hefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
--
Frank Harrison
Senior Nuke Software Engineer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
Web: www.thefoundry.co.uk
Email: frank.harri...@th
ums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>
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Frank Harrison
Senior Nuke Softwar
ik Averpil
wrote:
> Hi Frank,
>
> I just ran a test here with atExit, and that worked fine. Are you saying I
> shouldn't rely on it?
> If so, any other ideas?
>
> Regards,
> Fredrik
>
>
>
> On Thu, Apr 23, 2015 at 3:07 PM Frank Harrison
> wrote:
>
>
ole wrote:
> In the same vein, what's the easiest way to call something during a render
> without touching write nodes? e.g. If I want to call a pyscript buttons
> execute right before a render but not mess with any of the facility
> preflight etc.
>
>
>
> On Sat,
beforeRender callbacks? If that's
> the case and I get a moment this afternoon I will try stashing a disabled
> dummy Write node in a group and see if I can run anything.
>
> On Mon, Apr 27, 2015 at 8:29 PM, Frank Harrison
> wrote:
>
>> Does this callback
thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
--
Frank Harrison
Senior Nuke Software Engineer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
Web: ww
just be aware, that callback isn't *just* triggered Nuke exits, but
any-time you close a script.
F.
On 29 April 2015 at 07:30, Frank Harrison wrote:
> Glad to hear it! :)
>
> On 29 April 2015 at 07:26, Fredrik Averpil
> wrote:
>
>> Just chiming back in to say
s," the mynah repeated. "Here and
> now, boys."
>
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the "nc" entry is in 9.0v5.
...
On 20 May 2015 at 19:03, Fredrik Averpil wrote:
> Hi Frank, quick question; starting with which version of Nuke is env['nc']
> available?
>
> On Wed, May 20, 2015 at 7:53 PM Frank Harrison
> wrote:
>
>> That env vari
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> N
pt.py
>>
>>
>> ...but the script doesn't seem to manage to execute the render. When I
>> copy paste the code inside of Nuke I can see that all nodes are being
>> created fine but the render doesn't execute.
>>
>>
>> Any ideas?
>>
>>
---
> Simon Björk
> Compositor/TD
>
> +46 (0)70-2859503
> www.bjorkvisuals.com
>
> 2015-06-22 13:30 GMT+02:00 Fredrik Averpil :
>
>> Hi Frank,
>>
>> Any other way to execute a Write node through terminal mode?
>>
>> On Mon, Jun 22, 2015 at
e-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>
>>
> --
> ben dickson
> 2D TD | ben.dick...@rsp.com.au
> rising sun pictures | www.rsp.com.au
> __
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Frank Harrison
Senior Nuke Software Engin
render class nodes and
> only render those.
>
> It turns out that this little bit is surprisingly fast (using timeit, it
> ran through a typical huge comp using the Write node as the startNode in
> about 0.3 secs for 1 iterations). Simple and fast, that'll do for now,
> e
le-localisation tools do something similar. I have a bug I'm looking
at in this area...
it's nice to hear there are people at The Foundry that find these types of
> ideas interesting.
Oh you have no idea ;)
>
> -Nathan
>
>
> *From:* Frank Harrison
> *Sent:* Tuesday, Ju
al
>> www.filmlance.se
>>
>>
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>>
>
ttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
--
Frank Harrison
Senior Nuke Software Engineer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
Web: www.thefoundry.co.uk
Email: frank.harri...@thefoundry.co.uk
_
anyone ever experienced this ?
>>
>> Thanks,
>> Justin
>>
>
>
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> Many thanks,
> Justin
>
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Frank Harrison
Sen
*
>
>
> What gives? Is featherCenter broken in Nuke9? Seems like an obvious bug,
> maybe I'm missing something.
>
> cheers,
> Jordan
>
>
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y while the
> custom dialog is up.
> project.endUndo() # THIS DOES NOT WORK
>
>
>
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>>
> --
> ben dickson
> 2D TD | ben.dick...@rsp.com.au
> rising sun pictures | www.
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