Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-25 Thread Simon Björk
RedlogFilm should be interpreted with a standard log2lin so you're fine. The
export dialog just renders out full range dpx in whatever colorspace/gamma
that was specified.

Another option is to render out EXRs of of RedCine. When doing so, the
current gamma settings are ignored and you always get linear EXRs. But color
temp and color space are carried over, so make sure you set those correctly
(Redcolor2 works good). Also, in the latest releases you have the
possibility to render EXRs into Aces color space (checkbox in render
dialog). I prefer to render EXRs as you're always sure you didn't loose any
information from the original R3D file.

/Simon





2011/10/25 Randy Little randyslit...@gmail.com

 Ha no one owes you more then I do Frank.   :-)

 Randy S. Little
 http://www.rslittle.com





 On Mon, Oct 24, 2011 at 21:43, Frank Rueter fr...@beingfrank.info wrote:
  thanks a lot for the offer Asa but using the REDLogFilm look seems to
 do
  the trick.
  thanks everyone for your input, much appreciated.
  frank
 
 
 
  On Oct 25, 2011, at 4:15 PM, asa hammond wrote:
 
  If you kick me an edl I can kick you back a script to run using redline
 if
  you want to go that way, I have tools that support Fcp and cmx edls and I
  owe you at least one favor for the knowledge you have dropped on us
 nukers
  over the years.
 
  Asa
  On Oct 24, 2011, at 8:07 PM, Frank Rueter fr...@beingfrank.info wrote:
 
  RedCine is free ;)
  On Oct 25, 2011, at 3:43 PM, Bill Gilman wrote:
 
  You can try this:
  http://www.rubbermonkeysoftware.com
 
  On Oct 24, 2011, at 7:36 PM, Frank Rueter wrote:
 
  Sorry for the OT, but does anyone have experience with this thing?
 
  I'm trying to export some proper log dpx files but there don't seem to be
  any options in the export dialog and the default dpx output seems to be
 in
  sRGB which sucks balls.
  I need to go through RedCine as I need to transcode based on edlx,
 otherwise
  I could just pull it into NUke, but that will take me ages.
 
  Any tips would be greatly appreciated.
 
  Cheers,
  frank
 
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Re: [Nuke-users] caching and localising preferences

2011-10-25 Thread Peter Crossley

Hi,

Yes, Frank is correct. Currently Nuke doesn't do any clean-up management 
on the local cache folder and it must be done manually. This issue is 
already logged as a feature request:


*Bug 21091* 
https://secure.thefoundry.co.uk/bugzilla/show_bug.cgi?id=21091 -Add 
ability to delete locally cached files from within Nuke.


Regards,

Peter.



On 25/10/2011 03:25, Frank Rueter wrote:
yes, I guess it's a good idea to manually remove the cache files when 
done. Don't think there is a mechanism built in for that (which would 
be a nice option though to keep your disk tidy)


On Oct 25, 2011, at 12:45 PM, jean-luc wrote:


Ok got it!

I thought the localising process was automatic... I didn't realise 
you had to manually make it cache...
So what happens when the files are marked always and you're 
finished with your shot. Do you have to manually un-cache the files 
too? There's no size limit on the localise folder so I wonder if it's 
going to slowly fill up my local disk until it chokes!


Cheers
jean-luc

On Tue, Oct 25, 2011 at 11:55 AM, Frank Rueter fr...@beingfrank.info 
mailto:fr...@beingfrank.info wrote:


Hi Jean-Luc,

you either have to set the Read nodes you want to localise to
cache locally = always or set the local file auto-cache
path in the preferences to the root directory shared by all file
paths you want to localise (i.e. '/server/shows/' ). In the
latter case the Read nodes' set to cache locally = auto will
be checked if they point to the server path and if they do, they
will be localised.

Once set use one of the options in Cache/Local File Cache to
start the localising process.


It took me a moment to figure out as well, but the tooltips helped.


Cheers,
frank



On Oct 25, 2011, at 11:24 AM, jean-luc wrote:

 Hi There

 I am trying to use the localizing and caching Nuke 6.3 but even
after changing my preferences it does nothing.
 attached is a snapshot of my prefs.
 When I start Nuke It still tells me that I am using around 94%
of my 100Gb of disk cache (it should be 1000Gb)
 When I go to the /local1/NukeLocalise folder, it is completely
empty

 Is there something else I should be doing?

 Thanks
 Jean-luc

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RE: [Nuke-users] Updating problem in Nuke

2011-10-25 Thread John Vanderbeck
We have tons of problems with Nuke not updating properly, especially in
stereo mode but even occasionally in single view.  Most often with us
things won't' update until you move the mouse cursor for some reason.

We do also occasionally get the tearing, but this usually happens in
stereo mode.

What I have found is that sometimes Nuke just refuses to update,
thinking its cache is accurate even when it isn't.

-Original Message-
From: nuke-users-boun...@support.thefoundry.co.uk
[mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of
Nulightfx
Sent: Tuesday, October 25, 2011 9:48 AM
To: nuke-users@support.thefoundry.co.uk
Cc: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Updating problem in Nuke

Offhand, I'd say it might be a graphics card issue. Or maybe built up
system cache - rebooting clears it. 

Just my thoughts. 



On Oct 25, 2011, at 1:31 AM, putt3 nuke-users-re...@thefoundry.co.uk
wrote:

 I have a problem. When I move the picture in Nuke it does not update
correctly. I get these lines(see attachment) and it is very annoying.
Sometimes, when i tap U, it updates but sometimes is does not. 
 
 Solution anyone?
 nuke_problem.jpg
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Re: [Nuke-users] Expression to control Switch at render time

2011-10-25 Thread Chris Bevan

Does this do what you want?

nuke.env['interactive']

... similarly to:

nuke.env['gui']

- Chris

On 24/10/11 21:12, Frank Rueter wrote:

this is actually something I would over to see: a differentiation between 
render in gui and interactive session in gui so things like $gui work as 
expected without hacking yet another callback.
has anyone reported this as a feature request?


On Oct 25, 2011, at 8:08 AM, J Bills wrote:


i bet the only way to do it would be a beforeRender callback that
turns off a master Switch that the rest are clones of.

On Mon, Oct 24, 2011 at 9:42 AM, Andreas Jablonka
andreas.jablo...@gmail.com  wrote:

thats true I assumed thats what the OP wanted to do! local work then farm render

On Mon, Oct 24, 2011 at 5:32 PM, Julien Chandelle
julienchande...@gmail.com  wrote:

the $gui fonction works only if you make the render without the user
interface like trough a renderfarm, it doesn't work if you render in nuke
localy

On Mon, Oct 24, 2011 at 5:48 PM, Andreas Jablonka
andreas.jablo...@gmail.com  wrote:


how about putting an expression on the disable knob? $gui will disable
the switches on rendertime.

On Mon, Oct 24, 2011 at 4:45 PM, BillRay
nuke-users-re...@thefoundry.co.uk  wrote:

Hi ,
Does anybody know how I can control a switch node in a script from
further
down stream.

I want to be able to turn switches on/off at render time.

Thanks!
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[Nuke-users] Re: Expression to control Switch at render time

2011-10-25 Thread BillRay
Hi,

 Can you be more specific?



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Re: [Nuke-users] Updating problem in Nuke

2011-10-25 Thread Nulightfx
Good point, Nathan. I've experienced these issues at diff zoom levels as well. 

By the way, are we talking 2K plates or larger? 



On Oct 25, 2011, at 9:35 AM, Nathan Rusch nathan_ru...@hotmail.com wrote:

 Just out of curiosity, at what zoom level(s) do these issues appear? I see 
 this kind of stuff a lot in 6.3 when zoomed to a level less than 1x...
 
 -Nathan
 
 
 -Original Message- From: John Vanderbeck
 Sent: Tuesday, October 25, 2011 6:56 AM
 To: Nuke user discussion
 Subject: RE: [Nuke-users] Updating problem in Nuke
 
 We have tons of problems with Nuke not updating properly, especially in
 stereo mode but even occasionally in single view.  Most often with us
 things won't' update until you move the mouse cursor for some reason.
 
 We do also occasionally get the tearing, but this usually happens in
 stereo mode.
 
 What I have found is that sometimes Nuke just refuses to update,
 thinking its cache is accurate even when it isn't.
 
 -Original Message-
 From: nuke-users-boun...@support.thefoundry.co.uk
 [mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of
 Nulightfx
 Sent: Tuesday, October 25, 2011 9:48 AM
 To: nuke-users@support.thefoundry.co.uk
 Cc: nuke-users@support.thefoundry.co.uk
 Subject: Re: [Nuke-users] Updating problem in Nuke
 
 Offhand, I'd say it might be a graphics card issue. Or maybe built up
 system cache - rebooting clears it.
 
 Just my thoughts.
 
 
 
 On Oct 25, 2011, at 1:31 AM, putt3 nuke-users-re...@thefoundry.co.uk
 wrote:
 
 I have a problem. When I move the picture in Nuke it does not update
 correctly. I get these lines(see attachment) and it is very annoying.
 Sometimes, when i tap U, it updates but sometimes is does not.
 
 Solution anyone?
 nuke_problem.jpg
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Re: [Nuke-users] Updating problem in Nuke

2011-10-25 Thread Carlos Trijueque
If your workstation have a Nvidia card you can use the Nvidia X Server
Settings tool (I'm assuming Linux as OS) to set the balance between
Quality and Performance. Try to move the slider towards the
Performance side (right) and see if it helps. I'm not sure if you need
to reboot the computer after save the changes, maybe restart the X
server is enough.














)
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[Nuke-users] OFlow: Source Frame at the current Frame using Speed?

2011-10-25 Thread David Schnee
Does anyone know how to derive the actual source frames on the current 
frame when using the 'Speed' timing method in OFlow?  I'm looking to get 
a curve to export ascii data of the source frames on the current frame 
for a range.


Cheers,
-Schnee

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Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?

2011-10-25 Thread Ivan Busquets
If it's set to speed, something like this should do it:

(frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame


On Tue, Oct 25, 2011 at 11:43 AM, David Schnee dav...@tippett.com wrote:

 **
 Does anyone know how to derive the actual source frames on the current
 frame when using the 'Speed' timing method in OFlow?  I'm looking to get a
 curve to export ascii data of the source frames on the current frame for a
 range.

 Cheers,
 -Schnee

 --

 \/ davids / comp \/ 177
 /\ tippettstudio /\ sno


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[Nuke-users] Re: Layered photoshop files and nuke

2011-10-25 Thread Joshua LaCross
I really recommend ProEXR.
http://www.fnordware.com/ProEXR/

You can write out a single EXR with all the layers in different channels or you 
can export all the layers as separate EXRs. The EXR maintains metadata so if 
you are python savvy you can write something that will auto comp  it for you 
with the correct merge modes and opacity setting.  The last time I talked to 
him was was really close to having a nuke tool that will do just that.

Quick tip: When you write the EXR image from PhotoShop using ProEXR, it 
defaults to PIZ compression but Nuke is really slow at reading those. I've had 
much better experience with RLE compression. If disk space in no object NONE 
compression is even faster in Nuke.



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Re: [Nuke-users] caching and localising preferences

2011-10-25 Thread jean-luc
ok good to know

One more question regarding updates. If a new version of a sequence is
rendered with the same name, Nuke wouldn't see it would it?
For instance is a roto is updated but overwritten with the same files
name/path, we would have to manually update the local  copy? Would it be
possible to incorporate a automatic check that would ensure the local copy
is always more recent than the original file? (and either delete copy with a
warning or update the copy)

On Tue, Oct 25, 2011 at 10:32 PM, Peter Crossley
cross...@thefoundry.co.ukwrote:

  Hi,

 Yes, Frank is correct. Currently Nuke doesn't do any clean-up management on
 the local cache folder and it must be done manually. This issue is already
 logged as a feature request:

 *Bug 21091*https://secure.thefoundry.co.uk/bugzilla/show_bug.cgi?id=21091- 
 Add
 ability to delete locally cached files from within Nuke.

 Regards,

 Peter.



 On 25/10/2011 03:25, Frank Rueter wrote:

 yes, I guess it's a good idea to manually remove the cache files when done.
 Don't think there is a mechanism built in for that (which would be a nice
 option though to keep your disk tidy)

  On Oct 25, 2011, at 12:45 PM, jean-luc wrote:

 Ok got it!

 I thought the localising process was automatic... I didn't realise you had
 to manually make it cache...
 So what happens when the files are marked always and you're finished with
 your shot. Do you have to manually un-cache the files too? There's no size
 limit on the localise folder so I wonder if it's going to slowly fill up my
 local disk until it chokes!

 Cheers
 jean-luc

 On Tue, Oct 25, 2011 at 11:55 AM, Frank Rueter fr...@beingfrank.infowrote:

 Hi Jean-Luc,

 you either have to set the Read nodes you want to localise to cache
 locally = always or set the local file auto-cache path in the
 preferences to the root directory shared by all file paths you want to
 localise (i.e. '/server/shows/' ). In the latter case the Read nodes' set to
 cache locally = auto will be checked if they point to the server path
 and if they do, they will be localised.

 Once set use one of the options in Cache/Local File Cache to start the
 localising process.


 It took me a moment to figure out as well, but the tooltips helped.


 Cheers,
 frank



 On Oct 25, 2011, at 11:24 AM, jean-luc wrote:

  Hi There
 
  I am trying to use the localizing and caching Nuke 6.3 but even after
 changing my preferences it does nothing.
  attached is a snapshot of my prefs.
  When I start Nuke It still tells me that I am using around 94% of my
 100Gb of disk cache (it should be 1000Gb)
  When I go to the /local1/NukeLocalise folder, it is completely empty
 
  Is there something else I should be doing?
 
  Thanks
  Jean-luc
 
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Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?

2011-10-25 Thread David Schnee

Thank you kindly Ivan, this is perfect.

I do think it should be included though for any retime tools to return 
the source frame during 'Speed' timing methods, I'll setup a user tab 
that does this for ours here.


Cheers,
-Schnee

On 10/25/2011 11:56 AM, Ivan Busquets wrote:

If it's set to speed, something like this should do it:

(frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame


On Tue, Oct 25, 2011 at 11:43 AM, David Schnee dav...@tippett.com 
mailto:dav...@tippett.com wrote:


Does anyone know how to derive the actual source frames on the
current frame when using the 'Speed' timing method in OFlow?  I'm
looking to get a curve to export ascii data of the source frames
on the current frame for a range.

Cheers,
-Schnee

-- 


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/\ tippettstudio /\ sno
 



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Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?

2011-10-25 Thread Howard Jones
Hi

Just thought I'd try this but no luck, could be me.

 
Howard

set cut_paste_input [stack 0]
version 6.3 v5
push $cut_paste_input
add_layer {rgba rgba.beta}
Text {
 font /Library/Fonts/Arial.ttf
 yjustify center
 box {480 270 1440 810}
 center {960 540}
 name Text1
 selected true
 xpos 1073
 ypos 139
}
set N2114dbf0 [stack 0]
OFXuk.co.thefoundry.time.oflow_v100 {
 method Motion
 timing Speed
 timingFrame 1
 timingSpeed {{curve x16 0.5 x38 3}}
 filtering Normal
 warpMode Simple
 correctLuminance false
 automaticShutterTime false
 shutterTime 0
 shutterSamples 1
 vectorDetail 0.2
 smoothness 0.5
 blockSize 6
 Tolerances 0
 weightRed 0.3
 weightGreen 0.6
 weightBlue 0.1
 showVectors false
 cacheBreaker false
 name OFlow
 selected true
 xpos 1073
 ypos 242
}
push $N2114dbf0
NoOp {
 name NoOp1
 selected true
 xpos 976
 ypos 238
 addUserKnob {20 User}
 addUserKnob {7 test l frame R 0 1000}
 test {{(frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame}}
}





From: Ivan Busquets ivanbusqu...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 25 October 2011, 19:56
Subject: Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?


If it's set to speed, something like this should do it:

(frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame



On Tue, Oct 25, 2011 at 11:43 AM, David Schnee dav...@tippett.com wrote:

 
Does anyone know how to derive the actual source frames on the current
frame when using the 'Speed' timing method in OFlow?  I'm looking to
get a curve to export ascii data of the source frames on the current
frame for a range.

Cheers,
-Schnee
--  \/ davids / comp \/ 177
/\ tippettstudio /\ sno 
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Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?

2011-10-25 Thread Howard Jones
works a treat!

 
Howard




From: Ivan Busquets ivanbusqu...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 25 October 2011, 23:40
Subject: Re: [Nuke-users] OFlow: Source Frame at the current Frame using Speed?


Here, this is what I would do it if speed is not constant:

(please note the expression could use some further work to avoid divisions by 
0, etc, but you get the idea)

set cut_paste_input [stack 0]
version 6.3 v4
push $cut_paste_input
Text {
 font /Library/Fonts/Arial.ttf
 size 240
 yjustify center
 box {457 389 1371 1167}
 center {914 778}
 name Text2
 selected true
 xpos -353
 ypos -32
}
Crop {
 box {0 0 1828 1556}
 name Crop1
 selected true
 xpos -353
 ypos -6
}
set Na4151610 [stack 0]
OFXuk.co.thefoundry.time.oflow_v100 {
 method Blend
 timing Speed
 timingFrame 1
 timingSpeed {{curve x1 1 x38 3}}
 filtering Normal
 warpMode Simple
 correctLuminance false
 automaticShutterTime false
 shutterTime 0
 shutterSamples 1
 vectorDetail 0.2
 smoothness 0.5
 blockSize 6
 Tolerances 0
 weightRed 0.3
 weightGreen 0.6
 weightBlue 0.1
 showVectors false
 cacheBreaker false
 name OFlow
 selected true
 xpos -240
 ypos 71
}
push $Na4151610
NoOp {
 name NoOp1
 selected true
 xpos -353
 ypos 156
 addUserKnob {20 User}
 addUserKnob {7 avg_speed}
 avg_speed {{OFlow.timingSpeed.integrate(OFlow.first_frame,frame) / 
(frame-OFlow.first_frame)}}
 addUserKnob {7 test l frame R 0 1000}
 test {{(frame-OFlow.first_frame) * avg_speed + OFlow.first_frame i}}
}



On Tue, Oct 25, 2011 at 3:31 PM, Ivan Busquets ivanbusqu...@gmail.com wrote:

Yes, you're right Howard.
That expression only works assuming the speed is constant.

If the speed parameter is animated, you would have to find the average speed 
up until that point (the integrate from start to current, divided by 
current-start), and use that in place of timingSpeed




On Tue, Oct 25, 2011 at 2:52 PM, Howard Jones mrhowardjo...@yahoo.com wrote:

Hi


Just thought I'd try this but no luck, could be me.
 
Howard


set cut_paste_input [stack 0]
version 6.3 v5
push $cut_paste_input
add_layer {rgba rgba.beta}
Text {
 font /Library/Fonts/Arial.ttf
 yjustify center
 box {480 270 1440 810}
 center {960 540}
 name Text1
 selected true
 xpos 1073
 ypos 139
}
set N2114dbf0 [stack 0]
OFXuk.co.thefoundry.time.oflow_v100 {
 method Motion
 timing Speed
 timingFrame 1
 timingSpeed {{curve x16 0.5 x38 3}}
 filtering Normal
 warpMode Simple
 correctLuminance
 false
 automaticShutterTime false
 shutterTime 0
 shutterSamples 1
 vectorDetail 0.2
 smoothness 0.5
 blockSize 6
 Tolerances 0
 weightRed 0.3
 weightGreen 0.6
 weightBlue 0.1
 showVectors false
 cacheBreaker false
 name OFlow
 selected true
 xpos 1073
 ypos 242
}
push $N2114dbf0
NoOp {
 name NoOp1
 selected true
 xpos 976
 ypos 238
 addUserKnob {20 User}
 addUserKnob {7 test l frame R 0 1000}
 test {{(frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame}}
}





From: Ivan Busquets ivanbusqu...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 25 October 2011, 19:56
Subject: Re: [Nuke-users] OFlow: Source Frame at the current Frame using 
Speed?



If it's set to speed, something like this should do it:

(frame-OFlow.first_frame) * OFlow.timingSpeed + OFlow.first_frame



On Tue, Oct 25, 2011 at 11:43 AM, David Schnee dav...@tippett.com wrote:

 
Does anyone know how to derive the actual source frames on the current
frame when using the 'Speed' timing method in OFlow?  I'm looking to
get a curve to export ascii data of the source frames on the current
frame for a range.

Cheers,
-Schnee
--  \/ davids / comp \/ 177
/\ tippettstudio /\ sno 
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Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-25 Thread Frank Rueter
yes, surprisingly, when setting the look to use REDlogFilm as gamma space and 
REDcolor as color space, I got a dpx that, when pulled into nuke and linearised 
with the default cineon lut, looked exactly like the original r3d file pulled 
into Nuke.



On Oct 26, 2011, at 2:05 PM, Bill Gilman wrote:

 Was the color you got out of it the same as you would've gotten through Nuke? 
  I always found them to be different, but that was almost a year ago.
 
 On Oct 25, 2011, at 5:34 PM, Frank Rueter wrote:
 
 ha.
 
 Just an update for those who are interested:
 After playing with RedCinePro a bit longer I've decided it's a piece of poo 
 and will probably invest into MonkeyExtract next time around (especially 
 seeing the developer lives on the same peninsula, haha).
 RedCine seems to output unreliable frame ranges and also an unpredictable 
 mess of file/folder naming, in other words when loading and exporting the 
 same exact project multiple times I never once got the same output.
 While the software itself is free, it's unreliability has already cost me 
 almost a day worth of work so it got expensive quite quickly :-D
 
 
 
 
 
 
 
 
 
 On Oct 25, 2011, at 5:34 PM, Randy Little wrote:
 
 Ha no one owes you more then I do Frank.   :-)
 
 Randy S. Little
 http://www.rslittle.com
 
 
 
 
 
 On Mon, Oct 24, 2011 at 21:43, Frank Rueter fr...@beingfrank.info wrote:
 thanks a lot for the offer Asa but using the REDLogFilm look seems to do
 the trick.
 thanks everyone for your input, much appreciated.
 frank
 
 
 
 On Oct 25, 2011, at 4:15 PM, asa hammond wrote:
 
 If you kick me an edl I can kick you back a script to run using redline if
 you want to go that way, I have tools that support Fcp and cmx edls and I
 owe you at least one favor for the knowledge you have dropped on us nukers
 over the years.
 
 Asa
 On Oct 24, 2011, at 8:07 PM, Frank Rueter fr...@beingfrank.info wrote:
 
 RedCine is free ;)
 On Oct 25, 2011, at 3:43 PM, Bill Gilman wrote:
 
 You can try this:
 http://www.rubbermonkeysoftware.com
 
 On Oct 24, 2011, at 7:36 PM, Frank Rueter wrote:
 
 Sorry for the OT, but does anyone have experience with this thing?
 
 I'm trying to export some proper log dpx files but there don't seem to be
 any options in the export dialog and the default dpx output seems to be in
 sRGB which sucks balls.
 I need to go through RedCine as I need to transcode based on edlx, 
 otherwise
 I could just pull it into NUke, but that will take me ages.
 
 Any tips would be greatly appreciated.
 
 Cheers,
 frank
 
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