[Nuke-users] Is there a gradient filter built in Nuke?

2011-10-27 Thread drakeguan
Hi, I would like to try use Nuke as a platform to test some research papers in computational photography, I think it might be very cool to make Nuke as some sort of research platform. And my first question is how to get x-gradient and y-gradient in Nuke. Any idea? Drake

Re: [Nuke-users] Is there a gradient filter built in Nuke?

2011-10-27 Thread Deke Kincaid
draw ramp You can stack one on top of each other to get an x/y one. -deke On Wed, Oct 26, 2011 at 23:42, drakeguan nuke-users-re...@thefoundry.co.uk wrote: Hi, I would like to try use Nuke as a platform to test some research papers in computational photography, I think it might be very

[Nuke-users] Precomp Read

2011-10-27 Thread James Etherington
Hello, The precomp node will only read the file if I rendered it locally and not if it was rendered on the farm. Has anyone else found this? (it's fine both ways if left as a live script) Cheers James ___ Nuke-users mailing list

[Nuke-users] Accessing particle postion

2011-10-27 Thread Stephen Newbold
Hi, does anyone know if it is possible to reference the position of individual particles in Nuke? Ideally I'd like axis nodes attached to every particle in my sim (low number of total particles) so I can then align my own geo to these in a standard 3D setup. Right now the best I can come up

Re: [Nuke-users] Gridwarp in 6.3 offset not working.

2011-10-27 Thread Peter Pearson
On 27/10/11 02:39, Nick Guth wrote: Has anyone experienced issues with the 'link to' feature with gridwarp? I have a bunch of tracks that I want to use as offsets with my gridwarp points, but it doesn't seem to be working properly. I even tried it by hand and am still getting issues with the

[Nuke-users] Re: Any way to get skewX and skewY into a Transform node

2011-10-27 Thread bjl70
Thanks Nando Dan, I did confirm that Dan's script to skew a checkerboard by 1 in x-y works. I tried to throw my transformation matrix into the Card3D local matrix after that, but the resulting transform is way off - the translations in my input matrix are on the order of 10's of pixels, but

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-27 Thread Frank Rueter
maybe Hiero will come to the rescue?! On Oct 27, 2011, at 2:30 AM, Holger Hummel|Celluloid VFX wrote: although this is not really good news, at least it's nice to be assured that it obviously wasn't our fault that we simply couldn't get it to work properly - apart from the fact that the

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-27 Thread Howard Jones
maybe you could get an end of life 'storm' cheap while u wait?   Howard From: Simon Blackledge simon.blackle...@spacedigital.co.uk To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, 27 October 2011, 22:34 Subject: Re: [Nuke-users] OT:

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-27 Thread Frank Rueter
I've done my conversions and manual frame-picking-apart now and have a temp license for MonkeyExtract which I will test shortly. Thanks everyone for your input! On Oct 28, 2011, at 11:04 AM, Howard Jones wrote: maybe you could get an end of life 'storm' cheap while u wait? Howard From:

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-27 Thread Randy Little
Yeah resolve with only 2 nodes per cut. so like you can do a one light for free. So pretty much storm for free. On Oct 27, 2011, at 3:34 PM, Simon Blackledge wrote: Resolve lite? Sent from my iPhone On 27 Oct 2011, at 21:37, Frank Rueter fr...@beingfrank.info wrote: maybe Hiero

[Nuke-users] OT - element library browser?

2011-10-27 Thread J Bills
Hey - been on my list for a while to see if there's anything out there that can make a nice templated browser based library of elements for a VFX element library. I mean, we have a bare bones html thing in place, and we handle all the proxies and quicktimes with some scripting, but it's pretty

Re: [Nuke-users] OT - element library browser?

2011-10-27 Thread Randy Little
extensis portfolio maybe. or cumulus. Both are designed to manage HUGE collections. On Oct 27, 2011, at 4:28 PM, J Bills wrote: Hey - been on my list for a while to see if there's anything out there that can make a nice templated browser based library of elements for a VFX element

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-27 Thread Diogo Girondi
Isn't Resolve Lite also limited to 1920x1080? Cheers, Diogo On 27/10/2011, at 20:16, Randy Little randyslit...@gmail.com wrote: Yeah resolve with only 2 nodes per cut. so like you can do a one light for free. So pretty much storm for free. On Oct 27, 2011, at 3:34 PM, Simon

Re: [Nuke-users] OT: does anyone have experience with RedCine X Pro?

2011-10-27 Thread Randy Little
Ah it is limited to HD. I never really looked because I have the full package. On Oct 27, 2011, at 4:43 PM, Diogo Girondi wrote: Isn't Resolve Lite also limited to 1920x1080? Cheers, Diogo On 27/10/2011, at 20:16, Randy Little randyslit...@gmail.com wrote: Yeah resolve with only 2