Hi,
I would like to try use Nuke as a platform to test some research papers in
computational photography, I think it might be very cool to make Nuke as some
sort of research platform.
And my first question is how to get x-gradient and y-gradient in Nuke. Any idea?
Drake
draw ramp
You can stack one on top of each other to get an x/y one.
-deke
On Wed, Oct 26, 2011 at 23:42, drakeguan
nuke-users-re...@thefoundry.co.uk wrote:
Hi,
I would like to try use Nuke as a platform to test some research papers in
computational photography, I think it might be very
Hello,
The precomp node will only read the file if I rendered it locally and not
if it was rendered on the farm.
Has anyone else found this?
(it's fine both ways if left as a live script)
Cheers
James
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Hi, does anyone know if it is possible to reference the position of
individual particles in Nuke? Ideally I'd like axis nodes attached to
every particle in my sim (low number of total particles) so I can then
align my own geo to these in a standard 3D setup.
Right now the best I can come up
On 27/10/11 02:39, Nick Guth wrote:
Has anyone experienced issues with the 'link to' feature with gridwarp?
I have a bunch of tracks that I want to use as offsets with my gridwarp
points, but it doesn't seem to be working properly. I even tried it by
hand and am still getting issues with the
Thanks Nando Dan,
I did confirm that Dan's script to skew a checkerboard by 1 in x-y works.
I tried to throw my transformation matrix into the Card3D local matrix after
that, but the resulting transform is way off - the translations in my input
matrix are on the order of 10's of pixels, but
maybe Hiero will come to the rescue?!
On Oct 27, 2011, at 2:30 AM, Holger Hummel|Celluloid VFX wrote:
although this is not really good news, at least it's nice to be assured that
it obviously wasn't our fault that we simply couldn't get it to work properly
- apart from the fact that the
maybe you could get an end of life 'storm' cheap while u wait?
Howard
From: Simon Blackledge simon.blackle...@spacedigital.co.uk
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, 27 October 2011, 22:34
Subject: Re: [Nuke-users] OT:
I've done my conversions and manual frame-picking-apart now and have a temp
license for MonkeyExtract which I will test shortly.
Thanks everyone for your input!
On Oct 28, 2011, at 11:04 AM, Howard Jones wrote:
maybe you could get an end of life 'storm' cheap while u wait?
Howard
From:
Yeah resolve with only 2 nodes per cut. so like you can do a one light for
free. So pretty much storm for free.
On Oct 27, 2011, at 3:34 PM, Simon Blackledge wrote:
Resolve lite?
Sent from my iPhone
On 27 Oct 2011, at 21:37, Frank Rueter fr...@beingfrank.info wrote:
maybe Hiero
Hey - been on my list for a while to see if there's anything out there
that can make a nice templated browser based library of elements for a
VFX element library.
I mean, we have a bare bones html thing in place, and we handle all
the proxies and quicktimes with some scripting, but it's pretty
extensis portfolio maybe. or cumulus. Both are designed to manage HUGE
collections.
On Oct 27, 2011, at 4:28 PM, J Bills wrote:
Hey - been on my list for a while to see if there's anything out there
that can make a nice templated browser based library of elements for a
VFX element
Isn't Resolve Lite also limited to 1920x1080?
Cheers,
Diogo
On 27/10/2011, at 20:16, Randy Little randyslit...@gmail.com wrote:
Yeah resolve with only 2 nodes per cut. so like you can do a one light for
free. So pretty much storm for free.
On Oct 27, 2011, at 3:34 PM, Simon
Ah it is limited to HD.
I never really looked because I have the full package.
On Oct 27, 2011, at 4:43 PM, Diogo Girondi wrote:
Isn't Resolve Lite also limited to 1920x1080?
Cheers,
Diogo
On 27/10/2011, at 20:16, Randy Little randyslit...@gmail.com wrote:
Yeah resolve with only 2
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