Re: [Nuke-users] Extract CMY Color id

2011-03-25 Thread Howard Jones
Yes that would create a semi magenta edge and would be extracted as such I 
thought the mattes were cmy though?

I'll try it in a bit and check but it returns the colours split as described 
along with overlap issues as you describe because they are in the image. 

Howard

On 24 Mar 2011, at 23:16, Hugh Macdonald li...@hughmacdonald.co.uk wrote:

 I've never quite seen how anything that crosses channels, if there's any 
 anti-aliasing involved, can not have issues...
 
 If a red and a blue matte meet, and there is anti-aliasing along the edges, 
 causing a pixel to be (0.5, 0.0, 0.5), how is that different to a similar 
 pixel along an antialiased edge where a magenta matte meets black...
 
 Hugh Macdonald
 nvizible – VISUAL EFFECTS
 
 hugh.macdon...@nvizible.com
 +44(0) 207 659 2038
 +44(0) 7773 764 708
 
 www.nvizible.com
 
 On 24 Mar 2011, at 23:08, Howard Jones wrote:
 
 in that case btw the red matte would be separate to the magenta, any overlap 
 would be black in the respective channels.
 
 H
 
 From: Howard Jones mrhowardjo...@yahoo.com
 To: Nuke user discussion nuke-users@support.thefoundry.co.uk
 Sent: Thu, 24 March, 2011 22:45:32
 Subject: Re: [Nuke-users] Extract CMY Color id
 
 should do...
 
 splits into 
 primary (rgb outside of cmy bnw)
 secondary (cmy outside of rgb, bnw)
 tertiary (bw (split into bnw) outside of rgb, cmy)
 
 H
 
 
 From: Deke Kincaid dekekinc...@gmail.com
 To: Nuke user discussion nuke-users@support.thefoundry.co.uk
 Sent: Thu, 24 March, 2011 22:33:12
 Subject: Re: [Nuke-users] Extract CMY Color id
 
 This pulls perfect mattes even when you have a magenta and red matte
 on top of each other or any other primary/secondary overlapping?
 
 -deke
 
 On Thu, Mar 24, 2011 at 15:17, Howard Jones mrhowardjo...@yahoo.com wrote:
  Hi
 
  Shameless plug
  my secondary colour node on nukepedia/creative crash - splits any image 
  into
  rgb, cmy and bnw (black neutral whites).
  The output will show you any set of above ie rgb, cmy, bnw mapped into the
  rgb channels.
 
  So plug in your image choose cmy (as rgb) and in the rgb channels you will
  have cyan magenta and yellow mapped to rgb respectively, so as long as its
  pure cmy you get perfect mattes instantly
 
  /Shameless plug
 
  Howard
 
 
 
  
  From: Spider spi...@555lab.com
  To: Nuke user discussion nuke-users@support.thefoundry.co.uk
  Sent: Thu, 24 March, 2011 20:14:50
  Subject: Re: [Nuke-users] Extract CMY Color id
 
  Merci Julien,
  I'll try this at home in few minutes.
  Maybe my 3d gay, sorry i mean guy like pink ;)
  Spider
 
 
 
  2011/3/24 Julien Chandelle julienchande...@gmail.com
 
  I just did this gizmo, you can pick any color choose if you want extract a
  matte or apply the alpha on your picture with a premult if you want. Of
  course I agree with Deke this way suck, an exr with matte is better but I
  prefer several RGB matte pass.
 
  set cut_paste_input [stack 0]
  version 6.2 v2
  push $cut_paste_input
  Group {
   name Select_color
   selected true
   xpos -168
   ypos 2
   addUserKnob {20 User}
   addUserKnob {41 color T Constant1.color}
   addUserKnob {6 out_alpha l Out Alpha +STARTLINE}
   addUserKnob {6 premult +STARTLINE}
  }
   Constant {
inputs 0
channels rgb
color {0.3005436957 0.02121900581 0.3762620389 1}
last 10
name Constant1
xpos 38
ypos 109
   }
   Input {
inputs 0
selected true
xpos -101
ypos 86
   }
   Difference {
inputs 2
gain 90
name Difference1
xpos -101
ypos 126
   }
   Invert {
channels alpha
name Invert1
xpos -101
ypos 171
   }
   Premult {
name Premult1
xpos -101
ypos 209
disable {{!parent.premult i}}
   }
   Shuffle {
red alpha
green alpha
blue alpha
name Shuffle1
xpos -101
ypos 235
disable {{!parent.out_alpha i}}
   }
   Output {
name Output1
xpos -101
ypos 287
   }
  end_group
 
 
  On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com
  wrote:
 
  Keyer is pretty much it.  There are gizmos which just automate doing
  id channels on nukepedia and creativecrash but underneath they are all
  just keyers.
 
  For future though, get your cg guys to render multiple mattes to a
  single exr instead of using id's which just suck, especially pink that
  it likes to throw in there.  There are mel scripts for Mental Ray and
  Vray which automate doing this.
 
  -deke
 
  On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:
   Hi everyone,
   I have a question maybe already ask (i checked before)
   i'd like to know what is the best way to extract CMY to make a object
   matte,
   i guess that their is a better way than use keying nodes.
   May someone can light me ?
   i put in attachement an example.
  
   Thanks.
   Spider
  
  
   --
   Luddnel Spider Magne | Director - Lead Motion Compositor
   555Lab – Alchemy between you and us
   24 rue du Pré St-Gervais 93500 Pantin
   Office 

Re: [Nuke-users] Extract CMY Color id

2011-03-25 Thread Howard Jones
think this is dependent on vibrancy which is now also attached

 




From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Fri, 25 March, 2011 10:40:14
Subject: Re: [Nuke-users] Extract CMY Color id


here's the example ( secondaryColour attached)

set cut_paste_input [stack 0]
version 6.2 v2
push $cut_paste_input
RotoPaint {
 curves {AnimTree:  {
 Version: 1.2
 Flag: 0
 RootNode: 1
 Node: {
  NodeName: Root {
   Flag: 512
   NodeType: 1
   Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1056 S 0 436 
   NumOfAttributes: 10
   vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx 
S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 

  }
  NumOfChildren: 2
  Node: {
   NodeName: Bezier2 {
Flag: 512
NodeType: 3
CurveGroup:  {
  Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 436.5 S 0 502 
 Flag: 0
 NumOfCubicCurves: 2
 CubicCurve:  {
  Type: 0 Flag: 8192 Dim: 2
  NumOfPoints: 12
  0 S 0 0 S 0 0 0 0 S 0 804 S 0 646 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0 
518 S 0 488 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 686 S 0 256 0 0 S 0 0 S 0 
2 0 0 S 0 12 S 0 -12 0 0 S 0 1000 S 0 422 0 0 S 0 -12 S 0 12 0 

 }
 CubicCurve:  {
  Type: 0 Flag: 8192 Dim: 2
  NumOfPoints: 12
  0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0.233582 S 0 
-1.98627 0 0 S 0 -98 S 0 -4 0 0 S 0 -4 S 0 34 0 0 S 0 0 S 0 -2 0 0 S 0 0 S 0 0 
0 
0 S 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S  0 0 S 0 0 0 0 S 0 -12 S 0 12 0 

 }
 NumOfAttributes: 44
 vis S 0 1 r S 0 0 g S 0 0 b S 0 1 a S 0 1 ro S 0 0 go S 0 0 
bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 
mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff 
S 
0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx 
S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1056 spy S 0 436 stot S 0 0 sto S 
0 
0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 2 view1 S 0 1 view2 S 0 2 ltn 
S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 

}
   }
   NumOfChildren: 0
  }
  Node: {
   NodeName: Bezier1 {
Flag: 512
NodeType: 3
CurveGroup:  {
 Transform: 0 0 S 0 0 S 0 0 S 0 0 S  0 1 S 0 1 S 0 0 S 0 436.5 S 0 502 
 Flag: 0
 NumOfCubicCurves: 2
 CubicCurve:  {
  Type: 0 Flag: 8192 Dim: 2
  NumOfPoints: 12
  0 S 0 0 S 0 0 0 0 S 0 514 S 0 690 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0 
230 S 0 532 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 396 S 0 300 0 0 S 0 0 S 0 
2 0 0 S 0 12 S 0 -12 0 0 S 0 710 S 0 466 0 0 S 0 -12 S 0 12 0 

 }
 CubicCurve:  {
  Type: 0 Flag: 8192 Dim: 2
  NumOfPoints: 12
  0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0 0 S 
0 0 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 2 0 0 S 0 
12 
S 0 -12 0 0 S 0 0 S 0 0 0 0 S 0 -12 S 0 12 0 

 }
 NumOfAttributes: 44
 vis S 0 1 r S 0 1 g S 0 0 b S 0 0 a S 0 1 ro S 0 0 go S 0 0 
bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 
mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff 
S 
0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx 
S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1056 spy S 0 436 stot S 0 0 sto S 
0 
0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 2 view1 S 0 1 view2 S 0 2 ltn 
S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 

}
   }
   NumOfChildren: 0
  }
 }
}
}
 toolbox {selectAll {
  { selectAll ssx 1 ssy 1 sf 1 }
  { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 }
  { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse ssx 1 ssy 1 sf 1 sb 1 }
   { createRectangle ssx 1 ssy 1 sf 1 sb 1 }
  { brush ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_brush_hardness 0.20003
 toolbar_lifetime_type all
 toolbar_source_transform_scale {1 1}
 toolbar_source_transform_center {320 240}
 color {0 0 1 1}
 colorOverlay 0
 lifetime_type all frames
 view {}
 motionblur_on true
 motionblur_shutter_offset_type centred
 source_black_outside true
 name RotoPaint1
 selected true
 xpos -525
 ypos -58
}
set  N77b0d80 [stack 0]
secondaryColour {
 name secondaryColour2
 selected true
 xpos -574
 ypos -4
 BlackKnob {0 0 0}
 vibrancyControls 0
 ViewWhat RGB
 ViewCMYas RGB
}
Shuffle {
 green red
 blue red
 alpha red
 name Shuffle1
 selected true
 xpos -574
 ypos 24
}
push $N77b0d80
secondaryColour {
 name secondaryColour1
 selected true
 xpos -465
 ypos -9
 BlackKnob {0 0 0}
 vibrancyControls 0
 ViewWhat CMY
 ViewCMYas RGB
}
Shuffle {
 red green
 blue green
 alpha green
 name Shuffle2
 selected true
 xpos -465
 ypos 19
}
Merge2 {
 inputs 2
 operation plus
 name Max
 selected true
 xpos -514
 ypos 89
}




From: Howard Jones 

[Nuke-users] ERROR: cannot set mapsize to 0 columns, 1 rows

2011-03-25 Thread John RA Benson
Anyone know what this error means?

[ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows

I've seen it with other User knobs too. Not sure if it's actually causing 
problems.

thanks
JRAB___
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[Nuke-users] Re: [ Nuke-users ] ERROR: cannot set mapsize to 0 columns, 1 rows

2011-03-25 Thread Michael Habenicht
It means that the knob value got corrupted with an array instead of a single 
value while saving.
I don't know how and why this happens, it is not restricted to user knobs only.

The only way to fix it is to open the script with a text editor search for the 
knob and replace the { } with a correct value or delete the whole line.

Best regards,
Michael
--
DI (FH) Michael Habenicht
compositing - vfx :: motiongraphics :: dvd

http://www.tinitron.de
m...@tinitron.de
**
Digital Compositor  TD TRIXTER Film Munich
http://www.trixter.de
--

- Original Message -
From: john.benson.macg...@gmail.com
To: nuke-users@support.thefoundry.co.uk
Date: 25.03.2011 12:34:00
Subject: [Nuke-users] ERROR: cannot set mapsize to 0 columns, 1 rows 


 Anyone know what this error means?
 
 [ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows
 
 I've seen it with other User knobs too. Not sure if it's actually causing 
 problems.
 
 thanks
 JRAB___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 




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Re: [Nuke-users] Re: [ Nuke-users ] ERROR: cannot set mapsize to 0 columns, 1 rows

2011-03-25 Thread John RA Benson
good to know! but, wow that's weird. I'm not setting a mapsize knob anywhere - 
what the heck is it for, anyway?

in fact, I deleted the mapsize line that was created with the gizmo and i think 
that's when the error showed up. 

great - 8 hours later and now I can't reproduce the error with or without that 
line...

cheers!
jrab

On Mar 25, 2011, at 14:48, Michael Habenicht m...@tinitron.de wrote:

 It means that the knob value got corrupted with an array instead of a single 
 value while saving.
 I don't know how and why this happens, it is not restricted to user knobs 
 only.
 
 The only way to fix it is to open the script with a text editor search for 
 the knob and replace the { } with a correct value or delete the whole line.
 
 Best regards,
 Michael
 --
 DI (FH) Michael Habenicht
 compositing - vfx :: motiongraphics :: dvd
 
 http://www.tinitron.de
 m...@tinitron.de
 **
 Digital Compositor  TD TRIXTER Film Munich
 http://www.trixter.de
 --
 
 - Original Message -
 From: john.benson.macg...@gmail.com
 To: nuke-users@support.thefoundry.co.uk
 Date: 25.03.2011 12:34:00
 Subject: [Nuke-users] ERROR: cannot set mapsize to 0 columns, 1 rows 
 
 
 Anyone know what this error means?
 
 [ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows
 
 I've seen it with other User knobs too. Not sure if it's actually causing 
 problems.
 
 thanks
 JRAB___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
 
 
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[Nuke-users] Job posting

2011-03-25 Thread Nathalie Bergeron
Hi Everyone,
I hope all is well.

Just a quick note to let you know that one of our client (Deluxe) is currently 
recruiting for the following roles: 

-Stereo Technologist 
-Lead Stereo Compositor
-Stereo compositor
-Pipeline Supervisor
-Pipeline Developer

You can find all the details of responsibilities and qualifications on their 
website: 
http://www.bydeluxe.com/ByDeluxeWeb/salesNetworksAction.do?contentGroupId=20927contentGroup=Careers

Here's the contact e-mail for responses:  hr.resu...@bydeluxe.com.

Cheers,
Nathalie 

-- 

Nathalie Bergeron
Head of Creative Specialists  Clients Relations WW
The Foundry, 618 Hampton Drive, Venice, CA 90291, USA
Tel: +1 310 399 4555 - Fax: +1 310 450 4516
Web: www.thefoundry.co.uk
Email: natha...@thefoundry.co.uk

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027



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