Hi everybody,
I'm trying to figure out how to add a specular component to the default
shading behaviour, but every time I add a Specular shader, the object
gets self illuminated, even when the light is behind the object.
The same is true for any kind of shader node.
When I don't use any
When you render uv maps, don't filter or antialias them, and you will not
have edging issues. Adding bilateral or gaussian blur to everything but
the edges helps too.
Hope that helps.
R
On Aug 3, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com
wrote:
I'm generating the STMap with