Re: [music-dsp] Reverb, magic numbers and random generators #3 the lagged Fibonacci

2017-09-29 Thread gm
Am 29.09.2017 um 02:48 schrieb gm: Another idea is to alter the Go method as follows instead of Na mod 1 = a/2 Na mod 1 = a*0.618... and Na mod 1 = 1- a*0.382... respectively Some observations: It's the same as 1/(1 + 0.382..) for N=2 This seems to do what Fibonacci does, it fills the line

Re: [music-dsp] Reverb, magic numbers and random generators #3 the lagged Fibonacci

2017-09-28 Thread gm
Another idea is to alter the Go method as follows instead of Na mod 1 = a/2 Na mod 1 = a*0.618... and Na mod 1 = 1- a*0.382... respectively to get rid of the detuning procedure a quick listening test seems promising, but I haven't investigated it in depth yet

Re: [music-dsp] Reverb, magic numbers and random generators #3 the lagged Fibonacci

2017-09-28 Thread gm
Now back to the orginal question, why doesn't the scheme that follows the lagged Fibonacci generator achieve better results then my "Go" method? Somehow the analogy between the simplified model  +-> [AP Diffusor AP1] -> [AP Diffusor Ap2] -> [Delay D] ->  |