Ahh yeah I gotcha,
Yes, in the case of slow down, there Is a finite amount you’re able to slow
down based on the size of the circular buffer of input data in use.
In my personal applications I offer users the ability to restart the
stretch from the writehead at a musical value. Conveniently the
Original Message
Subject: Re: [music-dsp] WSOLA on RealTime
From: "Jacob Penn"
Date: Wed, September 26, 2018 5:00 pm
To: r...@audioimagination.com
music-dsp@music.columbia.edu
You can indeed do it on real time audio but the tricks is like the previous
email, you’ll need to devise strategies for pitching things up, as you’ll
be lacking the necessary information to move faster across the buffer from
the write head position.
You’ll also obviously only be able to slow down
Can I implement WSOLA on realtime(audio buffer) ?
I need to do resampling ? Right ?
Thanks,
Alex
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