[music-dsp] Signal Estimator

2020-01-15 Thread Victor Gaydov
Hi,

signal-estimator is a small command-line tool allowing to measure
latency and loss ratio of the signal looped back (somehow) from ALSA
output device to ALSA input device.

I created it to measure the total latency of an Android phone
with a Bluetooth headset.

Link:
https://github.com/gavv/signal-estimator/

-- Victor
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[music-dsp] A step-by-step tutorial for live audio streaming with Roc

2019-08-14 Thread Victor Gaydov
Hi!

I've prepared a tutorial explaining how to set up Roc[1] to perform
live streaming between Ubuntu and macOS desktops, Raspberry Pi boards,
and Android devices.

https://gavv.github.io/articles/roc-tutorial/

[1] https://roc-project.github.io/

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[music-dsp] [ANN] Roc 0.1.0 released

2019-05-28 Thread Victor Gaydov
Hello!

I'm happy to announce Roc 0.1.0.

Roc is a toolkit (C library, command-line tools, PulseAudio modules) for
real-time audio streaming over the network. 

Announcement:
https://gavv.github.io/articles/roc-0.1/

GitHub:
https://github.com/roc-project/roc/

Documentation:
https://roc-project.github.io/roc/docs/

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[music-dsp] position at Maynooth University

2015-10-14 Thread Victor Lazzarini
A lectureship position in Computer Music/Music Technology at Maynooth 
University is open (18 month
contract initially). The Music Department has a particular strength in the 
area, running undergraduate and 
postgraduate programs in music technology. In the past four years, it has 
hosted the Linux Audio Conference, 
DAFx and SMC, and is involved in research projects in the area.

We are welcoming applications with a particular focus on music programming 
languages, sound
synthesis and processing, and Csound.

www.maynoothuniversity.ie/human-resources/vacancies/lecturerassistant-lecturer-department-music

best regards

Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 


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Re: [music-dsp] sinc interp, higher orders

2015-09-11 Thread Victor Lazzarini
Excellent, thanks.

Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

> On 11 Sep 2015, at 09:16, Stefan Stenzel <stefan.sten...@waldorfmusic.de> 
> wrote:
> 
> No.
> 
>> On 10 Sep 2015, at 21:15 , Victor Lazzarini <victor.lazzar...@nuim.ie> wrote:
>> 
>> Is there much to gain in going above a 1024 window, when doing sinc 
>> interpolation (for table lookup applications)?
>> 
>> (simple question; no intention of starting flame wars; not asking about any 
>> other method, either ;) )
>> 
>> Victor Lazzarini
>> Dean of Arts, Celtic Studies, and Philosophy
>> Maynooth University
>> Ireland
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[music-dsp] sinc interp, higher orders

2015-09-10 Thread Victor Lazzarini
Is there much to gain in going above a 1024 window, when doing sinc 
interpolation (for table lookup applications)?

(simple question; no intention of starting flame wars; not asking about any 
other method, either ;) )

Victor Lazzarini
Dean of Arts, Celtic Studies, and Philosophy
Maynooth University
Ireland
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Re: [music-dsp] 20k

2015-08-31 Thread Victor Lazzarini
What does the partitioned convolution patent cover? 

Victor Lazzarini
Dean of Arts, Celtic Studies, and Philosophy
Maynooth University
Ireland

> On 31 Aug 2015, at 03:15, Tom Duffy <tdu...@tascam.com> wrote:
> 
> History review:
> 
> When convolution reverbs first became a computer real-time
> solvable solution, the Altivec vector instructions of the PowerPC
> G4 and G5 processors put Apple's Macs at a sizeable advantage
> over x86 PCs because of their efficiency at performing FFT /
> Convolution processing.
> When Macs switched to x86, all the reverb plug-in companies
> had to  go back to the drawing board to create efficient convolution
> processing algorithms in SSE, etc.
> AMD and Intel introduced various flavors of vector processing
> at different times, so there was no longer a clear winner in the
> fastest / bestest reverb race.
> 
> Don't forget that partitioned convolution is patented too, I think
> we've covered that on this list in the past.
> 
> ---
> Tom
> 
>> On 8/30/2015 4:43 PM, Scott Gravenhorst wrote:
>> music-dsp@music.columbia.edu wrote:
>> >On 2015-08-30, Scott Gravenhorst wrote:
>> >
>> >> This amounted to using a microphone to sample the effects of an
>> >> impulse (starter's pistol or some such) on some audio environment like
>> >> a church or concert hall, or even a rock face in a forest.  The
>> >> recording was then used as a kernel and convolved with an input signal
>> >> (such as music).
>> >
>> >Typically you'd implement that stuff via Fourier methods. It's just so
>> >much more efficient that way, and given what you told, I at least don't
>> >see any reason to implement in the direct, brute force way.
>> >
>> >And you know, you can do kernels hundreds of millions of samples long
>> >that way in real time, as opposed to perhaps thousands or tens of
>> >thousands in the direct form. So if you can at *any* cost avoid the
>> >direct calculation, you would. ;)
>> >--
>> >Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
>> >+358-40-3255353, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
>> 
>> I don't doubt that it is possible with FFT.  I also don't doubt that the FFT 
>> method could easily be less compute heavy.  I just did a bit of Google using 
>> "impulse response reverb" and found that (at least) Ableton Live supports it 
>> in which an IR of a "room" is used as a convolution kernel (according to the 
>> description I read).  Is it possible that there is some other advantage to 
>> using convolution over FFT?  Or is it possible that these sites say 
>> "convolution reverb" but internally, it is faked using FFT?  I dunno.  All I 
>> can say is that there are a serious number of hits on that search string and 
>> they seem to indicate that they use convolution.
>> 
>> As I Said, I'm a noob, so I can't/won't argue the advantages of one over the 
>> other.  Maybe you can enlighten?
>> 
>> 
>> -- ScottG
>> 
>> -- Scott Gravenhorst
>> -- http://scott.joviansynth.com/
>> -- When the going gets tough, the tough use the command line.
>> -- Matt 21:22
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[music-dsp] the original reference for Nyquist-Shannon theorem

2015-06-19 Thread Victor Lazzarini
Does anyone know what is the original published source for the Nyquist-Shannon 
theorem?

Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

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Re: [music-dsp] the original reference for Nyquist-Shannon theorem

2015-06-19 Thread Victor Lazzarini
Fantastic, thanks Uli  Steffan.

Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

 On 19 Jun 2015, at 13:03, Uli Brueggemann uli.brueggem...@gmail.com wrote:
 
 http://web.stanford.edu/class/ee104/shannonpaper.pdf is a reprint from 1949
 
 2015-06-19 14:00 GMT+02:00 STEFFAN DIEDRICHSEN sdiedrich...@me.com:
 
 According to the german Wikipedia, Shannon published it here:
 Proc. IRE. Vol. 37, No. 1, 1949
 
 And Nyqvist published his theorem here:
 Harry Nyquist https://de.wikipedia.org/wiki/Harry_Nyquist: Certain
 Topics in Telegraph Transmission Theory. In: Transactions of the American
 Institute of Electrical Engineers. Vol. 47, 1928, ISSN 0096-3860 
 http://dispatch.opac.dnb.de/DB=1.1/CMD?ACT=SRCHAIKT=8TRM=0096-3860
 
 1928!!
 
 Steffan
 
 On 19.06.2015|KW25, at 13:53, Victor Lazzarini victor.lazzar...@nuim.ie
 wrote:
 
 Does anyone know what is the original published source for the
 Nyquist-Shannon theorem?
 
 Dr Victor Lazzarini
 Dean of Arts, Celtic Studies and Philosophy,
 Maynooth University,
 Maynooth, Co Kildare, Ireland
 Tel: 00 353 7086936
 Fax: 00 353 1 7086952
 
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Re: [music-dsp] Dither video and articles

2015-02-06 Thread Victor Lazzarini
Yes, but note that in the case Michael is reporting, all filters have 
double-precision coeffs and data storage. It is only when passing samples 
between unit generators that the difference lies (either single or
double precision is used). Still, I believe that 
there can be audible differences.

Victor Lazzarini
Dean of Arts, Celtic Studies, and Philosophy
Maynooth University
Ireland

 On 6 Feb 2015, at 18:43, Ethan Duni ethan.d...@gmail.com wrote:
 
 Thanks for the reference Vicki
 
 What they are hearing is not noise or peaks sitting at the 24th
 bit but rather the distortion that goes with truncation at 24b, and
 it is said to have a characteristic coloration effect on sound.  I'm
 aware of an effort to show this with AB/X tests, hopefully it will be
 published.
 
 I'm skeptical, but definitely hope that such a test gets undertaken and
 published. Would be interesting to have some real data either way.
 
 The problem with failing to dither at 24b is that many such truncation
 steps would be done routinely in mastering, and thus the truncation
 distortion products continue to build up.
 
 Hopefully everyone agrees that the questions of what is appropriate for
 intermediate processing and what is appropriate for final distribution are
 quite different, and that substantially higher resolutions (and probably
 including dither) are indicated for intermediate processing. As Michael
 Goggins says:
 
 In my own work, I have verified with a double-blind ABX comparator at
 a high degree of statistical significance that I can hear the
 differences in certain selected portions of the same Csound piece
 rendered with 32 bit floating point samples versus 64 bit floating
 point samples. These are sample words used in internal calculations,
 not for output soundfiles. What I heard was differences in the sound
 of the same filter algorithm. These differences were not at all hard
 to hear, but they occurred in only one or two places in the piece.
 
 Indeed, it is not particularly difficult to cook up filter
 designs/algorithms that will break any given finite internal resolution. At
 some point those filter designs become pathological, but there are plenty
 of reasonable cases where 32 bit float internal precision is insufficient.
 Note that a 32-bit float only has 24 bits of mantissa, which is 8 bits less
 than is typically used in embedded fixed-point implementations (for
 sensitive components like filter guts, I mean). So even very standard stuff
 that has been around for decades in the fixed-point world will break if
 implemented naively in 32 bit float.
 
 E
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[music-dsp] Research Position at Maynooth University

2015-01-23 Thread Victor Lazzarini
We are looking to fill a position in our team working with the BeatHealth 
Project (www.euromov.eu/beathealth/homepage),
in the area of DSP for realtime signal analysis and processing algorithms, and 
mobile applications

humanresources.nuim.ie/documents/Jobspec.BioEng.PDRF.FINAL_000.pdf

It should be of interest to people working in the area of music dsp

Regards

Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

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[music-dsp] magic formulae

2014-11-27 Thread Victor Lazzarini
Does anyone have any references for magic formulae for synthesis (I am not sure 
that this is the usual term)?
What I mean is the type of bit manipulation that generates rhythmic/pitch 
patterns etc., built (as far as I can see)
a little bit on an ad hoc basis, like kt*((kt12|kt8)63kt4)” etc.

If anyone has a suggestion of papers etc on the subject, I’d be grateful.

Thanks!

Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

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Re: [music-dsp] magic formulae

2014-11-27 Thread Victor Lazzarini
Anything really, but technical articles would be welcome. I thought someone 
would have written something on this
for ICMC, SMC, etc.


Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

 On 27 Nov 2014, at 23:24, Ross Bencina rossb-li...@audiomulch.com wrote:
 
 On 28/11/2014 12:54 AM, Victor Lazzarini wrote:
 Thanks everyone for the links. Apart from an article in arXiv written by 
 viznut, I had no
 further luck finding papers on the subject (the article was from 2011, so I 
 thought that by
 now there would have been something somewhere, beyond the code examples and
 overviews etc.).
 
 What exactly are you looking for Victor?
 
 Perhaps this stuff had its peak in the 80s in video games (maybe there is an 
 article in one of the Audio Anecdotes books, if I remember correctly).
 
 There was a discussion on ACMA-L a while back discussing that it was being 
 done in the 70s too. (with discrete digital circuits: counters, gates etc.)
 
 Ross.
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[music-dsp] SMC15 - Call for Papers

2014-10-28 Thread Victor Lazzarini
Apologies for cross-posting

===
Call for Papers – Sound and Music Computing 2015

  www.maynoothuniversity.ie/smc15

SMC 2015 will be taking place in Maynooth, Ireland, July 26 – Aug 3, 2015.
We are now inviting papers for oral and poster/demo presentations. We are 
accepting 
submissions examining all the core topics of the Sound and Music Computing 
field, 
and in particular matching this year’s topic of High Performance Sound and 
Music Computing.  

Topics

•   Auditory displays and data sonification
•   Computational musicology and Mathematical Music Theory
•   Computer environments for sound/music processing
•   Content processing of music audio signals
•   Digital audio effects
•   High Performance Computing for Audio
•   Interactive performance systems
•   Interfaces for sound and music
•   Models for sound analysis and synthesis
•   Multimodality in sound and music computing
•   Music and robotics
•   Music information retrieval
•   Music performance analysis and rendering
•   Perception and cognition of sound and music
•   Social interaction in sound and music computing
•   Sonic interaction design
•   Sound and music for VR and games
•   Sound/music and the neurosciences
•   Sound/music signal processing algorithms
•   Spatial audio

Important dates

15/03/2015 – submission deadline
1/05/2015 – author notification
15/06/2015 – camera-ready submission deadline

Author information:

-   Papers should be submitted according to the templates provided 
(www.maynoothuniversity.ie/smc15/authors.html), 
   and should be between 4 and 8 pages long.
-   All submissions will be fully peer-reviewed
-   Papers can be submitted as oral or poster/demo, but the final decision 
on the category will be made by the Programme Committee.
-   Submissions are accepted through the Easy Chair SMC 2015 site: 
easychair.org/conferences/?conf=smc2015





Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 

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Re: [music-dsp] Trapezoidal integrated optimised SVF v2

2013-11-07 Thread Victor Lazzarini
+1
On 7 Nov 2013, at 17:16, Phil Burk philb...@mobileer.com wrote:

 Dear Theo,
 
 I found Andrew's postings to be very interesting and helpful.
 
 Respectful disagreement is welcome. Insults are not. Please stop.
 
 Thank you,
 Phil Burk
 
 On 11/7/13 8:22 AM, Theo Verelst wrote:
 most of what you're oresenting is boring old crap, that isn't worth
 working on unless you'd actually understand some of the theory and
 relevant tunings involved. Clearly you don't.
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Re: [music-dsp] note onset detection

2013-08-08 Thread Victor Lazzarini
I've been trying to send a reply to this, but none has appeared, I guess 
because of html blocking...

Anyway, here's the message, I hope it gets there now


We've done some work on this a couple of years ago:  
Real-time detection of musical onsets with linear prediction and sinusoidal 
modeling, 
EURASIP Journal on Advances in Signal Processing 2011,2011:68 
doi:10.1186/1687-6180-2011-68

HTH

Victor


On 5 Aug 2013, at 18:50, robert bristow-johnson wrote:

 
 would anyone be interested in pointing me in a good direction regarding note 
 onset detection?  i have the MIRtoolbox from Oliver Lartillot which looks 
 quite current.  still digging into it to see what the kernel is.
 
 various papers mention a novelty function which makes use of a similarity 
 matrix.  i see references to a paper by Foote, Cooper,  Nam: Audio 
 Retrieval by Rhythmic Similarity.  i got that paper but it didn't define the 
 similarity metric.  and it looks expensive to be calculating the similarity 
 of each little snippet of audio against *every* other snippet.  especially 
 when all i want is only a better method for note onsets than simply applying 
 thresholds to various envelopes derived from the audio (like amplitude vs. 
 time and the derivative of pitch vs. time).
 
 who's working in this?  and if you're one of them and free to discuss basic 
 ideas, i'd love to hear it.
 
 thanx.
 
 -- 
 
 r b-j  r...@audioimagination.com
 
 Imagination is more important than knowledge.
 
 
 
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Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] DAFx 2012 - Software Development for Audio and Music Researchers Tutorial

2012-10-20 Thread Victor Lazzarini
No, sorry, I did not mean to open a can of worms. I don't disagree with Mark. 
In fact, that's how I have been operating ever since I got into this career.
I may have missed the eclipse of those values. Most people I associate with 
work on that basis. 
Do you mean to say that there is a big pursuit of closed inventions, patents 
and all? I wonder if this has always been the case in some quarters. 

Victor
On 20 Oct 2012, at 18:29, Andy Farnell wrote:

 
 On Sat, Oct 20, 2012 at 04:17:29PM +0100, Victor Lazzarini wrote:
 What do you mean?
 
 In Mark's slides. 
 The case for proper publication, documentation, open access and intellectual 
 honesty.
 The values that most of us old beards consider to be the foundation of _real_ 
 science.
 
 Or are you asking about the eclipse of such values currently blighting 
 acedemia?
 If so that's a big ole can-o-worms, and too OT for me to want to open here. :)
 
 best
 Andy
 
 
 
 
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NUI Maynooth Ireland
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Victor dot Lazzarini AT nuim dot ie



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[music-dsp] whatever happened to NN?

2012-08-17 Thread Victor Lazzarini
We don't seem to hear much about Netochka Nezvanova these days. Whatever 
happened to NN?


Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] Intro: Khitchdee

2012-07-10 Thread Victor Lazzarini

On 10 Jul 2012, at 08:38, ro...@khitchdee.com wrote:

 Fellow list members,
 Khitchdee is a new company building systems for electronically processing 
 Indian music. We have a public blog that might be of some interest to 
 algorithm aficionados at http://chaelaa.wordpress.com.
 Rohit Agarwal
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[music-dsp] job opportunity in Maynooth

2012-07-10 Thread Victor Lazzarini
Technical Officer in Department Of Music (Permanent Contract Post)

The thriving Department of Music (http://www.music.nuim.ie), located on the 
South Campus, is responsible for the teaching of music at graduate and 
undergraduate levels. It also contributes significantly to the general musical 
life of the institution and local area. The teaching staff consists of one 
professor, one senior lecturer, seven permanent full-time lecturers, two 
full-time contract lecturers, a Director of Choral Groups, and several 
part-time lecturers, tutors and demonstrators. Undergraduate programmes in 
music and music technology aim to give a general grounding in the subject while 
offering students the opportunity to develop special interests and to fulfil 
individual potential. Postgraduate programmes include PhD and MLitt research 
degrees and MA taught courses in Musicology; Performance and Musicology; 
Composition; and Creative Music Technologies. 

The Department is now seeking to appoint a full-time Technical Officer who 
reports directly to the Head of Department and works under the day-to-day 
management of the Department Administrator. 

Duties of the Post-holder will include: Providing technical support to the 
teaching and multi-disciplinary research programmes in the Department 
(including out-of-hours as requested); Monitoring, maintaining and repairing 
equipment / materials in studios, computer laboratories, and all Department 
facilities ensuring that these are kept clean, tidy and in good working order; 
Managing and monitoring the website; Technical and uploading duties in respect 
of examinations; Providing support for computer and network systems (including 
installation of software and acting as a liaison with the Computer Centre). For 
a full list of responsibilities and duties please see the attached Information 
Booklet.
Employing Department/Authority

• National University of Ireland
• Maynooth
Location

Maynooth
Employing Department/Authority Website

• http://www.nuim.ie/
Additional Information

For Application Procedure please read the attached Information Booklet 
carefully. The completed application documents must be forwarded by email to 
reach the Public Appointments Service at the email address provided within the 
Information Booklet no later than midnight (GMT) on Friday 27th July 2012. No 
late applications will be accepted.

It is VITAL that you ONLY USE THE WORD ‘TECH’ in the subject line of your 
application email. This will ensure that your application reaches the correct 
mailbox and is processed promptly.

National University of Ireland, Maynooth is an equal opportunities employer. 
The position is subject to the Statutes of the University.
Required Qualifications

Essential;
• A completed undergraduate degree in Music Technology or Music (including 
Music Technology) with a minimum 2:1 result in the overall qualification; or a 
completed undergraduate degree with a minimum 2:1 result in the overall 
qualification and a completed MA in Music Technology (or related);
• Good communication and interpersonal skills including an ability to liaise 
effectively with staff and students;
• Capacity to take initiative and to be equally adept at dealing with periods 
of pressure and using less busy times to identify and undertake self-directed 
work;
• The ability to work with confidential material in a discreet manner;
• Excellent IT skills: - Word, Excel, email, web maintenance, an ability to 
work with spreadsheets and an ability to learn to use new information systems 
effectively;
• The ability to monitor, maintain and repair equipment across teaching and 
multi-disciplinary research programmes in the Department;
• The ability to manage computer and network systems (including installation of 
software);
• Experience and skill in providing support in recording and sound 
reinforcement of live concerts and work in the maintenance of the recording 
archive (concerts/ assessments);
• An ability to demonstrate the use of the Studio’s teaching and research 
equipment to staff, undergraduate and postgraduate students.

Desirable;
• A completed Master’s degree in a Music Technology-related discipline (e.g. 
Music Technology, Music, Electronic Engineering, Computer Science, etc.) with a 
minimum 2:1 in the overall qualification;
• Post-qualification experience of working in a recording studio;
• Experience of sound equipment repair (soldering etc.);
• Previous experience of working in a university environment.
Information booklet

Technical Officer Dept Music Info Booklet.doc
Advertising Date

10/07/2012
Closing Date for Applications

27/07/2012
Reference ID

1288907

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] okay, so i got my STM32F4-Discovery board in the mail today.

2012-04-13 Thread Victor Lazzarini
Could I use the same arm gcc I have it here installed for Android 
cross-compilation, by any chance?

Victor
On 13 Apr 2012, at 06:01, Eric Brombaugh wrote:

 There are builds of ARM GCC that work on the Mac. It's entirely possible to 
 edit/compile on a Mac, but downloading to flash and realtime debug are still 
 iffy.
 
 Eric

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] a little about myself

2012-02-29 Thread Victor Lazzarini
Also, as in traditional music disciplines, intuitive (and partial) 
understanding of principles can also be enough to make music, and I expect this 
to be the same here. This is, again, generally independent of whether we find 
this music good or bad.

Victor
On 29 Feb 2012, at 08:46, Victor wrote:

 In my opinion, the process here is as important as in traditional music 
 disciplines. So I think having a good knowledge of craft is essential for a 
 composer. In the traditinal world, this meant mastering counterpoint and 
 harmony, tonal and post-tonal, as well as being able to think new ways of 
 structuring the material, etc. Here, I think we have an emerging set of 
 crafts, maybe not yet completely defined, but things like synthesis and 
 programming might well be part of it.
 
 In the end, no one might be able to determine whether your music is worth 
 anything, but having a 
 good craft at least it will guarantee a certain level of structural quality 
 (if you believe there is such a thing). In some quarters, it will be said to 
 be professionally done. These are the things that can be taught and learned.
 
 However, as in traditional music, there is also something beyond the craft, 
 which is hard to define. 
 
 Victor
 
 
 On 29 Feb 2012, at 00:41, Richard Dobson richarddob...@blueyonder.co.uk 
 wrote:
 
 On 28/02/2012 16:03, Bill Schottstaedt wrote:
 I don't think this conversation is useful.  The only question I'd
 ask is did this person make good music?, and I don't care at all about
 his degrees or grants.  One of the best mathematicians I've known
 does not even have a high-school diploma.  If I find such a person,
 then it's interesting to ask how she did it.  But there are very few,
 and no generalizations seem to come to mind.
 
 
 I agree, but I think such conversations can be useful. Computer Music does 
 possibly suffer more than most from what I might mischievously call the 
 expertise problem - how does the typical listener recognise all the 
 skills that have been brought to bear in a piece? They presumably have to do 
 that at least to some extent, to decide if the piece is good.  The 
 temptation I see is to focus more on the process than the product - 
 understandable enough for a composer, but not necessarily practical for the 
 listener. Ross, for example, stipulated that a computer musician not only 
 needs to be a programmer, but also have undergraduate level EE expertise. 
 The process is clearly paramount. I do wonder how that would be 
 unambiguously apparent listening to a piece.
 
 On the CEC mailing list, the proposal was made (Kevin Austin IIRC) that in 
 what was called High Acousmatic Art (HAA) the piece will always involve 
 the process of transformation. That may well be widely true, but as a matter 
 of principle I would be disappointed if that was the only possible criterion 
 of goodness of a piece for it to qualify as HAA (assuming of course HAA 
 can itself be adequately defined). I am really interested in what other 
 paradigms of the compositional process could also qualify for a HAA piece.
 
 Richard Dobson
 
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] a little about myself

2012-02-27 Thread Victor
and with the same k and a variables we can still think about each sample of the 
signal, if we need to.



On 27 Feb 2012, at 22:42, Richard Dobson richarddob...@blueyonder.co.uk wrote:

 On 27/02/2012 22:05, Michael Gogins wrote:
 ..
 
 The actual blocks of audio samples will probably still be there... but
 it would be nice if one didn't have to think about them.
 
 Come to think of it, what with a-rate and k-rate variables in Csound
 orchestra language, WE don't have to think about them -- much.
 
 Quite. We don't have to think about them at all, except for the times when we 
 do!
 
 Richard Dobson
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Re: [music-dsp] anyone care to take a look at the Additive synthesis article at Wikipedia?

2012-01-09 Thread Victor Lazzarini
Wouldn't it be nice if all of the knowledge embodied in this list could find 
its way into Wikipedia, fixing the howlers and myths that exist in some of the 
audio, synthesis, effects, computer music, etc pages? I know that some of us 
have at time contributed, but it would be a nice community project to do it on 
a consistent basis.

Victor
On 9 Jan 2012, at 08:16, Nigel Redmon wrote:

 Hi Robert,
 
 Care to narrow down the target (I suppose there are multiple, but maybe start 
 with the one or two of most immediate concern)?
 
 I looked at it a bit, and it's a lot to juggle, looking at diffs and the back 
 and forth. Maybe it's just getting late, and I played a lot of basketball 
 earlier, but the final thing that told me it's bed time was, in skimming 
 the article, Its [RMI] waveforms were calculated beforehand on non-realtime, 
 and individual harmonics and harmonic envelopes couldn't be changed in 
 realtime, by means of additive synthesis. Ouch.
 
 Anyway, it's clear that you're not clusternote... ;-)
 
 Thanks,
 
 Nigel
 
 PS—Ouch, I need to stop peeking—painful grammatical problems throughout: 
 'Additive synthesis using only harmonics is referred as Harmonic additive 
 synthesis rarely', 'The Hammond organ, invented in 1934,[9], generate nearly 
 sinusoidal waveforms[10] by set of tonewheels, and these are mixed using nine 
 drawbars as harmonics', 'Hammond organ was invented as a substitute for the 
 much bulkier and expensive pipe organ', 'After several decades of researches 
 and developments, original additive synthesis technique was either', 'Fourie 
 transform'...my brain hurts...
 
 
 On Jan 8, 2012, at 10:16 PM, robert bristow-johnson wrote:
 
 
 there's a guy there with handle Clusternote (who might be lurking here for 
 all's i know) who is slugging it out with an IP (can't imagine who that is) 
 about the math that goes into additive synthesis.  if you ever bother to 
 edit the en WP, it might be a good time to examine the article and earlier 
 versions and make your opinion known.
 
 L8r,
 
 -- 
 
 r b-j  r...@audioimagination.com
 
 Imagination is more important than knowledge.
 
 
 
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] PhD thesis on musical instrument sound morphing (Marcelo Caetano)

2011-12-14 Thread Victor Lazzarini
I'm sorry but I think these comments miss the point of the work by miles. 

For what it is worth, I liked the concepts and examples in this thesis. Great 
piece of work.

Victor

On 14 Dec 2011, at 17:31, Theo Verelst wrote:

 
 Well, I browsed over the thesis and listened to the examples provided and 
 have to remind people that very funny and musically usable imitations of 
 instruments and sound effects at least go back to the 60s where the moog 
 synthesizer was able to do that, except not using samples and fft based 
 morphing.
 
 I suggest strongly that the theories being used are so loose and ill defined 
 that no self respecting EE could live with them except for toyish 
 applications and of course everyone is free to conjecture what they want. Do 
 think about the connections of ANY fft based processing scheme with sampling 
 theory and for instance (sub sample) shift invariance theorems when 
 considering digital equivalents of analog invariant linear filters.
 
 The examples when compared to simply mixing two sounds or more well founded 
 harmonic tricks, as for instance created in the ancient Prophet VS 
 synthesizer, don't sound very convincing, but then again given the enormous 
 size of the Vienna libraries, picking three basic renaissance instruments is 
 indeed a very limited examples space.
 
 Theo Verelst
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie



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Re: [music-dsp] looking for a flexible synthesis system technically and legally appropriate for iOS development

2011-02-08 Thread Victor Lazzarini
and the csound~  and csoundapi~ objects for MaxMSP and PD  are modules  
that are dynamically-linked to Csound, but their particulart licence  
can be anything

(it's LGPL as it happens, csoundapi~).

Victor
On 8 Feb 2011, at 15:18, Brad Garton wrote:

This is how I did the sc3~ object for max/msp.  RTcmix is set up to  
compile as a static or dynamic library, so it's a bit more tightly- 
coupled.


brad
http://music.columbia.edu/~brad


On Feb 8, 2011, at 3:43 AM, Dan Stowell wrote:


Morgan -

I don't know RTCmix but the situation you describe is similar to  
that with SuperCollider: if you run SC's audio engine as a  
background process and call into the engine usually using OSC,  
your calling application is separate and doesn't need to be GPL'd.


I don't know how convenient this architecture (audio engine as  
separate process) is on iOS, but it's certainly working on Android,  
in fact the Java-ish frontend on Android makes it a kinda  
convenient approach.


Dan


On 08/02/2011 05:08, Morgan Packard wrote:

Brad,

It seems there are a number of ways to interpret whether an
application which links to a GPL library must be open-sourced as  
well
(based on wikipedia's expert legal advice). But it's great news to  
me
that your interpretation is that RT CMix can be used in closed  
source

applications. Should I consider myself to have the blessing of the
controllers of RT Cmix make a billion dollars on the app store after
which I will continually express my gratitude in various material  
and

non-material ways?

-Morgan

On Mon, Feb 7, 2011 at 9:53 PM, Brad Gartongar...@columbia.edu   
wrote:
Hmmm, my understanding of the GPL we adopted was that it only  
applied to
the source of RTcmix, _not_ to the 'enclosing' app.  The way we  
set up the iRTcmix
apps, we have a 'manager' class (source provided) that calls into  
the RTcmix
engine.  Any mods you would make to the RTcmix source *proper*  
would
need to be published, but the app you develop that uses it would  
not.


I honestly thought I had put up the source for iLooch (it's in  
the next
iRTcmix release), but it looks like the link on the web page is  
only
to the iRTcmix source.  Which is what would attach to your app, I  
*think*.


brad


On Feb 7, 2011, at 11:41 PM, Morgan Packard wrote:


Thanks Brad,

Just bought ilooch. Lovely stuff. Unless I'm mistaken though, I'm
required to make my source code publicly available if I embed RT  
CMix
because it's licensed under the GPL. I swear, I'm not an  
_entirely_

evil person, but for a few reasons, I don't think it's going to be
possible to open-source my app. However, the fact that I'm  
running in
to this GPL license again and again does make me think that  
maybe I

should reconsider this and see if maybe I can talk myself (and my
programming partner) in to it. Though, now that I look, I don't  
see

the iLooch source code posted anywhere.

Can you confirm that RT Cmix is an option only if I make the  
source

code to my app publicly available?

thanks,

-Morgan


On Mon, Feb 7, 2011 at 9:25 PM, Brad  
Gartongar...@columbia.edu  wrote:

No, it's usable.  I have an app already in the App store:

  http://music.columbia.edu/~brad/ilooch/

We have a new release up in the next few days.

brad



On Feb 7, 2011, at 8:25 PM, douglas repetto wrote:



Brad Garton has RTcmix running on the iPhone:

http://music.columbia.edu/~brad/iRTcmix/


Dunno what the license is though...


On 2/7/11 8:09 PM, Morgan Packard wrote:
(First post to this list. Sent this a few days ago and it  
doesn't seem

to have gone through, so trying again.)


Hi There,
I've been writing low-level code for my iOS app, Thicket,  
pretty much

myself, with the exception of a sine oscillator and an envelope
borrowed from STK. I'd like to be able to work on this  
platform in a
much faster way than I have been, simply plugging unit  
generators in

to one another, not having to stop and think about how to, for
example, go from a mono oscillator signal to a stereo reverb  
signal.
I'd like to be able to work more like I work in  
SuperCollider, writing

higher-level code to create a signal path, trusting that the
connections will be efficiently managed for me.  In other  
words, I'd
like to spend a little less time being a fairly incompetent  
engineer,
and more time being a halfway-decent artist.  I'm finding  
that my list

of options is surprisingly small
SuperCollider -- GPL licence, would require that I open- 
source my app

ChucK -- GPL license, would require that I open-source my app
CSound -- the FAQ indicates that I need to make arrangements  
with MIT

to put it to commercial use. Worth looking in to, perhaps.
JSyn -- java, not gonna work on iOS
MusicKit -- looks very interesting, but doesn't seem to be a  
very
active project, and I don't think anyone has gotten it  
running on iOS

yet
Pure Data -- seems like my best option. more permissive  
license, but
I'm wary of the visual programming paradigm, and have

Re: [music-dsp] looking for a flexible synthesis system technically and legally appropriate for iOS development

2011-02-08 Thread Victor Lazzarini
Very well pointed out. That is why we need to look towards other  
platforms... and forget this one.


On 8 Feb 2011, at 15:50, Stefan Kersten wrote:

that covers the i don't want to open-source my app part but it  
doesn't help
with the apple doesn't want GPL apps in their store part, because  
you would
still have to distribute an scsynth binary with your application -  
under the

terms of the GPL.

the known precedents make it a risky undertaking trying to  
distribute _any_
GPL'd application through the app store, because apple might decide  
to take it
out in any moment; not a sound foundation to build any business  
model on ...


sk
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Re: [music-dsp] New patent application on uniformly partitioned convolution

2011-01-28 Thread Victor Lazzarini
I would have thought that the whole point of a patent is to make  
money. A scientific paper, IMHO, is the way to move the field forward.


Victor
On 28 Jan 2011, at 18:02, Dave Hoskins wrote:

The whole point of a Patent is to help engineers move forward, so  
it's completely legitimate to take a previous invention and add to  
it, to make a new Patent.

It's a shame they are not seen like this at all.


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Re: [music-dsp] New patent application on uniformly partitioned convolution

2011-01-28 Thread Victor Lazzarini

+1
On 28 Jan 2011, at 18:26, Andy Farnell wrote:



As a scientist, teacher and human being I find I'm morally
obliged to oppose such madness.

Andy


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[music-dsp] [ANN] csound 5.13 release

2011-01-26 Thread Victor Lazzarini

Basically a bug fixing release but with a number of new opcodes etc
==John ffitch

http://sourceforge.net/projects/csound

Notes for 5.13
==

New Opcodes:
   farey sequence opcodes
   median opcode
   filevalid opcode
   Real random number generators using /dev/random (Linux only)
   pvstanal opcode -- phase vocoder analysis by reading function tables
   mincer opcode -- Phase-locked vocoder processing
   temposcal opcode -- Phase-locked vocoder processing with onset
 detection/processing
   pvswarp opcode -- Warp the spectral envelope of a PVS signal
   pvslock opcode -- Frequency lock an input fsig

New Gen and Macros:
   INF macro added to orchestras; z read as infinity in scores
   GEN for support of farey sequences

Modified Opcodes and Gens:
   init changed to allow multiple inits in on statement
   maxalloc, cpuperc, instcount now accept named instruments
   If normalisation in pow opcodes is zero treat as 1
   inch can take upto 20 inputs and outputs
   pvscale and pvsmix now have very good spectral envelope preservation
   modes (1 = filtered cepstrum, 2 = true envelope).
   oscil1 could be static if the duration was long; now there is a
   positive minimum increment.
   GEN49 now uses search paths
   pvsvoc enhanced with new spectral envelope preservation code.

Bugs fixed:
   Count of lines fixed in orchestras, and \ inside strings
   Fast tab opcodes made safe from crashes
   % in formated printing could crash
   Double free in fgen fixed
   sndwarp quietened (gave too many messages)
   gen41 deals with positive probabilities
   adsynt reworked removing many bugs
   adsynt2 phase error fixed
   atonex/tonex did wrong operation
   Bug in max number of gens fixed
   mp3in could repeat sound at end of file
   Better checking in grain4
   modulus was wrong in new parser
   Better checking in adsyn
   changed opcode initialised to zero
   Serious bug in tabmorphia fixed
   GEN49 has serious bug removed, so no longer incorrect silences.
   Partikkel opcode: fixed bug in sub-sample grain placement when
   using grain rate FM
   nchnls_i working correctly

System Changes:
   In the new parser only there are operator @ and @@ to round up the
   next integer to a power of 2 or powerof2+1
   Score sorting made much faster
   lineto improved
   Named gens allowed
   Various printing include instrument name if available
   Command option to omit loading a library
   Number of out channels no longer constrained to be number of in
   Many fixes to new parser
   More use of Warnings than Messages (allows for them to be switched  
off)


API:
csoundSetMessageCallback reset if callback set to null

Internal:
usual collection of gratuitous minor changes, layout and comments
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Re: [music-dsp] A theory of optimal splicing of audio in the time domain.

2011-01-22 Thread Victor Lazzarini

OK, so explain a bit more.

On 21 Jan 2011, at 22:55, Sampo Syreeni wrote:

My best bet? Go into the cepstral domain to find the most likely  
loop duration


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Re: [music-dsp] [OT] vinyl? No, thanks...

2010-11-20 Thread Victor Lazzarini
I know, but what if you suddenly get needle jumping about in the  
middle of it? My impulse is to get the record deck and throw it out of  
the window.


Victor
On 20 Nov 2010, at 19:46, robert bristow-johnson wrote:

i don't particularly feel like murdering anyone when i'm listening  
to my Wishbone Ash: New England album (particularly the song (It  
always seems you) Rescue me).  classic, and i don't think you'll  
find it on CD (unless someone lifted it offa a vinyl LP and burned  
the CD).


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