Le Sat, 13 Nov 2010 15:26:51 +0100
Patrice Mandin a écrit:
> Le Sat, 13 Nov 2010 12:40:38 +0100
> Christoph Bumiller a écrit:
>
> > On 13.11.2010 11:20, Patrice Mandin wrote:
> > > Hello,
> > >
> > > As nv30/nv40 supports primitive restart in hardware, here is a patch.
> > >
> > Thank you, note
Le Sat, 13 Nov 2010 12:40:38 +0100
Christoph Bumiller a écrit:
> On 13.11.2010 11:20, Patrice Mandin wrote:
> > Hello,
> >
> > As nv30/nv40 supports primitive restart in hardware, here is a patch.
> >
> Thank you, note however that this does not make it work yet in the case
> where the driver dec
On 13.11.2010 11:20, Patrice Mandin wrote:
> Hello,
>
> As nv30/nv40 supports primitive restart in hardware, here is a patch.
>
Thank you, note however that this does not make it work yet in the case
where the driver decides to push vertex data on the FIFO directly, which
is implemented via the tra
ement, jeux
"who writes the code, decides"
>From 39edccdb5ac0d72eff8c6d0441028a5e201a002c Mon Sep 17 00:00:00 2001
From: Patrice Mandin
Date: Sat, 13 Nov 2010 11:07:14 +0100
Subject: [PATCH] nouveau/nvfx: primitive restart support
Signed-off-by: Patrice Mandin
---
src/gallium
Le Sat, 24 Jul 2010 15:34:06 +0200
Luca Barbieri a écrit:
> I got busy with other things and then essentially lost interest;
> furthermore, my nv40 is not even working right now.
>
> As for the code, sure, feel free to make it work and merge it :)
> The new temporary code did indeed screw things
Le Sat, 24 Jul 2010 01:52:57 +0200
Marek Olšák a écrit:
> > Marek, if you are still interested in merging stuff from nvfx-next-6b,
> > I would like to propose up to commit
> > 9a4c66b0d1963c4d90fccac41e7aa48105835857 included (as I said before,
> > the following ones bring back nasty regression r
Am Samstag, den 24.07.2010, 01:52 +0200 schrieb Marek Olšák:
>
> 9a4c66b0d1963c4d90fccac41e7aa48105835857 doesn't compile, so I went
> one commit back.
>
> It's here for testing:
> git://anongit.freedesktop.org/~mareko/mesa nvfx-new
>
> Please let me know if it works.
>
> -Marek
Hi,
I did a
On Fri, Jul 23, 2010 at 7:01 PM, Patrice Mandin wrote:
> Le Fri, 18 Jun 2010 18:43:27 +0200
> Marek Olšák a écrit:
>
> > On Fri, Jun 18, 2010 at 6:05 PM, Patrice Mandin <
> mandin.patr...@orange.fr>wrote:
> >
> > > Le Thu, 17 Jun 2010 03:35:19 +0200
> > > Marek Olšák a écrit:
> > >
> > > > On Fr
On Fri, Jul 23, 2010 at 7:01 PM, Patrice Mandin
wrote:
> Le Fri, 18 Jun 2010 18:43:27 +0200
> Marek Olšák a écrit:
>
>> On Fri, Jun 18, 2010 at 6:05 PM, Patrice Mandin
>> wrote:
>>
>> > Le Thu, 17 Jun 2010 03:35:19 +0200
>> > Marek Olšák a écrit:
>> >
>> > > On Fri, Jun 11, 2010 at 3:37 PM, Xav
Le Fri, 18 Jun 2010 18:43:27 +0200
Marek Olšák a écrit:
> On Fri, Jun 18, 2010 at 6:05 PM, Patrice Mandin
> wrote:
>
> > Le Thu, 17 Jun 2010 03:35:19 +0200
> > Marek Olšák a écrit:
> >
> > > On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry <
> > chantry.xav...@gmail.com>wrote:
> > >
> > > > Hi
Le Fri, 18 Jun 2010 18:43:27 +0200
Marek Olšák a écrit:
> I do not want to guess here. I would like to hear something from Luca before
> doing anything else with his code.
OK, so if Luca does not show up soon to tell us more about it, someone
(me?) will have to fix/finish his work. I just wanted
On Fri, Jun 18, 2010 at 6:05 PM, Patrice Mandin wrote:
> Le Thu, 17 Jun 2010 03:35:19 +0200
> Marek Olšák a écrit:
>
> > On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry <
> chantry.xav...@gmail.com>wrote:
> >
> > > Hi Marek
> > >
> > > Thanks a lot for your rebasing work.
> > > Here is my report
Le Thu, 17 Jun 2010 03:35:19 +0200
Marek Olšák a écrit:
> On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry
> wrote:
>
> > Hi Marek
> >
> > Thanks a lot for your rebasing work.
> > Here is my report :
> >
> > - all my games that broke with temporaries patch (they were either
> > completely black
On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry wrote:
> Hi Marek
>
> Thanks a lot for your rebasing work.
> Here is my report :
>
> - all my games that broke with temporaries patch (they were either
> completely black or lot of black screen flash every frame) behave
> badly, but in different ways
On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry
wrote:
> Hi Marek
>
> Thanks a lot for your rebasing work.
Sorry, I forgot to include the repo link, which was given in #dri-devel :
git://anongit.freedesktop.org/~mareko/mesa nvfx-next-6b
pmdata just asked it in #nouveau
___
Hi Marek
Thanks a lot for your rebasing work.
Here is my report :
- all my games that broke with temporaries patch (they were either
completely black or lot of black screen flash every frame) behave
badly, but in different ways :
* etracer is very slow and often crash in ttm code [1] (I think thi
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