Re: [Nuke-users] Ultimatte spill suppression

2011-05-17 Thread James Etherington
You can do the same thing with Keylight but I find with better results. In shake I used to set it to replace but as nuke doesn't have this option I set it to Composite and feed in a 0.5 constant into the BG. Cheers On Tue, May 17, 2011 at 1:50 AM, ken.little...@gmail.com wrote: Set the backing

[Nuke-users] Re: Missing Nodes, nodes not being saved in script file. SOLVED

2011-05-17 Thread davidh
Feature request: If error on file open then search and replace clone $ { with noop { \r name broken try again print I f*cked up the clones sorry :P ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] Commandline rendering, OS support and 3rd party rendermanage

2011-05-17 Thread arjanvl
Hi All, After purchase of Nuke 6.4v2 we were trying to render the mov's and sequences over the network using Royal Render 6.x. We found out, the mov's failed to render, at least, that's what the Royal Render indicated. The render succeeded, but there was an application crash. More visible in

[Nuke-users] Rendering multiple writes sequentially

2011-05-17 Thread Donat Van Bellinghen
Hi, I need to render multiple write nodes. I'd like to render those sequentially rather than simultaneously. I've specified the render order in each write, but that has no effect. I'm using the 'render selected' command in the Render menu. I have not found information for this in the user

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-17 Thread Donat Van Bellinghen
On 17/05/2011 18:05, Peter Pearson wrote: Hi, Due to the way Nuke handles dependencies in the op tree, if you're Rendering out via the GUI, you'll need to turn off postage stamps in all Read Nodes higher up the tree for the render order to work correctly in Write nodes. I'm guessing

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-17 Thread Donat Van Bellinghen
On 17/05/2011 18:05, Peter Pearson wrote: Hi, Due to the way Nuke handles dependencies in the op tree, if you're Rendering out via the GUI, you'll need to turn off postage stamps in all Read Nodes higher up the tree for the render order to work correctly in Write nodes. I'm guessing

[Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Spider
Hi everybody, I have maybe a stupid question but i don't know how to move keyframe after the next one, Said we have 3 keyframes A B and C, i'd like to move the A between B and C. I try to find my answer inside the help but nothing :( any hint will be welcome. Spider -- *Luddnel Spider Magne

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-17 Thread John RA Benson
wow - thats a good tip - what on earth could postage stamps have to do with render order and is that a bug or a feature? It wouldn't ever have occurred to me to try turning them off to debug a problem like this. Good to know, thanks- jrab On May 17, 2011, at 18:05, Peter Pearson

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Ron Ganbar
You can select the A keyframe, right click it and choose edit - move, and type the number of frame to go to. A bit long winded, but works. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 May 2011

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
Keyframes can't cross each other in the curve editor or dope sheet. The only way is to copy/paste them. -deke On Tue, May 17, 2011 at 10:33, Spider spi...@555lab.com wrote: Hi everybody, I have maybe a stupid question but i don't know how to move keyframe after the next one, Said we have 3

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
I was doing it in the viewer. Your right it doesn't work in the dopesheet. Also the move option you brought up does work in the right click menu but doesn't seem to work with the move button at the bottom of the dopesheet. -deke On Tue, May 17, 2011 at 11:06, Ron Ganbar ron...@gmail.com wrote:

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Spider
I alrady try the copy paste but it doesn't work, the same for move, it can't allow you to cross keyframe ... :( 2011/5/17 Ron Ganbar ron...@gmail.com Actually, I couldn't manage to paste a keyframe in the Dope Sheet in a new location. If anybody knows how I'll appreciate knowing. Ron

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Ron Ganbar
It does through the right click menu. I just tried it. R On May 17, 2011 9:12 PM, Spider spi...@555lab.com wrote: ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-17 Thread J Bills
probably worth a mention - to quickly disable all postage stamps in the gui - ctrl+a followed by an alt+p or you can launch with the -n flag for no postage stamps I think On Tue, May 17, 2011 at 10:35 AM, John RA Benson john.benson.macg...@gmail.com wrote: wow - thats a good tip  - what on

[Nuke-users] navigating properties panel

2011-05-17 Thread J Bills
sorry if this is something I missed - but is there a hotkey or function I can bind that will let me navigate the properties bin? so say I have 3 roto nodes in my bin and just want a quick way to jump between and activate each one - any way to do that and traverse up and down the bin?

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Spider
I tried to do it with the curve editor the same thing :( 2011/5/17 Deke Kincaid dekekinc...@gmail.com I was doing it in the viewer. Your right it doesn't work in the dopesheet. Also the move option you brought up does work in the right click menu but doesn't seem to work with the move

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
copy/paste does work in the viewer only with the right click Copy Point Values. I just did it. -deke On Tue, May 17, 2011 at 11:11, Spider spi...@555lab.com wrote: I alrady try the copy paste but it doesn't work, the same for move, it can't allow you to cross keyframe ... :( 2011/5/17 Ron

[Nuke-users] input.width - always available? any considerations for usage?

2011-05-17 Thread Paul Hudson
Hi all, I have used input.width, input.height, and [exists parent.input] in many Gizmos/Groups without issue. Recently, I made a Group that detects the incoming resolution and uses that to enable/disable the desired Write node. In simple cases, it works fine. However, once the comps got a bit

[Nuke-users] spherical maps

2011-05-17 Thread Pat Wong
hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i wish to wrap onto a sphere properly. I wish to pump that into a sphere directly , How to i convert this rectangular texture so it is spherical?? thanks patrick ___ Nuke-users

Re: [Nuke-users] spherical maps

2011-05-17 Thread Nathan Rusch
Try the SphericalTransform node. -Nathan From: Pat Wong Sent: Tuesday, May 17, 2011 11:42 AM To: Nuke user discussion Subject: [Nuke-users] spherical maps hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i wish to wrap onto a sphere properly. I wish to pump that

Re: [Nuke-users] spherical maps

2011-05-17 Thread Pat Wong
cool ill give it a go On 17 May 2011 19:45, Nathan Rusch nathan_ru...@hotmail.com wrote: Try the SphericalTransform node. -Nathan *From:* Pat Wong patwon...@gmail.com *Sent:* Tuesday, May 17, 2011 11:42 AM *To:* Nuke user discussion Nuke-users@support.thefoundry.co.uk *Subject:*

Re: [Nuke-users] input.width - always available? any considerations for usage?

2011-05-17 Thread Deke Kincaid
If you can, try using root.format.h and root.format.w instead of input.width and input.height. Either that or use something like a format knob linked to a reformat inside the gizmo/group. The trouble is that using input means nuke has to query the bounding box of everything upstream on the tree

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Deke Kincaid
No, the right click viewer copy/paste is only copying from the frame you are currently on. -deke On Tue, May 17, 2011 at 11:49, Spider spi...@555lab.com wrote: Does it work for multiple keyframes selected ? i can't achieve it on the viewer the edit right clic menu don't appear. (i've only

Re: [Nuke-users] spherical maps

2011-05-17 Thread Pat Wong
what should be the input and output type. ive include an attachment of the sky at half the res. Im guessing i want a long lat output. but what should i put for the input to the spherical transform to allow it to map correctly to the sphere without distorting and to maintain the resolution of

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Spider
Thanks everyone, Howard, i'll try it at work tomorrow ! Spider 2011/5/17 Howard Jones mrhowardjo...@yahoo.com This is work in progress but allows you to copy and paste keyframes within the dope sheet and curve editor I haven't got the menu.py to hand but basically add pasteSelected() to

RE: [Nuke-users] framecycler flipbook not working from 6.2v2

2011-05-17 Thread srikanth
if you facing Error no 22 these instructions help you: On some Windows Nuke installs, you may experience a 'Errno 22' warning when trying to FlipBook a sequence when launching FrameCycler 2009. A solution to this is to run the Windows redistributable file contained in the FrameCycler bundle