Re: [Nuke-users] Nuke license server stored on OS X

2011-09-16 Thread Schneider, Abraham
Hm, maybe my explanation was a little confusing, sorry. I don't need to know 
how to tell Nuke the environment variable. I know that for the Finder and the 
terminal version. That's working fine.

My Problem is: Nuke doesn't recognize/respect the environment variable after 
the first successful launch of Nuke! Even if you delete the environment 
variable, if you change it to another value, etc., Nuke will just ignore it and 
will use the first value you set it to forever! So you can't change the 
licensing of an installed Nuke on OS X after the first launch. Nuke 
caches/stores this value somewhere and I just can't find out where.

Testing the same thing on our windows machines shows a behaviour that is the 
expected behaviour: if you change the value of LM_LICENSE_FILE, it will respect 
this every time you start Nuke and will behave accordingly. For example: if you 
change LM_LICENSE_FILE to  or delete it, Nuke will show the error message 
about the missing license file. If you do the same on OS X, Nuke will just 
start fine without the error message and it grabs a floating license from the 
license server that were defined when started it for the first time.

So I'm trying to find the file/location where Nuke stores/caches this value.

Abraham


Am 15.09.2011 um 21:28 schrieb Deke Kincaid:

 bashrc, tcshrc, login, profile, etc... set environment variables are
 not seen by the gui.  You should set it in either in an
 environment.plist file or /etc/launchd.conf.  Launchd is the only
 thing that is seen by everything in the system, environment.plist is
 ignored if you launch apps from spotlight.
 
 There is a gui for launchd called Lingon
 http://www.peterborgapps.com/lingon/
 
 There is a nice little gui for setting environment.plist in the system
 preferences called RCEnvironment.
 http://www.rubicode.com/Software/RCEnvironment/
 
 -deke
 
 On Thu, Sep 15, 2011 at 03:35, Abraham Schneider aschnei...@arri.de wrote:
 Hi there!
 
 I discovered a strange behaviour of Nuke on OS X:
 
 Install Nuke on a Mac and have a license server running with floating
 licenses of Nuke. Now create a new user and try to start nuke from the
 terminal. Nuke will startup with the message window mentioning that it
 can't find the license file.
 
 Now do as the message says and create a new environment variable
 called LM_LICENSE_FILE and give it the path to a file where you define
 the license server. If you now start Nuke from the terminal, it just
 starts fine like it should do.
 
 Strange thing is: if you close your terminal window and start a new
 one where you DON'T have the environment variable LM_LICENSE_FILE set
 correctly, it will start nevertheless. Nuke doesn't need the
 environment variable ever again for this user. So it seems like Nuke
 stores the information about the license server somewhere in the user
 folder.
 
 Anyone knows where Nuke stores this information and why? Does it make
 sense to have an environment variable and not using it every time you
 start Nuke?
 
 Thanks, Abraham
 
 
 Abraham Schneider
 Senior VFX Compositor
 
 
 ARRI Film  TV Services GmbH
 Tuerkenstr. 89
 D-80799 Muenchen / Germany
 
 Phone +49 89 3809-1269
 
 EMail aschnei...@arri.de
 www.arri.de/filmtv
 

Abraham Schneider
Senior VFX Compositor
 

ARRI Film  TV Services GmbH
Tuerkenstr. 89
D-80799 Muenchen / Germany

Phone +49 89 3809-1269

EMail aschnei...@arri.de
www.arri.de/filmtv

 
 
 ARRI Film  TV Services GmbH
 Sitz: München Registergericht: Amtsgericht München
 Handelsregisternummer: HRB 69396
 Geschäftsführer: Franz Kraus, Dr. Martin Prillmann, Josef Reidinger
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Re: [Nuke-users] How to make static grain

2011-09-16 Thread Ean Carr
...and for ScannedGrain you could just feed it one grain image instead of a
sequence. -E

On Thu, Sep 15, 2011 at 3:22 PM, to...@elitevfx.com to...@elitevfx.comwrote:

 Hey,

 If you copy to group, the grain node (Assuming you're using nuke standard),
 you have animated values inside there (Noise nodes) that you can take out.
 (It's the Z and x/ysize).
 Probably is some fancy expression thingy you could use to turn it on/off as
 well.

 Cheers / T


 2011/9/15 VikD nuke-users-re...@thefoundry.co.uk

 **
 Both Grain nodes in Nuke are producing animated grain,
 Is there way to make it static without using Framehold after Grain?

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 --
 Freelance Nuke Op.
 www.torbjornlindback.com
 +44 7754 193 130
  http://www.torbjornlindback.com/

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Re: [Nuke-users] spline curves

2011-09-16 Thread Howard Jones
select the curves, rightclick - edit - generate and use more than 1 for the 
keys, ie 2 removes every other key from the start point.

 
Howard




From: Simon Berghain sbergh...@googlemail.com
To: nuke-users@support.thefoundry.co.uk
Sent: Thursday, 15 September 2011, 20:23
Subject: [Nuke-users] spline curves


Dear list members,

I've got a question concerning plotted curves created by the curve tool. I'm 
looking for a way to reduce points of redundancy. Something like a simplify or 
reduce points function. Is there anything around or a way to achieve this?
Maybe someone else asked this before but I'm new to this list.

regards,
Simon 

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[Nuke-users] Reflections in Nuke

2011-09-16 Thread quang.tran
Hi,

I got to insert a cg element into the window reflection of a car with lots of 
action happening within. Elements come from 3d, but I would like to enhance it 
with shot plate elements like dust and debris.

Is there a way, how to render reflections inside nuke, so I don't have to do 
all the placement of the cards inside the 3d app. The window surface is curved, 
which makes it obsolete to simply mirror the camera.

I know I can hook Renderman into Nuke, but I just don't got Renderman licenses 
available here. 

Thanks for help!

best,

Quang Tran



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Re: [Nuke-users] spline curves

2011-09-16 Thread Simon Berghain
Thanks for your input Howard. The generate function works for me only as a
bake or plot function to create keyframes at increment positions. I want to
remove every keyframe whose neighboring keyframes have the exact same value
(since created by curve tool).

does'nt seem to bee that simple with tools available.
Simon




On 16 September 2011 10:58, Howard Jones mrhowardjo...@yahoo.com wrote:

 select the curves, rightclick - edit - generate and use more than 1 for
 the keys, ie 2 removes every other key from the start point.

 Howard

 --
 *From:* Simon Berghain sbergh...@googlemail.com
 *To:* nuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, 15 September 2011, 20:23
 *Subject:* [Nuke-users] spline curves

 Dear list members,

 I've got a question concerning plotted curves created by the curve tool.
 I'm looking for a way to reduce points of redundancy. Something like a
 simplify or reduce points function. Is there anything around or a way to
 achieve this?
 Maybe someone else asked this before but I'm new to this list.

 regards,
 Simon

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Re: [Nuke-users] Reflections in Nuke

2011-09-16 Thread Deke Kincaid
Just use a mirror camera and grid warp the output to add a curved feel to it.

-deke

On Fri, Sep 16, 2011 at 03:35, quang.tran
nuke-users-re...@thefoundry.co.uk wrote:
 Hi,

 I got to insert a cg element into the window reflection of a car with lots
 of action happening within. Elements come from 3d, but I would like to
 enhance it with shot plate elements like dust and debris.

 Is there a way, how to render reflections inside nuke, so I don't have to do
 all the placement of the cards inside the 3d app. The window surface is
 curved, which makes it obsolete to simply mirror the camera.

 I know I can hook Renderman into Nuke, but I just don't got Renderman
 licenses available here.

 Thanks for help!

 best,

 Quang Tran
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