, Methodic Solutions, Jaleco, Eurosoft, etc... is all the same
I've finished this great game (Aleste 2) several times, and I always
use weapon 5, the Homing missile.
Are there more people who have finished this game and wich weapon did
you used
I finished Aleste 2 in medium level, without losing one ship! (-v-)v
I use always howming missile, but I
On Thu, 4 Mar 1999, Nestor Soriano wrote:
I finished Aleste 2 in medium level, without losing one ship! (-v-)v
When I was younger, I could do this too.
Now I'm afraid I couldn't do this anymore...
Did anyone finished Aleste 2 using only Weapon 0 ?
I tried a
On Thu, 4 Mar 1999, Laurens Holst wrote:
??? If it's available in Holland and works in Dos2-environment I'd like to
have such a thing... Then I could make a ROM-collection on my harddisk...
???
There's no need for a multi-purpose MegaRAM, since the "ExecROM"
program can patch
On Thu, 04 Mar 1999 16:40:22 +0100, Manuel Bilderbeek
wrote:
Afaik, Eaglesoft, Methodic Solutions, Jaleco, Eurosoft, etc... is
Jaleco too? I'm not so sure...
CYA
Get EuroLinked!!! [EMAIL PROTECTED]
MSX Mailinglist. To
And always remember: Megaram was created BEFORE Memory Mapper!
Whow!!!
Then it must be OLD!!!
~Grauw
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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quotes :-) Problems? contact
Wow! I could do it, if someone send me the source code of MEMMAN. That's
quite simple (for who works with Megaram for several years)!
Well the only developer of Memman I know is Jan v/d Meer of "Noorder Baken"
in MCCM. He should have the sources. However, I'm not sure, but I've heard
rumors that
Why did he used memman? Isn't direct control of the Memory Mapper faster?
The biggest advantage was that Memman can find ANY RAM present on the
system.
Not only mappers, but also old Sony and Philips RAM extensions. But not
MegaRAM... Hmm, maybe we should extend MemMan so it can use MegaRAM as
On Thu, 4 Mar 1999, Laurens Holst wrote:
And always remember: Megaram was created BEFORE Memory Mapper!
Whow!!!
Then it must be OLD!!!
Yes, Ademir Carchano created the first Megaram 256kb in 1987, just one
year after the born of the first Megarom game: Nemesis (1986).
But the 8kb blocks
On Thu, 4 Mar 1999, Laurens Holst wrote:
Wow! I could do it, if someone send me the source code of MEMMAN. That's
quite simple (for who works with Megaram for several years)!
Well the only developer of Memman I know is Jan v/d Meer of "Noorder Baken"
in MCCM. He should have the sources.
Hi all,
New entries in the Core Dump "work in progress" at Parallax, and as a
special bonus, there are now three Moonsound musics to download from our
upcoming game! Just surf to:
http://www.stack.nl/~cas/par/
and go to the "what's new?" section for more details!
Bye,
Cas Cremers
Parallax
Manuel Bilderbeek wrote:
GS The games mentioned above are all eaglesoft/eurosoft games. You know,
Afaik, Eaglesoft, Methodic Solutions, Jaleco, Eurosoft, etc... is all the same
thing: van Aacken Holding V.A. (Aackosoft), and is all Dutch too! Not English!
I don't think the games
Sandy Pleyte wrote:
Hi, Gerald !
GS - Anybody know what the aim of the game is in Happy Fret?
GS Is there sombody out there who actually solved the puzzle?
I'm afraid I don't know how to solve this great game from Micro
Cabin. Sorry!
hmmm, Happy Fred never heard of it, can
On Thu, 4 Mar 1999, Gerald Stap wrote:
hmmm, Happy Fred never heard of it, can somebody tell where i can download
this game ? (it's for my Microcabin Collection)..
I think you are somewhat misinformed.
(That doesn't mean that I'm not willing to send you a copy of Happy
freT. Just
Portuguese
Preciso de um programa de comunicacao que opere sem
problemas num MSX2 normal e que use a BIOS para se comunicar
com a RS-232. Alguem pode me mandar? Obrigado!
English
I need a comms program that works on a common MSX2 and uses
BIOS to communicate with the RS-232 interface. Can
Well I don't know. But since I heard nothing about it anymore I
decided to make Internet for MSX myself. At the moment I'm
programming the FTP-protocol, and when I've finished FTP I'll make
SMTP/POP3 and IRC too...
j
j Laurens, Trunks isn't developing 'cause he needed to go to the
j
Hi, Manuel:
MB Hi
MB
MB Why doesn't SCC Musixx work on my SOny HB-G900P, and does work on my
MB Philips NMS-8250? The Sony is modified to have the same slot-layout as
MB the 8250 and has 512kB Mapper...
In which sub-slot has your G900P the mapper?
Salidos, digo ... Saludos.
JAMcn
Hi, Laurens!
LH Ofcourse I'll keep you informed! It will support RS232 (what's
LH Accnet???).
Accnet is a small interface that allows to connect PC internal modems.
The developer of AccNet, Angel Culla, also wrote COMS6, a terminal program with
both standard RS-232 and Accnet support, Zmodem,
Hi, Rieks:
Oof ... I hope to finish it soon, but I have to do many things: work,
RT study,
musics for Pentaro 2 .. Let's say I could finish it in four or
five
RT months.
RT
RT That's pretty soon, I hope you'll succeed.
I hope so.
I'm working on it in Spanish because it's my
Hi, Sean
SY IMHO it's blasphemy (and profanation) to completely rewrite it. I'd
SY like to see Snatcher translated, just like anyone else. But as
SY original as possible. Otherwise I might as well buy a playstation.
I agree!
MSX is ..MSX, not Playstation .
Salidos, digo ...
Shevek wrote:
And well, I have my own
page-0 routines already anyway. Including memory manager, device manager
and string handling routines.
Now you're calling it a device manager yourself too, eh? ^_^
Greetz,
Patriek
[EMAIL PROTECTED] ,-. ,. ,-. TNI on the web:
] But, as I understand now, you're not writing a universal driver... *snif*...
Don't cry too loud. I'm still working on a universal driver. Though, I'm
first finishing a different project: Helping Marat in improving the vdp
emulation of fMSX. The improvements made up to now have already lead to
] Erm nope. There are two types of action. (1) Searching memory. This has to
] be done only once, so speed it not really an issue here. (2) Switching
] memory. This has to be done quite often, but not that often, so speed is
] interesting here. But not really for a copier... Anyway, Memman is
] Why did he used memman? Isn't direct control of the Memory Mapper faster?
I used memman to make fastcopy compatible with any other memory hungry
program that used memman. At the time that I wrote fasctopy 3.0, memman was
still a very promising initiative. Too bad that most people choose to
At 19:03 02/03/99 +0100, you wrote:
Also me. I have 4M! ;-)
Did you put 4 Mb INSIDE your T-R, using something like a SIMM-chip?
(!!OoO) W-w-what?? No, it is just a Padial's external mapper!!
(...inside of a Moonsound box!) ;-D
Oh, okay... Uff! =)
Well, does it run
Rieks W. Torringa escreveu:
Since i'm from Brazil, i (and many others from other country's) can't
go to
Tilburg. So i won't be able to buy this software. And i don't want to
send money
by mail, and wait 3-4 months to receive it from normal snail mail. Many
people
might think the same,
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