Re: [Nuke-users] annoying group node info

2013-09-10 Thread Neil Rognvaldr Scholes
That was it ! :) - Fixed. Thanks Ben and Diogo. Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 10/09/13 02:52, Ben Dickson wrote: Yep, it's most likely the builtin autolabel code (in plugins/autolabel.py) is picking up one of the knobs, and showing it in a confusing way -

Re: [Nuke-users] annoying group node info

2013-09-10 Thread Diogo Girondi
You're welcome.  Cheers, Diogo On Tue, Sep 10, 2013 at 10:28 AM, Neil Rognvaldr Scholes n...@uvfilms.co.uk wrote: That was it ! :) - Fixed. Thanks Ben and Diogo. Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 10/09/13 02:52, Ben Dickson wrote:

Re: [Nuke-users] model builder normals

2013-09-10 Thread Sean Brice
Hi Gary, The Viewer node control panel has a '3D' tab which contains various options for displaying a selection of information for points, vertices, primitives.. and a number of other 3D related options. You can access the Viewer node's control panel by pressing 's' when your mouse is over

Re: [Nuke-users] model builder normals

2013-09-10 Thread Gary Jaeger
Ah. The viewer Proterties panel. Got it. Knew about the Viewer Properties, didn't know about those 3D options. Cool. So yep, the normals are reversed. Will need some way to flip those. For a workaround we exported individual objs and re-imported. On Sep 10, 2013, at 9:14 AM, Sean Brice

Re: [Nuke-users] model builder normals

2013-09-10 Thread Gary Jaeger
Thank Vil. I'll send the script. But.. 3D tab and button with the P and arrow? The what in the who in the where? :) On Mon, Sep 9, 2013 at 2:50 AM, Vilya Harvey vi...@thefoundry.co.uk wrote: Hi Gary, It sounds possible; you can check for sure by switching on primitive normals in the Viewer