Re: [Nuke-users] Extract CMY Color id
Yes that would create a semi magenta edge and would be extracted as such I thought the mattes were cmy though? I'll try it in a bit and check but it returns the colours split as described along with overlap issues as you describe because they are in the image. Howard On 24 Mar 2011, at 23:16, Hugh Macdonald li...@hughmacdonald.co.uk wrote: I've never quite seen how anything that crosses channels, if there's any anti-aliasing involved, can not have issues... If a red and a blue matte meet, and there is anti-aliasing along the edges, causing a pixel to be (0.5, 0.0, 0.5), how is that different to a similar pixel along an antialiased edge where a magenta matte meets black... Hugh Macdonald nvizible – VISUAL EFFECTS hugh.macdon...@nvizible.com +44(0) 207 659 2038 +44(0) 7773 764 708 www.nvizible.com On 24 Mar 2011, at 23:08, Howard Jones wrote: in that case btw the red matte would be separate to the magenta, any overlap would be black in the respective channels. H From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 22:45:32 Subject: Re: [Nuke-users] Extract CMY Color id should do... splits into primary (rgb outside of cmy bnw) secondary (cmy outside of rgb, bnw) tertiary (bw (split into bnw) outside of rgb, cmy) H From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 22:33:12 Subject: Re: [Nuke-users] Extract CMY Color id This pulls perfect mattes even when you have a magenta and red matte on top of each other or any other primary/secondary overlapping? -deke On Thu, Mar 24, 2011 at 15:17, Howard Jones mrhowardjo...@yahoo.com wrote: Hi Shameless plug my secondary colour node on nukepedia/creative crash - splits any image into rgb, cmy and bnw (black neutral whites). The output will show you any set of above ie rgb, cmy, bnw mapped into the rgb channels. So plug in your image choose cmy (as rgb) and in the rgb channels you will have cyan magenta and yellow mapped to rgb respectively, so as long as its pure cmy you get perfect mattes instantly /Shameless plug Howard From: Spider spi...@555lab.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 20:14:50 Subject: Re: [Nuke-users] Extract CMY Color id Merci Julien, I'll try this at home in few minutes. Maybe my 3d gay, sorry i mean guy like pink ;) Spider 2011/3/24 Julien Chandelle julienchande...@gmail.com I just did this gizmo, you can pick any color choose if you want extract a matte or apply the alpha on your picture with a premult if you want. Of course I agree with Deke this way suck, an exr with matte is better but I prefer several RGB matte pass. set cut_paste_input [stack 0] version 6.2 v2 push $cut_paste_input Group { name Select_color selected true xpos -168 ypos 2 addUserKnob {20 User} addUserKnob {41 color T Constant1.color} addUserKnob {6 out_alpha l Out Alpha +STARTLINE} addUserKnob {6 premult +STARTLINE} } Constant { inputs 0 channels rgb color {0.3005436957 0.02121900581 0.3762620389 1} last 10 name Constant1 xpos 38 ypos 109 } Input { inputs 0 selected true xpos -101 ypos 86 } Difference { inputs 2 gain 90 name Difference1 xpos -101 ypos 126 } Invert { channels alpha name Invert1 xpos -101 ypos 171 } Premult { name Premult1 xpos -101 ypos 209 disable {{!parent.premult i}} } Shuffle { red alpha green alpha blue alpha name Shuffle1 xpos -101 ypos 235 disable {{!parent.out_alpha i}} } Output { name Output1 xpos -101 ypos 287 } end_group On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com wrote: Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office
Re: [Nuke-users] Extract CMY Color id
think this is dependent on vibrancy which is now also attached From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Fri, 25 March, 2011 10:40:14 Subject: Re: [Nuke-users] Extract CMY Color id here's the example ( secondaryColour attached) set cut_paste_input [stack 0] version 6.2 v2 push $cut_paste_input RotoPaint { curves {AnimTree: { Version: 1.2 Flag: 0 RootNode: 1 Node: { NodeName: Root { Flag: 512 NodeType: 1 Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1056 S 0 436 NumOfAttributes: 10 vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 } NumOfChildren: 2 Node: { NodeName: Bezier2 { Flag: 512 NodeType: 3 CurveGroup: { Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 436.5 S 0 502 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 0 S 0 0 S 0 0 0 0 S 0 804 S 0 646 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0 518 S 0 488 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 686 S 0 256 0 0 S 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 1000 S 0 422 0 0 S 0 -12 S 0 12 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0.233582 S 0 -1.98627 0 0 S 0 -98 S 0 -4 0 0 S 0 -4 S 0 34 0 0 S 0 0 S 0 -2 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 0 S 0 0 0 0 S 0 -12 S 0 12 0 } NumOfAttributes: 44 vis S 0 1 r S 0 0 g S 0 0 b S 0 1 a S 0 1 ro S 0 0 go S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1056 spy S 0 436 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 2 view1 S 0 1 view2 S 0 2 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 } } NumOfChildren: 0 } Node: { NodeName: Bezier1 { Flag: 512 NodeType: 3 CurveGroup: { Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 436.5 S 0 502 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 0 S 0 0 S 0 0 0 0 S 0 514 S 0 690 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0 230 S 0 532 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 396 S 0 300 0 0 S 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 710 S 0 466 0 0 S 0 -12 S 0 12 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 2 S 0 0 0 0 S 0 0 S 0 0 0 0 S 0 -2 S 0 0 0 0 S 0 0 S 0 -2 0 0 S 0 0 S 0 0 0 0 S 0 0 S 0 2 0 0 S 0 12 S 0 -12 0 0 S 0 0 S 0 0 0 0 S 0 -12 S 0 12 0 } NumOfAttributes: 44 vis S 0 1 r S 0 1 g S 0 0 b S 0 0 a S 0 1 ro S 0 0 go S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1056 spy S 0 436 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 2 view1 S 0 1 view2 S 0 2 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 } } NumOfChildren: 0 } } } } toolbox {selectAll { { selectAll ssx 1 ssy 1 sf 1 } { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBSpline ssx 1 ssy 1 sf 1 sb 1 } { createEllipse ssx 1 ssy 1 sf 1 sb 1 } { createRectangle ssx 1 ssy 1 sf 1 sb 1 } { brush ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.20003 toolbar_lifetime_type all toolbar_source_transform_scale {1 1} toolbar_source_transform_center {320 240} color {0 0 1 1} colorOverlay 0 lifetime_type all frames view {} motionblur_on true motionblur_shutter_offset_type centred source_black_outside true name RotoPaint1 selected true xpos -525 ypos -58 } set N77b0d80 [stack 0] secondaryColour { name secondaryColour2 selected true xpos -574 ypos -4 BlackKnob {0 0 0} vibrancyControls 0 ViewWhat RGB ViewCMYas RGB } Shuffle { green red blue red alpha red name Shuffle1 selected true xpos -574 ypos 24 } push $N77b0d80 secondaryColour { name secondaryColour1 selected true xpos -465 ypos -9 BlackKnob {0 0 0} vibrancyControls 0 ViewWhat CMY ViewCMYas RGB } Shuffle { red green blue green alpha green name Shuffle2 selected true xpos -465 ypos 19 } Merge2 { inputs 2 operation plus name Max selected true xpos -514 ypos 89 } From: Howard Jones
[Nuke-users] ERROR: cannot set mapsize to 0 columns, 1 rows
Anyone know what this error means? [ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows I've seen it with other User knobs too. Not sure if it's actually causing problems. thanks JRAB___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: [ Nuke-users ] ERROR: cannot set mapsize to 0 columns, 1 rows
It means that the knob value got corrupted with an array instead of a single value while saving. I don't know how and why this happens, it is not restricted to user knobs only. The only way to fix it is to open the script with a text editor search for the knob and replace the { } with a correct value or delete the whole line. Best regards, Michael -- DI (FH) Michael Habenicht compositing - vfx :: motiongraphics :: dvd http://www.tinitron.de m...@tinitron.de ** Digital Compositor TD TRIXTER Film Munich http://www.trixter.de -- - Original Message - From: john.benson.macg...@gmail.com To: nuke-users@support.thefoundry.co.uk Date: 25.03.2011 12:34:00 Subject: [Nuke-users] ERROR: cannot set mapsize to 0 columns, 1 rows Anyone know what this error means? [ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows I've seen it with other User knobs too. Not sure if it's actually causing problems. thanks JRAB___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: [ Nuke-users ] ERROR: cannot set mapsize to 0 columns, 1 rows
good to know! but, wow that's weird. I'm not setting a mapsize knob anywhere - what the heck is it for, anyway? in fact, I deleted the mapsize line that was created with the gizmo and i think that's when the error showed up. great - 8 hours later and now I can't reproduce the error with or without that line... cheers! jrab On Mar 25, 2011, at 14:48, Michael Habenicht m...@tinitron.de wrote: It means that the knob value got corrupted with an array instead of a single value while saving. I don't know how and why this happens, it is not restricted to user knobs only. The only way to fix it is to open the script with a text editor search for the knob and replace the { } with a correct value or delete the whole line. Best regards, Michael -- DI (FH) Michael Habenicht compositing - vfx :: motiongraphics :: dvd http://www.tinitron.de m...@tinitron.de ** Digital Compositor TD TRIXTER Film Munich http://www.trixter.de -- - Original Message - From: john.benson.macg...@gmail.com To: nuke-users@support.thefoundry.co.uk Date: 25.03.2011 12:34:00 Subject: [Nuke-users] ERROR: cannot set mapsize to 0 columns, 1 rows Anyone know what this error means? [ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows I've seen it with other User knobs too. Not sure if it's actually causing problems. thanks JRAB___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Job posting
Hi Everyone, I hope all is well. Just a quick note to let you know that one of our client (Deluxe) is currently recruiting for the following roles: -Stereo Technologist -Lead Stereo Compositor -Stereo compositor -Pipeline Supervisor -Pipeline Developer You can find all the details of responsibilities and qualifications on their website: http://www.bydeluxe.com/ByDeluxeWeb/salesNetworksAction.do?contentGroupId=20927contentGroup=Careers Here's the contact e-mail for responses: hr.resu...@bydeluxe.com. Cheers, Nathalie -- Nathalie Bergeron Head of Creative Specialists Clients Relations WW The Foundry, 618 Hampton Drive, Venice, CA 90291, USA Tel: +1 310 399 4555 - Fax: +1 310 450 4516 Web: www.thefoundry.co.uk Email: natha...@thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users