Hello all,
Here's a little demo I did to showcase a Nuke utility I wrote to highlight the
capabilities of a new functionally that my company has developed using the
Cortex open source libraries. With the help of John Haddon, we have created an
open framebuffer for Nuke... it basically creates
Hey all -
So I've got a script, I'm doing some simple clone-based roto on a sequence,
linking those brush strokes to a track.
I've been getting really frustrated as when I attempt to move from one frame to
the next, it's taking upwards of 30-40 sec (HD rez). All this time, there is
nothing in
Awesome!!!
3d mind body and Soul
Creating great visuals is what we artists do.
Sent from my iPhone !
On Feb 17, 2012, at 11:21 AM, Richard Bobo richb...@mac.com wrote:
Awesome!
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
When we do
Thats a feature of the current paint node. :-/
On Feb 17, 2012, at 11:36 AM, tk421storm wrote:
Hey all -
So I've got a script, I'm doing some simple clone-based roto on a sequence,
linking those brush strokes to a track.
I've been getting really frustrated as when I attempt to move
Mike,
As a new user of Nuke, but a long-time Flame user, I have to say that I have
found, by far, the most frustration when using Rotopaint nodes! They can bog
performance down quite a bit. I've learned to keep the number of paint strokes
down to several hundred per node and to keep my beziers
I often find you can cancel the render dialogue and then it updates anyway. So
somthing fishy
FWIW I had a script with about 4000 paint strokes (mostly clones) last week and
had no issues. Prerenders and sensible amount of strokes and was fine (still
about 500+ in each node).
Howard
On Feb 17, 2012, at 3:42 PM, Howard Jones wrote:
I often find you can cancel the render dialogue and then it updates anyway.
So somthing fishy
FWIW I had a script with about 4000 paint strokes (mostly clones) last week
and had no issues. Prerenders and sensible amount of strokes and was
On Feb 17, 2012, at 3:42 PM, Howard Jones wrote:
I often find you can cancel the render dialogue and then it updates anyway.
So somthing fishy
FWIW I had a script with about 4000 paint strokes (mostly clones) last week
and had no issues. Prerenders and sensible amount of strokes and was
Don't worry I hear its all being worked on :-)
Everyone has been saying this since the new roto and paint nodes came out.
Randy S. Little
http://www.rslittle.com
On Fri, Feb 17, 2012 at 13:39, Richard Bobo richb...@mac.com wrote:
On Feb 17, 2012, at 3:42 PM, Howard Jones wrote:
I often
On Feb 17, 2012, at 4:45 PM, Randy Little wrote:
Don't worry I hear its all being worked on :-)
Everyone has been saying this since the new roto and paint nodes came out.
That's great to hear! I was pretty sure I wasn't alone, but I guess I needed
to make sure… ;^)
Rich
Randy S.
I've never really had problems with rotos - only paint. Never noticed any
issues with layers either.
Flame is raster paint isn't it?
I have seen other peoples scripts slow down so maybe its down to the
pre-rendering I do, and I never apply any retiming after unless its a frame
hold or
FWIW I had a script with about 4000 paint strokes (mostly clones) last week
and had no issues. Prerenders and sensible amount of strokes and was fine
(still about 500+ in each node).
Howard - FWIW - A sensible number for me is *a lot*. On Flame, I have not
felt the same kind of heaviness
I've found that simply copy/pasting only the few relevant nodes you need to
paint on into a separate Nuke session provides real time performance. When
painting complete, copy back into the primary script.
Not a fix, but a real time workaround,
Ari
Blue Sky
Sent from my iPhone
On Feb 17,
Thats a point - we have found that disconnecting the out of rotopaint while
working also can speed it up (even when not viewing downstream)
Howard
From: ari Rubenstein a...@curvstudios.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent:
yeah That does work. I have had to do that a lot with paint and roto.
I also pre comp as much as possible using write and reads and just
pre comp renders. If you aren't using write and reads you are
missing out on a very nice feature.
Randy S. Little
http://www.rslittle.com
On Fri, Feb
On Feb 17, 2012, at 5:02 PM, Randy Little wrote:
yeah well load up toxik and compare its roto and paint (vector paint
and raster paint) to pretty much everything else else.I would say
thats the current high water mark . On my last job we where using
Toxik for paint and de-spill. Just
Good tip, Ari, thanks!
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
The greatest achievement of the human spirit is to live up to one's
opportunities, and to make the most of one's resources.
- Vauvenargues
On Feb 17, 2012, at 5:11 PM, ari
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