Re: [Nuke-users] copy/paste keys
I did post something to do this and works in nearly all cases. I think its on Nukepedia, if not it was posted to this list. This let#39;s you copy paste further down time wise with the same parameter. I didn#39;t get a way working to go between different parameters though. Another workaround is to move the keys first, copy, move back and paste Try nukepedia anyway see if I did post it. Not able to check myself at the moment. Howard___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: How do you reverse camera solve?
Thanks I'll try it. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] copy and link to selected node
Cant you just create a clone Sent from myTouch 4G - Reply message - From: kernowkid nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] copy and link to selected node Date: Sat, Nov 12, 2011 11:23 Hi, I trying to write some python that will copy a selected node and link all its values to the original. I'm struggling to get off the ground with this one and could do with some pointing towards the right direction. I was thinking of using writeKnobs() and amending the result but it outputs a tcl list which I'm struggling to work with. anyone have any ideas? Thanks K___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Re: Re: SSD and red footage
Hi Remco, Inside Nuke I dont get a great deal of speed from the read nodes. Its like 2-2.63fps while caching up a 4k plate and High decode through an r3d and I get 16fps from a 2k dpx. Also launching applications and working in general feels very fast but can slowdown overtime and with larger scripts. Rob Hi Rob, i'm currently working with 5K (4K) red footage as well. No ssd.. And i wonder what the average framerate you get on playback with that ssd disks. just curious Remco ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: [Nuke-python] copy and link to selected node
http://www.nukepedia.com/python-scripts/nodegraph/nshakeclone/ Howard From: Howard Jones mrhowardjo...@yahoo.com To: nuke-pyt...@support.thefoundry.co.uk nuke-pyt...@support.thefoundry.co.uk Sent: Saturday, 12 November 2011, 16:41 Subject: Re: [Nuke-python] copy and link to selected node Its on Nukepedia - 'shake clone' I believe Howard From: kernowkid nuke-python-re...@thefoundry.co.uk To: nuke-pyt...@support.thefoundry.co.uk Sent: Saturday, 12 November 2011, 16:25 Subject: [Nuke-python] copy and link to selected node Hi, I trying to write some python that will copy a selected node and link all its values to the original. I'm struggling to get off the ground with this one and could do with some pointing towards the right direction. I was thinking of using writeKnobs() and amending the result but it outputs a tcl list which I'm struggling to work with. anyone have any ideas? Thanks K ___ Nuke-python mailing list nuke-pyt...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python ___ Nuke-python mailing list nuke-pyt...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Artifacts in Oflow render
Thanks Ross. How much would you vary the shutter or sample settings? A little? A lot? Or take the frames from diff renders and combine them? Thanks. On Nov 12, 2011, at 8:23 AM, ross daly nuke-users-re...@thefoundry.co.uk wrote: Hi Todd, I have had luck with multiple exports with ever so slightly different samples or shutter, and then combining them based on which frames have less artifacting. I've also used the blur tool to fix areas where one-frame glitches could be smeared out of existence. _Ross http://learningnuke.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Artifacts in Oflow render
you can tweak the vector detail (block size) as well. Changing the shutter is basically using motion blur to hide it so you want to tweak that as little as possible if you go that route as it will affect the motion blur throughout the shot. (animate to the frames that are bad) I don't remember all the settings in oflow but block size and number of vectors and adding motion blur are the quick steps before you start painting. all the settings are dependent on why you got the noise so it can be adding more vectors or using less you just have to tweak and see what happens. Randy S. Little http://www.rslittle.com On Sat, Nov 12, 2011 at 17:22, Nulightfx t...@nulightfx.com wrote: Thanks Ross. How much would you vary the shutter or sample settings? A little? A lot? Or take the frames from diff renders and combine them? Thanks. On Nov 12, 2011, at 8:23 AM, ross daly nuke-users-re...@thefoundry.co.uk wrote: Hi Todd, I have had luck with multiple exports with ever so slightly different samples or shutter, and then combining them based on which frames have less artifacting. I've also used the blur tool to fix areas where one-frame glitches could be smeared out of existence. _Ross http://learningnuke.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Artifacts in Oflow render
I would try to tweak them as little as possible, even if that means no change, just a re-render. Some artifacts will not make it through the re-render, or will appear on different frames. IF they do, then I would try .00x tiny changes. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Artifacts in Oflow render
Thanks, Randy. I'll experiment some more. I've painted the errant frames using the original plate, and the shot was accepted. But I'll go back and experiment to see what I get. Thanks again, everyone. On Nov 12, 2011, at 2:35 PM, Randy Little randyslit...@gmail.com wrote: you can tweak the vector detail (block size) as well. Changing the shutter is basically using motion blur to hide it so you want to tweak that as little as possible if you go that route as it will affect the motion blur throughout the shot. (animate to the frames that are bad) I don't remember all the settings in oflow but block size and number of vectors and adding motion blur are the quick steps before you start painting. all the settings are dependent on why you got the noise so it can be adding more vectors or using less you just have to tweak and see what happens. Randy S. Little http://www.rslittle.com On Sat, Nov 12, 2011 at 17:22, Nulightfx t...@nulightfx.com wrote: Thanks Ross. How much would you vary the shutter or sample settings? A little? A lot? Or take the frames from diff renders and combine them? Thanks. On Nov 12, 2011, at 8:23 AM, ross daly nuke-users-re...@thefoundry.co.uk wrote: Hi Todd, I have had luck with multiple exports with ever so slightly different samples or shutter, and then combining them based on which frames have less artifacting. I've also used the blur tool to fix areas where one-frame glitches could be smeared out of existence. _Ross http://learningnuke.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users