Take it all down to $2000 ;)

But I agree I know there's a massive cost to the r and d, but we have to limit 
those nukex purchases as they are just too expensive. 

Hiero is imho well over priced still too. 

Howard

> On 15 Nov 2014, at 2:13 pm, Mads Lund <[email protected]> wrote:
> 
> Hey Guys.
> 
> I know this is something that splits the waters a bit, but i feel it is a 
> discussion that should be taken.
> 
> This comes from a discussion on the FXPHD foums about the new free and cheap 
> (999$) version of Fusion and the role of the Nuke product line in the VFX 
> industry.
> 
> VFX software development, staying cutting edge and having good support costs 
> a lot of money. And being in a niche market doesn't make that much better. So 
> i don't really mind the prices of The Foundry software too much. 
> We have both Nuke and Nuke X seats in our facility and are 100% going to have 
> a Nuke Studio seat once it arrives. And like everyone else, we love Nuke.
> But when it comes to paying twice the price of a Nuke seat to get a Nuke X 
> seat, it becomes very hard to justify. Especially when products like 
> AfterEffects come with build in Planar Tracking, 3D tracking and particles 
> for a fraction of the price. And it just become a bit of an annoyance, that 
> you have to figure how to best distribute your Nuke licenses based on demand 
> for those "Premium" features from the artists. 
> 
> If the Nuke X Planar Tracker was on par with Mocha AE and the Particle System 
> on par with Fusion's it could maybe make somewhat more sense, but they sadly 
> aren't and just don't feel like 3707$ worth of features.
> 
> So i am wondering what you guys think.  Do you find the "All the tools in One 
> Box" approach worth the premium or do you feel The Foundry should do 
> something about it?
> I am wondering if they should just take price for a regular Nuke up to 5000$ 
> and then scrap the Nuke X product completely, leaving Nuke and Nuke Studio as 
> the nuke product line?
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
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