No. I have been waiting for a year now, knowing that certain cg artists
have had it for a while now.
Signed up the second I got the mail again this time.
I guess it's not a priority for Chaos Group to get compositors involved :(
On 23/08/14 06:24, Ari Rubenstein wrote:
Anybody get the
Possible? Worth it? Anybody up for it? :)
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Definitely possible. I've seen a couple of UV map Blink things already but
haven't actually done anything myself yet. For example:
http://nickdeboar.wordpress.com/2014/01/02/nuke-8-blink-script/
I have the UV map math for some of the transforms and it could be applied
to Blink for sure. Have a
Yeah I picked your EnvConvolve apart the other day to have a uv mapped
spherical transform ;) (by the way, don't forget your +0.5's for pixel center)
I think a blink spherical transform would be worth it, seeing that nuke's
spherical transform is pretty slow.
I might give it some more thought
In speaking with Lon Grohs from Chaos today he said the public beta starts
tomorrow so you should be able to access it then
From: Frank Rueter|OHUfx fr...@ohufx.com
To: nuke-users@support.thefoundry.co.uk
Sent: Sunday, August 24, 2014 3:30 PM
Subject: Re:
I put it together before I knew about that 0.5 pixel offset trick, I would
say it needs updating but then Haarm-Pieter Duiker's blink EnvironmentBlur
node looks like the real deal.
http://www.nukepedia.com/blink/filter/environmentblur
On 24 August 2014 19:02, Patrick Heinen
Great to hear, really looking forward to it.
Ari
Sent from my iPhone
On Aug 24, 2014, at 9:25 PM, todd prives tpri...@yahoo.com wrote:
In speaking with Lon Grohs from Chaos today he said the public beta starts
tomorrow so you should be able to access it then
From: Frank Rueter|OHUfx