Thanks those expressions Frank and Jose, they both seem to work well (if you
don't need Motion Blur)...
As a long term goal, I was wondering if it wouldn't be possible somehow to
access the Vertex information directly from the alembic file, I mean the data
must be already there as it's a baked
cool thanks Jose!
and as Ivan mentioned the use of window translates etc could use some
attention to get it behaving consistent with pointsTo3d and
reconcile3d (or to have it taken into account when viewing through a
camera, but I guess that would be a whole different topic)
quote Jose
Feature requested as Bug 29261 in case anyone needs it.
On Thu, Jul 19, 2012 at 5:50 PM, Frank Rueter fr...@beingfrank.info wrote:
absolutely!
On 20/07/12 5:53 AM, Jose Fernandez de Castro wrote:
As a side note the problem with both alternate approaches that we showed
(which do the same
As a side note the problem with both alternate approaches that we showed
(which do the same thing) is that the snap 3d function does not take a
format argument, and only returns the values for the root format, so the
result is only correct for that format. Maybe we should put in a request
for the
I've put in a request now, I'll try to update it with the context request
if I get a bug id, that's also important.
On Thu, Jul 19, 2012 at 10:53 AM, Jose Fernandez de Castro
pixelcowbo...@gmail.com wrote:
As a side note the problem with both alternate approaches that we showed
(which do the
absolutely!
On 20/07/12 5:53 AM, Jose Fernandez de Castro wrote:
As a side note the problem with both alternate approaches that we
showed (which do the same thing) is that the snap 3d function does not
take a format argument, and only returns the values for the root
format, so the result is
hiya,
this is still broken (very flakey in the gui and doesn't work at all
on the farm)
does anyone know if there's a (existing) bug report?
or even better: a magic trick to make it working? the setUp I'm aiming
for would need it live. Someone very clever helped me out with some
python
Best bet would be to submit a bug report. The more the merrier.
On Wed, Jul 18, 2012 at 4:06 PM, Jan Dubberke j...@dewback.de wrote:
hiya,
this is still broken (very flakey in the gui and doesn't work at all on
the farm)
does anyone know if there's a (existing) bug report?
or even better:
Yeah, this needs to be fixed. If I remember right you have to attach the
Reconcile3D node to you tree (i..e use it's output) or it won't work
reliably. And even then I think it was flaky.
Personally I am still hoping that this can be incorporated into the
Tracker node.
On 18/07/12 6:54 PM,
On Thu, Jul 19, 2012 at 7:52 AM, Frank Rueter fr...@beingfrank.info wrote:
Personally I am still hoping that this can be incorporated into the
Tracker node.
Now, that would be lovely!
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Nuke-users@support.thefoundry.co.uk,
You arent supposed to use output live on the farm or anything else period.
Its only a temp visual tool then you are supposed to bake in the animations.
On Wed, Jul 18, 2012 at 2:36 AM, Jan Dubberke j...@dewback.de wrote:
hiya,
this is still broken (very flakey in the gui and doesn't work at
I'm wondering if anyone has used the snap3d.project points successfully to
achieve this (I mean, if it's actually stable and usable). For starters it
seems like it only takes the root format of the script, but it might be
possible to cheat it through the win_scale u v. Anyway, just curious, an
if you mean you aren't supposed to = it doesn't work I agree,
otherwise I don't see your point?!
On 19/07/12 12:40 PM, Nathan Dunsworth wrote:
You arent supposed to use output live on the farm or anything else
period.
Its only a temp visual tool then you are supposed to bake in the
that's what I did to work around this. Fairly rough and untested though:
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos -148
ypos -140
}
Transform {
translate {{\[python -execlocal cam\\ =\\
nuke.toNode('Camera1')\\naxis\\ =\\ nuke.toNode('Axis1')\\nwm\\ =\\
yeh thanks for that again: it works just fine. it does choke a wee bit
in the gui every now and then but it totally does what I was aiming for.
I also liked Jose's approach so thanks for that too - very creative!
I guess I'll just wait for new releases then and hope it gets
incorporated as
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