...@fastmail.net
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] skip existhing frames like AE and Combustion
Date: Tue, 22 Feb 2011 13:52:37 -0500
Tried the beforeEachFrame callback to raise an exeception if the frame
exist but raising an exception seems to stop the whole
linkedin: http://uk.linkedin.com/in/lucjulien
From: danisnotsh...@gmail.com
Date: Wed, 16 May 2012 11:00:49 -0400
Subject: Re: [Nuke-users] skip existhing frames like AE and Combustion
To: nuke-users@support.thefoundry.co.uk
Luc, did you ever find a solution to this? I'm trying to do the same
Hi
I'm trying to figure a way to skip existing frames in nuke, I have try to use a
expression to link the disable but nuke doesn't want to skip the frame.
Any idea ?
Luc Julien
___
Nuke-users mailing
When rendering.
If frames exist on the drive, don't render them again and go to the next
frame.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 22 February 2011 20:25, Deke Kincaid dekekinc...@gmail.com
seem to just miss the a continue on error flag ?
Luc Julien
From: hu...@fastmail.net
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] skip existhing frames like AE and Combustion
Date: Tue, 22 Feb 2011 13:52:37 -0500
Message body Tried the beforeEachFrame callback