[Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread Herman Germeijs
Hello, Where can I find the recompiled PfBarrel for nuke7? Groeten, Herman ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: PositionToPoints problems

2013-01-23 Thread koremelt
Found the source of the problem, the red channel was missing from the Maya Position pass render, managed to rebuild the pass with the geo and camera inside Nuke, thanks anyway Julien To Nuke or not to Nuke ___ Nuke-users

[Nuke-users] NUKE and 3DS Max question

2013-01-23 Thread Rich T
hi all, this is probably a bit of a newb question, but when importing a scene into max, adding some form of geometry and rendering it out with it's various passes, it does not fit back into the comp in NUKE properly. As in the camera is out of whack. I am assuming there is some difference

[Nuke-users] Nuke + Depth + normalize again

2013-01-23 Thread sant0s_
Hello, actually I read and always find what I need. But the last two days I was searching the net for the topic and while Im a bit in trouble with time, I ask you. I got 32bit exr depth files and need to convert them into 16bit grayscale tiff. So from what i read, i take the .exr that has only

[Nuke-users] Re: Nuke + Depth + normalize again

2013-01-23 Thread sant0s_
oh, i guess i found the problem. the grade node after curvetool needs to be switched on alpha and not rgba. hope i did not mess up something under the hood with that, but i looks correkt now. ___ Nuke-users mailing list

[Nuke-users] Re: Nuke EDL and Red 4k

2013-01-23 Thread itaibachar
You can download Redcine-x from Red's site, it can conform and EDL for you, render the footage out, and its free. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: NUKE and 3DS Max question

2013-01-23 Thread kafkaz
Yes, thats common problem. Nuke is unable to interpret FBX camera correctly. Your best bet is to use NukeEm plugin in 3DSMAX to move your scene to Nuke. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: NUKE and 3DS Max question

2013-01-23 Thread Rich T
yeah I got that all working well so that is now resolved. Cheers for the input. Rich Richard Turner Digital Media Central Institute of Technology Perth. WA ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] Nuke rendering question

2013-01-23 Thread morgn
Hi, Im pretty green to Nuke... Im rendering from XSI at 12.5 FPS, rendering every other frame. 0,2,4,6,etc. Nuke is reading them and for missing frames Ive got Nearest Frame selected. All good. When I render out of Nuke, ideally id like it to render missing frames 1,3,5,7 etc. so that there

[Nuke-users] Re: Previewing in Framecycler or RV

2013-01-23 Thread amstos
this time i tried a different way. 'Personal Installation' instead of 'Site-wide installation' and it worked great. Thanks. Can somebody answer to the query for which this thread was created please ___ Nuke-users mailing list

[Nuke-users] Drop frame expression?

2013-01-23 Thread robban
Hi, Anybody know how to make an expression that drops x frame(s) every y frames and then continue playing from after the dropped frame? Thanks. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] how composite matte painting in lively shot green matte foot

2013-01-23 Thread parthi
HI everyone. please can anybody explain that,, how composite matte painting in lively shot green matte footage ..by bulletin points parthi ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] EXR - RedFilmLog workflow

2013-01-23 Thread letin210
Hi there, I'm a bit confused about which Nuke correct workflow I should use when I export EXR image files from RedCine X using Color Space as REDcolor3 and Gamma Space REDlogFilm. Do I have to read my EXR file as RAW and put a Log2Lin node to get the corret color range?What about Viewer

Re: [Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread Holger Hummel|Celluloid VFX
ask pixelfarm, i guess?... cheers, Holger Herman Germeijs wrote: Hello, Where can I find the recompiled PfBarrel for nuke7? Groeten, Herman ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Nuke rendering question

2013-01-23 Thread Randy Little
In the range when you render type. 1-3x2. Of corse you put your real last frame not 3. On Jan 23, 2013 1:27 AM, morgn nuke-users-re...@thefoundry.co.uk wrote: ** Hi, Im pretty green to Nuke... Im rendering from XSI at 12.5 FPS, rendering every other frame. 0,2,4,6,etc. Nuke is

Re: [Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread Herman Germeijs
They didn't compile for nuke7. Groeten, Herman Op 23-jan.-2013 om 12:24 heeft Holger Hummel|Celluloid VFX hol...@celluloid-vfx.com het volgende geschreven: ask pixelfarm, i guess?... cheers, Holger Herman Germeijs wrote: Hello, Where can I find the recompiled PfBarrel for nuke7?

Re: [Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread Julik Tarkhanov
Then you are out of options. PixelFarm is ridiculously secretive about their lens algorithms, and they say that an SDK is available for our customers, so if you ask them nice maybe they will share the source code with you. In the meantime you could render out a UV map of the distortion and use

[Nuke-users] Primaries/gamut of RED colorspaces?

2013-01-23 Thread Schneider, Abraham
Hi there! I have an Alexa project where I have several plates that were shot on RED. To mix these plates with Alexa footage, I'd like to 'convert' the RED footage to AlexaV3. Doing the linearisation is easy. But how do I match the gamut? I know, it's more of a theoretical thing, because I

Re: [Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread John Mangia
http://www.thepixelfarm.co.uk/news.php?articleId=153 On Wed, Jan 23, 2013 at 6:49 AM, Julik Tarkhanov ju...@hecticelectric.nlwrote: Then you are out of options. PixelFarm is ridiculously secretive about their lens algorithms, and they say that an SDK is available for our customers, so if you

Re: [Nuke-users] Pf Barrel compile for nuke7

2013-01-23 Thread Frank Rueter
just in (for windows): http://www.nukepedia.com/plugins/image/pfbarrel-for-nuke-7/ On 1/24/13 5:56 AM, John Mangia wrote: http://www.thepixelfarm.co.uk/news.php?articleId=153 On Wed, Jan 23, 2013 at 6:49 AM, Julik Tarkhanov ju...@hecticelectric.nl mailto:ju...@hecticelectric.nl wrote:

Re: [Nuke-users] vfx/comp element collections

2013-01-23 Thread Frank Rueter
I've put those here now: http://www.nukepedia.com/stock-footage/ Didn't include Digital Juice as they just screwed me over royally and refuse to replace 40 broken clips unless I pay for re-shipping the entire DVDs again (which costs me over $100 living in NZ). Crap quality, crap service, so