Re: [music-dsp] Dither video and articles

2015-02-10 Thread Andrew Simper
On 11 February 2015 at 05:52, gwenhwyfaer gwenhwyf...@gmail.com wrote: On 10/02/2015, Didier Dambrin di...@skynet.be wrote: Pretty easy to check the obvious difference between a pure low sawtooth, and the same sawtooth with all partials starting at random phases. Ah, this again? Good times.

[music-dsp] Geographical visualization of music-dsp list participants

2015-02-10 Thread Peter S
Hi All, Since I like to know who I am communicating with, I did an analysis on the visitors who clicked on the links that I posted here. This should represent a large part of the people who actively read this mailing list. My tracker registered a total of 133 visitors: 75 from Europe, 47 from

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Andrew Simper
Didier, I can hear hiss down at -72 dBFS while a 0 dBFS 440 hz sine wave is playing. There is no compressor in my signal chain anywhere, I use an RME FireFace UCX and have all gains to 0 dBFS and only adjust the headhpone out gain. The FX % cpu on the soundcard is at 0 %, and I even double

Re: [music-dsp] Dither video and articles

2015-02-10 Thread robert bristow-johnson
On 2/10/15 8:49 AM, Didier Dambrin wrote: What are you talking about - why would phase not matter? It's extremely important (well, phase relationship between neighboring partials). well, it's unlikely you'll be able to hear the difference between this: x(t) = cos(wt) - 1/3*cos(3wt) +

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Didier Dambrin
Interestingly, I wasn't gonna suggest that a possible cause could have been a compressor built-in the soundcard, because.. why would a soundcard even do that.. However.. I've polled some people in our forum with this same test, and one guy could hear it. But it turns out that he owns an X-Fi,

Re: [music-dsp] Dither video and articles

2015-02-10 Thread robert bristow-johnson
On 2/9/15 10:19 PM, Nigel Redmon wrote: But it matters, because the whole point of dithering to 16bit depends on how common that ability is. Depends on how common? I’m not sure what qualifies for common, but if it’s 1 in 100, or 5 in 100, it’s still a no-brainer because it costs nothing,

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Didier Dambrin
What are you talking about - why would phase not matter? It's extremely important (well, phase relationship between neighboring partials). 16 bits is just barely enough for high-quality audio. So to you, that Pono player isn't snake oil? Besides, if it had mattered so much, non-linear

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Didier Dambrin
I'm talking about simple initial phase offsets, nothing dynamic. It's an old subject, you will find it back as ghost thone in this mailing list, with audio examples. I'll redo an audio demo if you insist, but simply randomizing the *initial* (yes, nothing dynamic) phases of all partials of a

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Didier Dambrin
Of course 24bit isn't a bad idea for intermediate files, but 32bit float is a better idea, even just because you don't have to normalize store gain information that pretty much no app will read from the file. And since the price of storage is negligible these days.. -Message

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Ethan Duni
So to you, that Pono player isn't snake oil? It's more the 192kHz sampling rate that renders the Pono player into snake oil territory. The extra bits probably aren't getting you much, but the ridiculous sampling rate can only *hurt* audio quality, while consuming that much more battery and

Re: [music-dsp] Dither video and articles

2015-02-10 Thread robert bristow-johnson
On 2/10/15 1:30 PM, Didier Dambrin wrote: Of course 24bit isn't a bad idea for intermediate files, but 32bit float is a better idea, even just because you don't have to normalize store gain information that pretty much no app will read from the file. And since the price of storage is

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Didier Dambrin
Of course, a lot of visually different waveshapes sound the same, as soon as the phase relationship between neighboring partials is shifted by the same amount. That doesn't mean it's always the case and I've once posted here examples of how shifting the phase of 1 harmonic of a sawtooth

Re: [music-dsp] Dither video and articles

2015-02-10 Thread robert bristow-johnson
On 2/10/15 1:51 PM, Ethan Duni wrote: So to you, that Pono player isn't snake oil? It's more the 192kHz sampling rate that renders the Pono player into snake oil territory. The extra bits probably aren't getting you much, but the ridiculous sampling rate can only *hurt* audio quality, while

Re: [music-dsp] Dither video and articles

2015-02-10 Thread gwenhwyfaer
On 10/02/2015, Didier Dambrin di...@skynet.be wrote: Pretty easy to check the obvious difference between a pure low sawtooth, and the same sawtooth with all partials starting at random phases. Ah, this again? Good times. I remember playing. I made 7 sawtooth waves with random (static) phases

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Tom Duffy
The only comment in that page that actually tells the story is buried: -- Different media, different master I've run across a few articles and blog posts that declare the virtues of 24 bit or 96/192kHz by comparing a CD to an audio DVD (or SACD) of the 'same' recording. This

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Tom Duffy
So you like the bar being raised, but not the way that Neil Young has attempted? Whether the higher resolution actually degrades the quality is a topic up for future debate. From the ponomusic webpage: ...and now, with the PonoPlayer, you can finally feel the master in all its glory, in its

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Michael Gogins
What I am interested in, regarding this discussion, is quite specific. I make computer music using Csound, and usually using completely synthesized sound, and so far only in stereo. Csound can run at any sample rate, can output floating-point soundfiles, and can dither. My sounds are not

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Ethan Duni
I like the trend of releasing remastered material, where there is scope for improved quality. Which isn't always, but there's an entire generation of albums that were victims of the loudness wars, and various early work by artists that hadn't access to quality mastering at the time, and so on,

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Ethan Duni
why does higher-than-needed sample rate hurt audio quality? might not be necessary, but how does it make it worse (excluding the increased computational burden)? The danger is that you are now including a bunch of out-of-band content in your output signal, which can be transformed into in-band

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Zhiguang Zhang
Re:Pono, what about the DAC in the device?  That could make an audible and real difference.  Also, there is undeniably more information in high res downloads, if the original master was recorded to tape or to hi-res in Pro Tools.  So, has anyone ever considered the sample-level ‘phase’ effect

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Ethan Duni
How do the crest factors of these different sawtooth waveforms compare? I'd expect one with randomized phase to have a much lower crest factor. Which is to say that I'd expect the in-phase sawtooth to activate a lot more nonlinearity in the playback chain, which explains why that one is easy to

Re: [music-dsp] Dither video and articles

2015-02-10 Thread Eric Brombaugh
Here's the guts of the Pono: http://mikebeauchamp.com/2014/12/pono-player-teardown/ DAC is an ESS ES9018K2M http://www.esstech.com/PDF/ES9018-2M%20PB%20Rev%200.8%20130619.pdf 32-bit - Wonder what the actual ENOB is... Output driver is a discrete design. Main MCU is apparently a TI OMAP

[music-dsp] Dither video and articles

2015-02-10 Thread master...@telia.com
Andreas: The hearing threshold apparently is at around 10dbSPL The generally accepted hearing threshold is in fact around 0 dB SPL. Around 3 kHz it is around - 6 dB SPL. -- Best regards, Goran Finnberg The Mastering Room AB Goteborg Sweden E-mail: master...@telia.com Learn from the