on our relationships with computers
between 1990 and 2010. That could
include some office workers, IT staff, agile software engineers,
some TikTok/... streamers and some
of their viewers, hackers and gamers of all ages and eras, ... .
I think 1990-2010 was a pivotal time in computing where
interface
Hello folks,
I had an idea for a participatory art+research project on computing. I propose
to start with an open call for stories and works on our relationships with
computers between 1990 and 2010. That could include some office workers, IT
staff, agile software engineers, some TikTok