what should be the input and output type. ive include an attachment of the sky at half the res.
Im guessing i want a long lat output. but what should i put for the input to the spherical transform to allow it to map correctly to the sphere without distorting and to maintain the resolution of the sky texture. Should the output format be a square format??? i thanks On 17 May 2011 19:47, Pat Wong <[email protected]> wrote: > cool ill give it a go > > > On 17 May 2011 19:45, Nathan Rusch <[email protected]> wrote: > >> Try the SphericalTransform node. >> >> -Nathan >> >> >> *From:* Pat Wong <[email protected]> >> *Sent:* Tuesday, May 17, 2011 11:42 AM >> *To:* Nuke user discussion <[email protected]> >> *Subject:* [Nuke-users] spherical maps >> >> hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i >> wish to wrap onto a sphere properly. >> >> >> I wish to pump that into a sphere directly , How to i convert this >> rectangular texture so it is spherical?? >> >> thanks >> >> patrick >> >> >> ------------------------------ >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
<<attachment: half_res_sky.jpg>>
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