[Nuke-users] DEMO: Using NUKE as a Render Preview to ANY 3D Renderer

2012-02-17 Thread Jep Hill
Hello all, Here's a little demo I did to showcase a Nuke utility I wrote to highlight the capabilities of a new functionally that my company has developed using the Cortex open source libraries. With the help of John Haddon, we have created an open framebuffer for Nuke... it basically creates

[Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread tk421storm
Hey all - So I've got a script, I'm doing some simple clone-based roto on a sequence, linking those brush strokes to a track. I've been getting really frustrated as when I attempt to move from one frame to the next, it's taking upwards of 30-40 sec (HD rez). All this time, there is nothing in

Re: [Nuke-users] DEMO: Using NUKE as a Render Preview to ANY 3D Renderer

2012-02-17 Thread George Jimenez
Awesome!!! 3d mind body and Soul Creating great visuals is what we artists do. Sent from my iPhone ! On Feb 17, 2012, at 11:21 AM, Richard Bobo richb...@mac.com wrote: Awesome! Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ When we do

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread randy Little
Thats a feature of the current paint node. :-/ On Feb 17, 2012, at 11:36 AM, tk421storm wrote: Hey all - So I've got a script, I'm doing some simple clone-based roto on a sequence, linking those brush strokes to a track. I've been getting really frustrated as when I attempt to move

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
Mike, As a new user of Nuke, but a long-time Flame user, I have to say that I have found, by far, the most frustration when using Rotopaint nodes! They can bog performance down quite a bit. I've learned to keep the number of paint strokes down to several hundred per node and to keep my beziers

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Howard Jones
I often find you can cancel the render dialogue and then it updates anyway. So somthing fishy FWIW I had a script with about 4000 paint strokes (mostly clones) last week and had no issues. Prerenders and sensible amount of strokes and was fine (still about 500+ in each node).   Howard

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
On Feb 17, 2012, at 3:42 PM, Howard Jones wrote: I often find you can cancel the render dialogue and then it updates anyway. So somthing fishy FWIW I had a script with about 4000 paint strokes (mostly clones) last week and had no issues. Prerenders and sensible amount of strokes and was

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
On Feb 17, 2012, at 3:42 PM, Howard Jones wrote: I often find you can cancel the render dialogue and then it updates anyway. So somthing fishy FWIW I had a script with about 4000 paint strokes (mostly clones) last week and had no issues. Prerenders and sensible amount of strokes and was

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Randy Little
Don't worry I hear its all being worked on :-) Everyone has been saying this since the new roto and paint nodes came out. Randy S. Little http://www.rslittle.com On Fri, Feb 17, 2012 at 13:39, Richard Bobo richb...@mac.com wrote: On Feb 17, 2012, at 3:42 PM, Howard Jones wrote: I often

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
On Feb 17, 2012, at 4:45 PM, Randy Little wrote: Don't worry I hear its all being worked on :-) Everyone has been saying this since the new roto and paint nodes came out. That's great to hear! I was pretty sure I wasn't alone, but I guess I needed to make sure… ;^) Rich Randy S.

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Howard Jones
I've never really had problems with rotos - only paint. Never noticed any issues with layers either. Flame is raster paint isn't it? I have seen other peoples scripts slow down so maybe its down to the pre-rendering I do, and I never apply any retiming after unless its a frame hold or

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Jonathan Egstad
FWIW I had a script with about 4000 paint strokes (mostly clones) last week and had no issues. Prerenders and sensible amount of strokes and was fine (still about 500+ in each node). Howard - FWIW - A sensible number for me is *a lot*. On Flame, I have not felt the same kind of heaviness

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread ari Rubenstein
I've found that simply copy/pasting only the few relevant nodes you need to paint on into a separate Nuke session provides real time performance. When painting complete, copy back into the primary script. Not a fix, but a real time workaround, Ari Blue Sky Sent from my iPhone On Feb 17,

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Howard Jones
Thats a point - we have found that disconnecting the out of rotopaint while working also can speed it up (even when not viewing downstream)   Howard From: ari Rubenstein a...@curvstudios.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent:

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Randy Little
yeah That does work. I have had to do that a lot with paint and roto. I also pre comp as much as possible using write and reads and just pre comp renders. If you aren't using write and reads you are missing out on a very nice feature. Randy S. Little http://www.rslittle.com On Fri, Feb

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
On Feb 17, 2012, at 5:02 PM, Randy Little wrote: yeah well load up toxik and compare its roto and paint (vector paint and raster paint) to pretty much everything else else.I would say thats the current high water mark . On my last job we where using Toxik for paint and de-spill. Just

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread Richard Bobo
Good tip, Ari, thanks! Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ The greatest achievement of the human spirit is to live up to one's opportunities, and to make the most of one's resources. - Vauvenargues On Feb 17, 2012, at 5:11 PM, ari