[Nuke-users] add specular only

2014-08-04 Thread Frank Rueter|OHUfx
Hi everybody, I'm trying to figure out how to add a specular component to the default shading behaviour, but every time I add a Specular shader, the object gets self illuminated, even when the light is behind the object. The same is true for any kind of shader node. When I don't use any

Re: [Nuke-users] STMap produces line where right and left image edge join

2014-08-04 Thread Ryan O'Phelan
When you render uv maps, don't filter or antialias them, and you will not have edging issues. Adding bilateral or gaussian blur to everything but the edges helps too. Hope that helps. R On Aug 3, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com wrote: I'm generating the STMap with