"[...] and I've already hulk smashed my quota of keyboards for 2016. =/"
Welcome to Nuke Studio, hahaha...
I'm sorry, I know it is not funny when stress ramps up and a piece of
software denies service, but you kinda summed up all the experiences
I've seen and had.
Cheers
Hello
Basically no soft comps.
Quick example of how it may look at our place.
1. Simple conform with 3 tracks from edl. Track 2 and 3 are VFX tracks. Conform
source around those shots, Alexa prores or xq. Link reference and copy
the cuts around the VFX shots to it (only those and not
The big issue with that is if you are using mov32 instead of the mov64
reader in Nuke. The mov64 reader uses ffmpeg under the hood and gives
"native" 64 bit reading of quicktimes and is for the most part pretty
good. It only supports a limited number of codecs such as prores,
photojpeg, dnxhd
After testing a few options out, I got a much better performance after
simply removing quicktime from my inputs, meaning that I converted
quicktimes to image sequences, and created separate audio. After that, the
cuts do make the render slower, but the comp remains fast enough to be
practical. It
Hello Henrik,
A little follow-up because we are also experiencing frustrating perf/timeline
issues, even on medium-sized projects (<30 comp), what is that Hiero workflow
you are advocating for, how is it different from the comp container process?
Cheers,
Morgan
> Le 22 févr. 2016 à 19:31, Deke
We've given up on all mp4 generation with Nuke. The quality is always
horrible, it is really slow and it only embedds it in a mov container which
makes where it can play very limited where an mp4 container can play just
about anywhere. One thing to note, the bitrate knobs are all in bits, not
I get things like this all the time. Try:
-opening the nuke script that studio generates and see if it opens.
-don't try and write h264 from Nuke/Studio. It often fails (badly) with hung
processes or 1kb files.
On 22 Feb 2016, at 5:44 pm, Ryan O'Phelan
Hi guys,
I'm using NS 9.0v8 on Windows 7.
I'm rendering an h264 (multipass) half-size edit right now. It's simply an
h264 previs chopped up in to 20 shots, with audio. It's about 90 seconds
long. There are some burn-ins, and one text node with a very simple
expression [expr [value frame]-240].
Aaah. Personally I don't use comp containers. I never fancied that workflow and
had performance issues with it when it came out. Still using the Hiero workflow
here.
--
Henrik Cednert
cto | td | compositor
Filmlance International
Cell +46 (0)704 71 89 54
www.filmlance.se
> On 04 Jan 2016,
Henrik,
I’ve found that having comp containers in a timeline, especially a lot of them,
like, more than 50, produces disastrous results. My workaround was to disable
the comp container track, and to create a new track above it that just contains
the rendered frames.
I have gone back and forth
Another thing you can do to speed things up is disable thumbnail
generation. They are god awfully slow, especially on quicktimes. Also for
whatever reason I think it still runs in the main thread so they have to
all generate for all your bins before you can do anything. The caching of
the
What Deke said! =)
I did use those env var’s when troubleshooting this when we used Hiero, like
two years back. Didn’t solve all my problems though, but it might have been a
multilayered issue and that the thumbs only was one part of it. Will try those
again after christmas and see how it
This reflects pretty much my experience so far. Thanks for this
conscience rundown.
Am 16.12.2015 um 08:23 schrieb Henrik Cednert:
Yes. We use it, or rather try to use it, for long form and 45-60 min
episodicals. The quicker you accept that it's not usable for this the
better of you are.
Right, I think I will have to live with it as is for the mean time then!
Just a note on your comments about memory. This morning the project was roughly
40GB of ram, above what it should be limited to in preferences. After creating
a couple more comps and a couple of renders it had climbed to
Personally, I've never been clear on how it uses memory. It seems like
it might create another instance of the settings' memory allocation when
you initiate a render so I've always capped memory at half of what I
have available so as not to max it out. Of course my theory may not be
correct
I don't understand it either.
I open the project and used physical memory goes from 3GB to 10GB. Export a 200
frame dpx sequence from a clip and memory usage jumps to 15GB.
I never see that number go down though. Only onwards and upwards.
Charlie
On 16 Dec 2015, at 4:01 pm, Michael Hodges
Thanks Henrik and everyone else.
At the moment I have Studio running on a dedicated machine which is solely used
to create/render/export comps and manage the project, while all the other
machines run Nuke.
I could get rid of all the clips in between the VFX shots but it's likely we
will be
Hello
Don’t get rid of the clips, just don’t conform them. If you need to pick them
up at a later stage you select them and “spot conform”. Sadly there’s no real
“unconform” shot in nS, nor a plug for it. There’s a few “make offline” stuffs
on nukepedia but they don’t reset all info to the
I've used it for long format (it's not there yet imo).
Do you have any soft effects applied? They are WAY slower applied per clip
vs. (if possible as they are the same) applying by tagged track.
Graham
--
Stereographer
Independence Day: Resurgence
o:818-861-3115 c:949-547-5572 p:why-i-stereo
On
Nope :)
On Tue, Dec 15, 2015 at 7:36 PM, Graham D. Clark wrote:
> I've used it for long format (it's not there yet imo).
> Do you have any soft effects applied? They are WAY slower applied per clip
> vs. (if possible as they are the same) applying by tagged track.
>
Over the past year I've used it in Mac OSX, Windows 7, Centos6 and Centos 7
I didn't have alot of luck until I built a dedicated workstation for it
on Centos 6.7. It still isn't happy bringing in older projects, as they
seem to retain their gremlins, but it's certainly more snappy, solid and
Yes. We use it, or rather try to use it, for long form and 45-60 min
episodicals. The quicker you accept that it's not usable for this the better of
you are. Sadly. They say that nS10 will improve this enormously but today it's
a disaster. It's been like this for day one and I and others have
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