In 2017 CCRMA ran a short workshop:
https://ccrma.stanford.edu/workshops/virtualanalogmodeling-2017.
Are there any papers or examples etc. that are generally available?
TIA
Jerry.
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Thank you all for the references. Much to digest then :)
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More recently, I set out to hack a tiny, fast, usable sound engine for games,
and ended up with ChipSound
Nice idea.
I'm using it in my WIP game Kobo II; all sounds still built from sine, saw,
triangle, square waves and noise, no filters or anything. Going to do some
(possibly recursive)
On 23/02/2012 17:53, Alex Stahl wrote:
Um, this was in the mid 1970's. I was in high school, my neighbor had one of
the first Putney's (EMS VC3 analog synth) in the US. ... and more importantly,
my neighbor ended up giving me the VCS3, that I still have:).
I think you need to big up the