Hi guys,
just downloaded a file from Nukepedia (VectorTransform, cheers Johnathan)
which is a .cpp file.
Any idea how to install it?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 18/04/12 06:59, Ron Ganbar wrote:
Hi guys,
just downloaded a file from Nukepedia (VectorTransform, cheers
Johnathan) which is a .cpp file.
Any idea how to install it?
It's a source file for an NDK plugin - you'll need to compile it to a
binary file for the platform you're on - or look for
I see.
Never done that before.
Anybody compiled this for Mac and Nuke 6.3v7 already?
Thanks
R
On Apr 18, 2012 10:08 AM, Peter Pearson pe...@thefoundry.co.uk wrote:
On 18/04/12 06:59, Ron Ganbar wrote:
Hi guys,
just downloaded a file from Nukepedia (VectorTransform, cheers
Johnathan) which
I can have a look for you
Howard
From: Ron Ganbar ron...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, 18 April 2012, 10:49
Subject: Re: [Nuke-users] cpp file
I see.
Never done that before.
Anybody compiled this
Thanks Howard!
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 18 April 2012 13:19, Howard Jones mrhowardjo...@yahoo.com wrote:
I can have a look for you
Howard
--
The big headache is, however, that pesky "add_layers" with bad channels
will still be stuck in the script. At least with 6.2, the only way to
remove the layer was with a text editor, which is why I favored the
regex approach outside of nuke. In practice, we run a version of this
from nuke to
Thanks Howard.
Works a treat.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 18 April 2012 14:32, Howard Jones mrhowardjo...@yahoo.com wrote:
One I had earlier- works in 6.3v7 Mac
I think its the
Yeah, sorry.. i wasn't very clear.
We're still cleaning the text of the .nk script via regex, but like
you describe, that's happening from a python function in nuke once
the script is open. An addOnScriptLoad() callback checks the
script's channels as I'd