Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Mads Lund
You could use this to get the number of points in your pointcloud: http://www.hagbarth.net/nuke/GeoToPoints.nk just hit get number of vertecies However you don't really need to know the number to emit the way you want. Just set the emit_from to points and emit_order to uniformly this will make it

Re: [Nuke-users] Does the Nuke X product make sense?

2014-11-15 Thread Howard Jones
Take it all down to $2000 ;) But I agree I know there's a massive cost to the r and d, but we have to limit those nukex purchases as they are just too expensive. Hiero is imho well over priced still too. Howard On 15 Nov 2014, at 2:13 pm, Mads Lund madshl...@gmail.com wrote: Hey Guys.

Re: [Nuke-users] Does the Nuke X product make sense?

2014-11-15 Thread Jacek Skrobisz
I agree with that. Low budget era... When you see prices: Autodesk Smoke ~ 2000 / year Adobe Cloud ~ 800 / year NukeX 1000 / year + start cost Then you must rethink something… Jacenty. On 2014lis15, at 15:52, Howard Jones mrhowardjo...@yahoo.com wrote: Take it all down to $2000 ;)

Re: [Nuke-users] Does the Nuke X product make sense?

2014-11-15 Thread adam jones
Yep I agree one version of nuke so nukeX at $5000 US plus yearly $1000 maintenance and Nuke Studio at the $7500 US plus yearly $1000 maintenance along with 2 render node free with each seat of nuke or NS -adam On 16/11/2014, at 7:33 AM, Jacek Skrobisz n...@skrobisz.com wrote: I agree with

Re: [Nuke-users] Does the Nuke X product make sense?

2014-11-15 Thread Doug Wilkinson
Something like that would force companies that don't use nukeX to switch. I think that would be bad. we have almost 15 seats of nuke, but only 2 nukex and to be honest hardly use them. We don't comp live action... just full cg character stuff. thats probably why. For us, we have asked for a

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Gary Jaeger
Nice Mads. Thanks that works great. Adding the turbulence works perfectly to break up the cloud. Now another question. I’m looking for a way to have the point cloud be displaced *to start*, then have the particles settle into position. As if I’m reversing the turbulence. In maya I might cache

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Ari Rubenstein
How about render it emitting from the cloud, then reverse the rendered seq after? Sent from my iPhone On Nov 15, 2014, at 6:42 PM, Gary Jaeger g...@corestudio.com wrote: Nice Mads. Thanks that works great. Adding the turbulence works perfectly to break up the cloud. Now another question.

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Gary Jaeger
Thanks Ari. But I can’t do that since there is a camera move involved. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 15, 2014, at 4:02 PM, Ari Rubenstein a...@curvstudios.com wrote: How about render it emitting from the

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Gary Jaeger
Oh but maybe I could do a writeGeo to an abc, then bring it back in and retime the alembic... Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 15, 2014, at 4:42 PM, Gary Jaeger g...@corestudio.com wrote: Thanks Ari. But I

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Elias Ericsson Rydberg
Retime the camera and play the render backwards? Den 16 nov 2014 01:43 skrev Gary Jaeger g...@corestudio.com: Thanks Ari. But I can’t do that since there is a camera move involved. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Neil Scholes
Reverse the camera key frames also with expression referencing the reversed frames Curve(revframe) Or something Sent from my iPad On 16 Nov 2014, at 00:42, Gary Jaeger g...@corestudio.com wrote: Thanks Ari. But I can’t do that since there is a camera move involved. Gary Jaeger //