Re: [Nuke-users] Nuke license server stored on OS X
Hm, maybe my explanation was a little confusing, sorry. I don't need to know how to tell Nuke the environment variable. I know that for the Finder and the terminal version. That's working fine. My Problem is: Nuke doesn't recognize/respect the environment variable after the first successful launch of Nuke! Even if you delete the environment variable, if you change it to another value, etc., Nuke will just ignore it and will use the first value you set it to forever! So you can't change the licensing of an installed Nuke on OS X after the first launch. Nuke caches/stores this value somewhere and I just can't find out where. Testing the same thing on our windows machines shows a behaviour that is the expected behaviour: if you change the value of LM_LICENSE_FILE, it will respect this every time you start Nuke and will behave accordingly. For example: if you change LM_LICENSE_FILE to or delete it, Nuke will show the error message about the missing license file. If you do the same on OS X, Nuke will just start fine without the error message and it grabs a floating license from the license server that were defined when started it for the first time. So I'm trying to find the file/location where Nuke stores/caches this value. Abraham Am 15.09.2011 um 21:28 schrieb Deke Kincaid: bashrc, tcshrc, login, profile, etc... set environment variables are not seen by the gui. You should set it in either in an environment.plist file or /etc/launchd.conf. Launchd is the only thing that is seen by everything in the system, environment.plist is ignored if you launch apps from spotlight. There is a gui for launchd called Lingon http://www.peterborgapps.com/lingon/ There is a nice little gui for setting environment.plist in the system preferences called RCEnvironment. http://www.rubicode.com/Software/RCEnvironment/ -deke On Thu, Sep 15, 2011 at 03:35, Abraham Schneider aschnei...@arri.de wrote: Hi there! I discovered a strange behaviour of Nuke on OS X: Install Nuke on a Mac and have a license server running with floating licenses of Nuke. Now create a new user and try to start nuke from the terminal. Nuke will startup with the message window mentioning that it can't find the license file. Now do as the message says and create a new environment variable called LM_LICENSE_FILE and give it the path to a file where you define the license server. If you now start Nuke from the terminal, it just starts fine like it should do. Strange thing is: if you close your terminal window and start a new one where you DON'T have the environment variable LM_LICENSE_FILE set correctly, it will start nevertheless. Nuke doesn't need the environment variable ever again for this user. So it seems like Nuke stores the information about the license server somewhere in the user folder. Anyone knows where Nuke stores this information and why? Does it make sense to have an environment variable and not using it every time you start Nuke? Thanks, Abraham Abraham Schneider Senior VFX Compositor ARRI Film TV Services GmbH Tuerkenstr. 89 D-80799 Muenchen / Germany Phone +49 89 3809-1269 EMail aschnei...@arri.de www.arri.de/filmtv Abraham Schneider Senior VFX Compositor ARRI Film TV Services GmbH Tuerkenstr. 89 D-80799 Muenchen / Germany Phone +49 89 3809-1269 EMail aschnei...@arri.de www.arri.de/filmtv ARRI Film TV Services GmbH Sitz: München Registergericht: Amtsgericht München Handelsregisternummer: HRB 69396 Geschäftsführer: Franz Kraus, Dr. Martin Prillmann, Josef Reidinger ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] How to make static grain
...and for ScannedGrain you could just feed it one grain image instead of a sequence. -E On Thu, Sep 15, 2011 at 3:22 PM, to...@elitevfx.com to...@elitevfx.comwrote: Hey, If you copy to group, the grain node (Assuming you're using nuke standard), you have animated values inside there (Noise nodes) that you can take out. (It's the Z and x/ysize). Probably is some fancy expression thingy you could use to turn it on/off as well. Cheers / T 2011/9/15 VikD nuke-users-re...@thefoundry.co.uk ** Both Grain nodes in Nuke are producing animated grain, Is there way to make it static without using Framehold after Grain? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Freelance Nuke Op. www.torbjornlindback.com +44 7754 193 130 http://www.torbjornlindback.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] spline curves
select the curves, rightclick - edit - generate and use more than 1 for the keys, ie 2 removes every other key from the start point. Howard From: Simon Berghain sbergh...@googlemail.com To: nuke-users@support.thefoundry.co.uk Sent: Thursday, 15 September 2011, 20:23 Subject: [Nuke-users] spline curves Dear list members, I've got a question concerning plotted curves created by the curve tool. I'm looking for a way to reduce points of redundancy. Something like a simplify or reduce points function. Is there anything around or a way to achieve this? Maybe someone else asked this before but I'm new to this list. regards, Simon ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Reflections in Nuke
Hi, I got to insert a cg element into the window reflection of a car with lots of action happening within. Elements come from 3d, but I would like to enhance it with shot plate elements like dust and debris. Is there a way, how to render reflections inside nuke, so I don't have to do all the placement of the cards inside the 3d app. The window surface is curved, which makes it obsolete to simply mirror the camera. I know I can hook Renderman into Nuke, but I just don't got Renderman licenses available here. Thanks for help! best, Quang Tran ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] spline curves
Thanks for your input Howard. The generate function works for me only as a bake or plot function to create keyframes at increment positions. I want to remove every keyframe whose neighboring keyframes have the exact same value (since created by curve tool). does'nt seem to bee that simple with tools available. Simon On 16 September 2011 10:58, Howard Jones mrhowardjo...@yahoo.com wrote: select the curves, rightclick - edit - generate and use more than 1 for the keys, ie 2 removes every other key from the start point. Howard -- *From:* Simon Berghain sbergh...@googlemail.com *To:* nuke-users@support.thefoundry.co.uk *Sent:* Thursday, 15 September 2011, 20:23 *Subject:* [Nuke-users] spline curves Dear list members, I've got a question concerning plotted curves created by the curve tool. I'm looking for a way to reduce points of redundancy. Something like a simplify or reduce points function. Is there anything around or a way to achieve this? Maybe someone else asked this before but I'm new to this list. regards, Simon ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Reflections in Nuke
Just use a mirror camera and grid warp the output to add a curved feel to it. -deke On Fri, Sep 16, 2011 at 03:35, quang.tran nuke-users-re...@thefoundry.co.uk wrote: Hi, I got to insert a cg element into the window reflection of a car with lots of action happening within. Elements come from 3d, but I would like to enhance it with shot plate elements like dust and debris. Is there a way, how to render reflections inside nuke, so I don't have to do all the placement of the cards inside the 3d app. The window surface is curved, which makes it obsolete to simply mirror the camera. I know I can hook Renderman into Nuke, but I just don't got Renderman licenses available here. Thanks for help! best, Quang Tran ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users