Sounds like you might be able to use Nuke's path-remapping settings:

http://help.thefoundry.co.uk/nuke/9.0/#appendices/appendixa/available_preferences_studio.html?Highlight=path%20Substitutions


On 10 June 2015 at 01:54, Erwan Leroy <er...@erwanleroy.com> wrote:

> If it's solely to migrate the script to a different system, I would
> probably try to handle that with a filenamefilter if a simple setValue
> doesn't do the trick.
> Also if you're loading in the same camera, it shouldn't change anything if
> you do destroy the animation, as it will reload the same. Unless you
> modified it, in which case you probably want to turn read from file off.
>  On 10 Jun 2015 02:19, "Jake Richards" <tru...@blueskystudios.com> wrote:
>
>> I'd be interested to know this as well.  The closest I can get is to hide
>> the properties panel and then update the knobs, but the camera doesn't
>> re-read the new file.  I've tried executing the reload button and also
>> deleting any animation on the other knobs first but can't get it to update
>> without the prompt.
>>
>> Jake
>>
>>
>> ------------------------------
>>
>> *From: *"Simon Björk" <si...@bjorkvisuals.com>
>> *To: *"Nuke Python discussion" <nuke-python@support.thefoundry.co.uk>
>> *Sent: *Tuesday, June 9, 2015 9:13:59 AM
>> *Subject: *[Nuke-python] Updating file paths for cameras/axis
>>
>> Is there a way to update the file path of a camera without getting the
>> "Destroy animation" dialog?
>>
>> I know I can create a new camera with nuke.createNode('Camera', 'file
>> {%s}'% path), but I only need to update the file path (moving to a
>> different system). I guess I could create a new node and reconnect/copy
>> knob values but it seems there should be a better way.
>>
>>
>> -------------------------------
>> Simon Björk
>> Compositor/TD
>>
>> +46 (0)70-2859503
>> www.bjorkvisuals.com
>>
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>>
>>
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-- 
Frank Harrison
Senior Nuke Software Engineer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
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Email: frank.harri...@thefoundry.co.uk
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