Re: [Nuke-users] Reconcile3d output live still bust

2012-08-17 Thread Andreas Frickinger
Thanks those expressions Frank and Jose, they both seem to work well (if you don't need Motion Blur)... As a long term goal, I was wondering if it wouldn't be possible somehow to access the Vertex information directly from the alembic file, I mean the data must be already there as it's a baked

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-23 Thread Jan Dubberke
cool thanks Jose! and as Ivan mentioned the use of window translates etc could use some attention to get it behaving consistent with pointsTo3d and reconcile3d (or to have it taken into account when viewing through a camera, but I guess that would be a whole different topic) quote Jose

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-20 Thread Jose Fernandez de Castro
Feature requested as Bug 29261 in case anyone needs it. On Thu, Jul 19, 2012 at 5:50 PM, Frank Rueter fr...@beingfrank.info wrote: absolutely! On 20/07/12 5:53 AM, Jose Fernandez de Castro wrote: As a side note the problem with both alternate approaches that we showed (which do the same

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-19 Thread Jose Fernandez de Castro
As a side note the problem with both alternate approaches that we showed (which do the same thing) is that the snap 3d function does not take a format argument, and only returns the values for the root format, so the result is only correct for that format. Maybe we should put in a request for the

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-19 Thread Jose Fernandez de Castro
I've put in a request now, I'll try to update it with the context request if I get a bug id, that's also important. On Thu, Jul 19, 2012 at 10:53 AM, Jose Fernandez de Castro pixelcowbo...@gmail.com wrote: As a side note the problem with both alternate approaches that we showed (which do the

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-19 Thread Frank Rueter
absolutely! On 20/07/12 5:53 AM, Jose Fernandez de Castro wrote: As a side note the problem with both alternate approaches that we showed (which do the same thing) is that the snap 3d function does not take a format argument, and only returns the values for the root format, so the result is

[Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Jan Dubberke
hiya, this is still broken (very flakey in the gui and doesn't work at all on the farm) does anyone know if there's a (existing) bug report? or even better: a magic trick to make it working? the setUp I'm aiming for would need it live. Someone very clever helped me out with some python

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Tim BOWMAN
Best bet would be to submit a bug report. The more the merrier. On Wed, Jul 18, 2012 at 4:06 PM, Jan Dubberke j...@dewback.de wrote: hiya, this is still broken (very flakey in the gui and doesn't work at all on the farm) does anyone know if there's a (existing) bug report? or even better:

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Frank Rueter
Yeah, this needs to be fixed. If I remember right you have to attach the Reconcile3D node to you tree (i..e use it's output) or it won't work reliably. And even then I think it was flaky. Personally I am still hoping that this can be incorporated into the Tracker node. On 18/07/12 6:54 PM,

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Tim BOWMAN
On Thu, Jul 19, 2012 at 7:52 AM, Frank Rueter fr...@beingfrank.info wrote: Personally I am still hoping that this can be incorporated into the Tracker node. Now, that would be lovely! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Nathan Dunsworth
You arent supposed to use output live on the farm or anything else period. Its only a temp visual tool then you are supposed to bake in the animations. On Wed, Jul 18, 2012 at 2:36 AM, Jan Dubberke j...@dewback.de wrote: hiya, this is still broken (very flakey in the gui and doesn't work at

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Jose Fernandez de Castro
I'm wondering if anyone has used the snap3d.project points successfully to achieve this (I mean, if it's actually stable and usable). For starters it seems like it only takes the root format of the script, but it might be possible to cheat it through the win_scale u v. Anyway, just curious, an

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Frank Rueter
if you mean you aren't supposed to = it doesn't work I agree, otherwise I don't see your point?! On 19/07/12 12:40 PM, Nathan Dunsworth wrote: You arent supposed to use output live on the farm or anything else period. Its only a temp visual tool then you are supposed to bake in the

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Frank Rueter
that's what I did to work around this. Fairly rough and untested though: CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -148 ypos -140 } Transform { translate {{\[python -execlocal cam\\ =\\ nuke.toNode('Camera1')\\naxis\\ =\\ nuke.toNode('Axis1')\\nwm\\ =\\

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Jan Dubberke
yeh thanks for that again: it works just fine. it does choke a wee bit in the gui every now and then but it totally does what I was aiming for. I also liked Jose's approach so thanks for that too - very creative! I guess I'll just wait for new releases then and hope it gets incorporated as