You could use this to get the number of points in your pointcloud:
http://www.hagbarth.net/nuke/GeoToPoints.nk just hit get number of
vertecies
However you don't really need to know the number to emit the way you want.
Just set the emit_from to points and emit_order to uniformly this
will make it
Take it all down to $2000 ;)
But I agree I know there's a massive cost to the r and d, but we have to limit
those nukex purchases as they are just too expensive.
Hiero is imho well over priced still too.
Howard
On 15 Nov 2014, at 2:13 pm, Mads Lund madshl...@gmail.com wrote:
Hey Guys.
I agree with that.
Low budget era...
When you see prices:
Autodesk Smoke ~ 2000 / year
Adobe Cloud ~ 800 / year
NukeX 1000 / year + start cost
Then you must rethink something…
Jacenty.
On 2014lis15, at 15:52, Howard Jones mrhowardjo...@yahoo.com wrote:
Take it all down to $2000 ;)
Yep I agree
one version of nuke so nukeX at $5000 US plus yearly $1000 maintenance and Nuke
Studio at the $7500 US plus yearly $1000 maintenance along with 2 render node
free with each seat of nuke or NS
-adam
On 16/11/2014, at 7:33 AM, Jacek Skrobisz n...@skrobisz.com wrote:
I agree with
Something like that would force companies that don't use nukeX to switch.
I think that would be bad. we have almost 15 seats of nuke, but only 2
nukex and to be honest hardly use them. We don't comp live action... just
full cg character stuff. thats probably why.
For us, we have asked for a
Nice Mads. Thanks that works great. Adding the turbulence works perfectly to
break up the cloud. Now another question. I’m looking for a way to have the
point cloud be displaced *to start*, then have the particles settle into
position. As if I’m reversing the turbulence. In maya I might cache
How about render it emitting from the cloud, then reverse the rendered seq
after?
Sent from my iPhone
On Nov 15, 2014, at 6:42 PM, Gary Jaeger g...@corestudio.com wrote:
Nice Mads. Thanks that works great. Adding the turbulence works perfectly to
break up the cloud. Now another question.
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 15, 2014, at 4:02 PM, Ari Rubenstein a...@curvstudios.com wrote:
How about render it emitting from the
Oh but maybe I could do a writeGeo to an abc, then bring it back in and retime
the alembic...
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 15, 2014, at 4:42 PM, Gary Jaeger g...@corestudio.com wrote:
Thanks Ari. But I
Retime the camera and play the render backwards?
Den 16 nov 2014 01:43 skrev Gary Jaeger g...@corestudio.com:
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
Reverse the camera key frames also with expression referencing the reversed
frames
Curve(revframe)
Or something
Sent from my iPad
On 16 Nov 2014, at 00:42, Gary Jaeger g...@corestudio.com wrote:
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger //
11 matches
Mail list logo