Re: [music-dsp] the time it takes to design a reverberator and related

2020-05-22 Thread Martin Lind
The amount of developing time for a reverb algorithm is very much depended on the goals and target for that particular algorithm. If you want to make a high-end classic and start from scratch then it takes way more time than contract work. VSS series from TC Electronic took 8 engineers almost 10

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread Martin Lind
That’s great! I haven’t been so fortunately in my work until now – so I have to go the long way with extensive tests each time. I have analyzed some reverbs, but didn’t found any overall rule regarding either delay ratios or feedback ratios – maybe I didn’t look closed enough. From:

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-28 Thread Martin Lind
To get a realistic (or a musical for matter) sounding reverb it will include thousands of listening tests with various test signals - I haven't seen any 'automated' or any particular strategy for tuning reverbs in the wild other than extensive listening tests. The AP delay lines gets longer for

[music-dsp] Software Developer position at Relab Development

2017-04-21 Thread Martin Lind
onus. Email: j...@relab.dk if you are interested. Kind regards Martin Lind ___ dupswapdrop: music-dsp mailing list music-dsp@music.columbia.edu https://lists.columbia.edu/mailman/listinfo/music-dsp