[Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Hello, I am having this problem with PNGs from Nuke that I need to deliver in a Photoshop psd-file. This specifically concerns the shadow pass of my comp but generally there is a discrepancy on everything that is not solidly opaque. My workflow is as follows: - I write my 8-bit PNG out of Nuke

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Martin Constable
Are yr pngs in 24 bit? That might help. On 29 Apr, 2014, at 6:45 PM, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote: Hello, I am having this problem with PNGs from Nuke that I need to deliver in a Photoshop psd-file. This specifically concerns the shadow pass of my comp but

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
I tried both using 8bit per pixel and 16bit per pixel. No difference unfortunately. Flo On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote: Are yr pngs in 24 bit? That might help. On 29 Apr, 2014, at 6:45 PM, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote:

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Martin Constable
An obvios suggestion maybe, but have you thought about moving your workflow to tiffs? Or exrs? PNGs do not store info as floating point. They use integers instead. This might be at the root of yr problem. On 29 Apr, 2014, at 6:56 PM, Florian Einfalt florian.einf...@saddingtonbaynes.com

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
I have tried to use: png 8 and 16 bit exr 16bit float tiff 8 and 16bit Same behavior with all of them. On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote: An obvios suggestion maybe, but have you thought about moving your workflow to tiffs? Or exrs? PNGs do not store info

Re: [Nuke-users] New Mac GPU support

2014-04-29 Thread Matan Arbel
and here :] On Mon, Apr 28, 2014 at 8:39 PM, Simon Blackledge simon.blackle...@spacedigital.co.uk wrote: And here…. :) s On 28 Apr 2014, at 18:04, Doug Wilkinson d...@buck.tv wrote: we are interested in hearing about support for the firepro cards on the pc as well... On Mon, Apr

[Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Deke Kincaid
Nuke needs to unpremultiply the alpha before applying the sRGB lut and the premultiply it again. Did you check the premultiplied box in the read node properties next to the lut selection? -deke On Tuesday, April 29, 2014, Florian Einfalt

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Hi Deke, thanks for that, did it just now and it doesn't change anything unfortunately. When does the sRGB LUT get applied actually? Thanks. Flo On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote: Nuke needs to unpremultiply the alpha before applying the sRGB lut and the

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Deke Kincaid
Maybe you have a straight alpha instead of a premultiplied one. So try just adding a premult node. -deke On Tuesday, April 29, 2014, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote: Hi Deke, thanks for that, did it just now and it doesn't change anything unfortunately. When

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
Photoshop is applying gamma to alpha. Nuke I believe does not. Try selecting just alpha in PS. Apply levels and set gamma to 2.2 On Apr 29, 2014 9:34 AM, Florian Einfalt florian.einf...@saddingtonbaynes.com wrote: Hi Deke, thanks for that, did it just now and it doesn't change anything

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Sorry Deke, that doesn't work either. I have a feeling it is happening on the PS side of things. When I bring the PNG back into Nuke it looks exactly like the original. Anyone familiar with Photoshop's alpha treatment? On 29 April 2014 14:42, Deke Kincaid d...@thefoundry.co.uk wrote: Maybe

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
The reason .4545 isnt the same is because sRGB doesnt have a gamma of 2.2. Its a power curve and it more like 2.4ish if you are trying to reverse it with a simple gamma. So you either accept the difference, use gamma 2.2 instead of sRGB or use 32bit tiff or exr.You shouldnt be applying or

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
One more thing. Under layers at the bottom is a fly away I forget the name but in site it will say remove black matte. That is premult basically On Apr 29, 2014 9:57 AM, Randy Little randyslit...@gmail.com wrote: The reason .4545 isnt the same is because sRGB doesnt have a gamma of 2.2. Its a

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Thanks Randy. Still no joy even after using the inverted ~2.4 gamma, and without applying or converting in PS. Also, Remove Black Matte doesn't do anything for me. Seems like I need to figure out a workaround to approximate it. On 29 April 2014 15:00, Randy Little randyslit...@gmail.com wrote:

[Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
Hi there! As we're more used to Alexa footage here, I just wanted to ask about RED, as I have some footage here that let's me wonder about the capabilities of the RED camera: I have some shots with fire, sun, lamps, etc. in my images. Shot with EPIC-X. When importing them into Nuke and

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Thanks, that gets me close at least. On 29 April 2014 14:46, Randy Little randyslit...@gmail.com wrote: Photoshop is applying gamma to alpha. Nuke I believe does not. Try selecting just alpha in PS. Apply levels and set gamma to 2.2 On Apr 29, 2014 9:34 AM, Florian Einfalt

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Diogo Girondi
Photoshop is handling the blend modes     with gamma correction while Nuke is doing it in linear, try checking the Video colorspace on your Merge node in Nuke and see if that matches what you see in Photoshop. Cheers, Diogo On Tue, Apr 29, 2014 at 7:47 AM, Florian Einfalt

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
Thanks! I assumed all this. Just wanted to make sure there is no mistake in doing one specific way. My main question is: is it true that RED cameras can only deliver/capture highlights that are way darker then what the Alexa does? So in my example, a maximum value of around 4 from the RED

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
Oh diogo yes. Go into color prefs under edit menu on mac. See what happens if you set blend rgb to gamma 1.0. But that only affects layers and color but maybe its related? What colorspace is your photoshop in? Probably for you it should be srgb. You shouldnt need to convert either when opening

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Randy Little
What happens if you do pdlog in red settings and then use a colorspace node to do loglin. Read node loglin does weird things. Colorspace node seems to work better. On Apr 29, 2014 11:43 AM, Neil Rögnvaldr Scholes n...@uvfilms.co.uk wrote: Ha - this is interesting i don't know the answer but

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
You're suggesting 'RedlogFilm' in the RED settings, right? Doing this and using a separate colorspace to do the Log2Lin gives similar values than using the Read colorspace. My maximum value in the image is lower than 5 compared to the 54 with an Alexa image. Am 29.04.2014 um 18:17 schrieb

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Randy Little
Isnt there a pdlog 685 setting still in red? But it would have change with redlog and color space if it was going to change at all I suspect. (Maybe) On Apr 29, 2014 1:07 PM, Schneider, Abraham aschnei...@arri.de wrote: You're suggesting 'RedlogFilm' in the RED settings, right? Doing this and

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Adrian Baltowski
Just remember that with all digital cameras these are arbitrary logarithmic-like curves applied on top of the linear data captured by the sensor. Currently I'm working on the Alexa footage: night shot with house on fire. With AlexaV3logC curve maximum linearized values of fire are around 36

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2. On 4/30/14, 1:51 AM, Florian Einfalt wrote: Sorry Deke, that doesn't work either. I have a feeling it is happening on the PS side of things. When I bring

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
oops, sorry, Randy had already said the same - ignore me :) On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote: Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2. On 4/30/14, 1:51 AM, Florian Einfalt wrote:

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
Hm, don't really get your point. Of course I linearized both footages. If I'd compare linear with log, the values are different. But if I linearize both with the correct curve and have one footage clipping at values below 5 and the other at 54, that's a huge quality difference to me. Of course

[Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Darren Coombes
Is it possible to create a fake normals map from a 2d plate? Such as a shot of a mans face? Darren Coombes Check out some of my work… http://vimeo.com/82865049 Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 ___ Nuke-users mailing

Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Deke Kincaid
Are you talking about a node that does something like crazy bump or xNormal? -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Tue, Apr 29, 2014 at 7:36 PM, Darren Coombes

Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Darren Coombes
Was talking to someone about a shot last night and I have a shot where a face needs to look like its appearing through a layer of goo. There was mention of using a “fake normals” of the 2d image to help light certain areas of the goo, but all i can think of is using some sort of luma key to

Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Deke Kincaid
http://www.crazybump.com/ http://www.xnormal.net/ Crazy bump mac version has a free beta, also there are free tools on windows (xnormal) and linux (gimp) etc You can extract a normal map height map from your image in one of those utilities. Sometimes it works great, sometimes it doesn't

Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Deke Kincaid
here's another one: http://www.nukepedia.com/gizmos/filter/height2normal -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Tue, Apr 29, 2014 at 8:42 PM, Deke Kincaid