nuke.IArray_Knob('bla', 'bla')
> myFancyGizmo.addKnob(IAK)
>
> Ok, added fine. Now let's use it...
> Doh! What happened?
>
> jrab
>
> Howard Jones wrote:
>>
>> out of interest what is an obsolete knob used for anyway?
>>
Jones wrote:
>
> out of interest what is an obsolete knob used for anyway?
>
> Howard
>
>----------
> *From:* John RA Benson
>
> *To:* Nuke Python discussion
>
> *Sent:* Friday, 15 June 2012, 8:02
> *Subject:* Re: [Nuke-python] Prope
d
From:
John RA Benson
To: Nuke Python
discussion
Sent: Friday, 15
June 2012, 8:02
Subject: Re:
[Nuke-python] Properly creating Obsolete Knobs
You are definitely not crazy - at least concerning your
question.
The fun part is creating a k
out of interest what is an obsolete knob used for anyway?
Howard
>
> From: John RA Benson
>To: Nuke Python discussion
>Sent: Friday, 15 June 2012, 8:02
>Subject: Re: [Nuke-python] Properly creating Obsolete Knobs
>
>
>You are d
You are definitely not crazy - at least concerning your question.
The fun part is creating a knob that you didn't know is Obsolete
(Array?) and the KnobType somehow changes from what the docs say should
be 9 to the Obsolete value of 0.
I just noticed in 6.3v5 that at least when pasted, the k
Am I crazy, or is it impossible to create an Obsolete Knob properly without
using C++?
The GUI method just eats whatever script you set to run when the knob is set,
and the Python wrapper exposes no functionality for setting up an execution
script. Thus, when the knob is loaded/pasted, it gener