[NTG-context] Re: ConTeXt dont work with fonts after last miktex update

2005-01-14 Thread Patrick Gundlach
Hi, [...] thanks for your advice. I found the MAPS at the NTG-Homepage, but it ends with Nr. 27 in 2002. How can I receive your article to read it? Become a member of the ntg. IMO it is worth every cent. Patrick -- ConTeXt wiki: http://contextgarden.net

[NTG-context] New release

2005-01-14 Thread Taco Hoekwater
Hi all, Hans has issued a new release of ConTeXt yesterday (2005.01.13). Highlights: * The distribution now contains Taco's bib module and related files * The TeXShow program now uses the XML versions of the interface definition files, the .tws variants have been removed * Math font definitions

Re: [NTG-context] m-letter backslash codes in xml database

2005-01-14 Thread h h extern
Rob Ermers wrote: Contexers, That the best way for coding diacritics in the xml database which you wish to use for your mailing is by using the appropriate iso-latin1 or unicode number: contact num=3 regio=z3 label=`num3' address pJ. Sch#246;ttelndreher/p pJ.

Re: [NTG-context] Problem with \button

2005-01-14 Thread h h extern
François Fasoli wrote: I have found the following somewhere in the documentation. \button{...}[the chapter on whatever] \button{...}[otherdoc::some topic] \button{...}[previouspage] \button{...}[PreviousJump] I have tried them : all run very well except \button{...}[otherdoc::some topic] How can

Re: [NTG-context] m-letter backslash codes in xml database

2005-01-14 Thread Rob Ermers
h h extern wrote: if you want to move things around in an encoding neutral way: \defineXMLsingular [c] [n=unknowncharacter] {\executeifdefined {\XMLop{id}} \unknowncharacter} c n='eacute'/ Thanks, Hans, for the example. I do agree, but I'm sorry I don't quite understand how to apply this

[NTG-context] shading in meta[post/play] PDF

2005-01-14 Thread Mojca Miklavec
There's a wonderful tutorial on drawing 3D graphics in PostScript on http://www.math.ubc.ca/~cass/graphics/manual/, specifically http://www.math.ubc.ca/~cass/graphics/manual/code/doughnut.eps as an example. And there's a detailed description on shading in PostScript in