More recently, I set out to hack a tiny, fast, usable sound engine for games,
and ended up with ChipSound
Nice idea.

I'm using it in my WIP game Kobo II; all sounds still built from sine, saw,
triangle, square waves and noise, no filters or anything. Going to do some
(possibly recursive) render-sound-into-waveform stuff, add filters and other
units etc later on, but this will do for now.

        http://olofsonarcade.com/2011/11/06/kobo-ii-another-song-wip/
        http://olofsonarcade.com/2011/02/10/kobo-ii-title-song-wip/

Excellent noises!

Please shout when the engine is available for experimentation.

ATB

Jerry


--
dupswapdrop -- the music-dsp mailing list and website:
subscription info, FAQ, source code archive, list archive, book reviews, dsp 
links
http://music.columbia.edu/cmc/music-dsp
http://music.columbia.edu/mailman/listinfo/music-dsp

Reply via email to