thanks for the link Matt
Kind Regards
Patrick Wong
077961 35224
www.wahwahdigital.com
On 29 June 2015 at 10:22, Pat Wong patwon...@gmail.com wrote:
Hey Patrick
Hey Pat,
glad that you liked HELP, I worked on it as a 2D TD and Compositor. In
our case we ended up comping a lot in
Kind Regards
Patrick Wong
077961 35224
www.wahwahdigital.com
On 29 June 2015 at 06:10, Patrick Heinen mailingli...@patrickheinen.com
wrote:
Hey Pat,
glad that you liked HELP, I worked on it as a 2D TD and Compositor. In
our case we ended up comping a lot in Latlong space. It works for a
Hey Patrick
Hey Pat,
glad that you liked HELP, I worked on it as a 2D TD and Compositor. In
our case we ended up comping a lot in Latlong space. It works for a lot of
cases and you get used to it pretty quickly. We also had tools that allowed
us to quickly check things in a rectilinear
FxGuide did a great, in-depth piece on it here:
www.fxguide.com/fxpodcasts/fxpodcast-294-making-the-360-degree-short-help/
On Mon, Jun 29, 2015 at 2:02 PM, Frank Harrison fr...@thefoundry.co.uk
wrote:
Is there somewhere that I can see more info about HELP! my googlefu is
failing me and I'm
Hello
Have anyone created a custom ARRIMetaExtract exporter for NukeStudio? Or maybe
someone seen one floating around. Probably not that hard but too hard for me.
=)
Cheers
--
Henrik Cednert
cto | td | compositor
Filmlance International
www.filmlance.se
To camera track a scene in Latlong Space is this possible in Nuke? If not
what softwares can.
I need to remove shadows that are on the ground plane in a shot.
I've tried tracking a groundplane in the cubic space without much luck.
Too much distortion any other ideas?
On 29 Jun 2015 6:10 am,
Is there somewhere that I can see more info about HELP! my googlefu is
failing me and I'm intrigued.
F.
On 29 June 2015 at 06:10, Patrick Heinen mailingli...@patrickheinen.com
wrote:
Hey Pat,
glad that you liked HELP, I worked on it as a 2D TD and Compositor. In
our case we ended up comping
How do you deal with this if an object that needs to be removed travels
along multiple packs. Logically i assume you'd just tile up the six packs
and deal with it that way, But the image dimensions might end up
potentially large...
It's up to you, some people deal with them all separately
I used the track token in folder and file names, otherwise one element
would have overwritten the other upon export.
In your export template there doesn't seem to be any differentiation to
ensure multiple items for the same shot don't overwrite each other. not
sure if that is what is going on,
hi
i've found that Oflow doesn't modify the [metadata input/frame] the way
that re-time does. this is making burn ins in nuke studio pretty bad for
our current project because alot of the footage is being re-timed.
Nuke studio only uses an Oflow node so there is no fix for this right now,
in
Thanks Frank,
Yes, that's what I'm seeing too - tracks are included in the nuke script
but not in the copy exporter.
Unless you use 'separate comps' option, which will create a comp and also
copy the track files as expected.
Cheers
Mat
On Tue, 30 Jun 2015 at 12:08 pm, Frank Rueter|OHUfx
Hi Mat,
I just did a test with three track items with the same name on different
tracks (same timing in the timeline), and using collate shot names
produced a nuke script with all three elements (see attached).
Is that not working for you?
The copy exporter however only seems to export one
Hi Frank,
I can get this to work if I'm using the 'separate comp' option but not if
it's a single comp across all the tracks - I'm using the {track} token and
don't seem to be getting any errors.
No matter how I select things, using 'all tacks' or checking each track, I
still only get the one
I see. That sounds like a bug worth reporting to me.
On 30/06/15 14:43, Mat McCosker wrote:
Thanks Frank,
Yes, that's what I'm seeing too - tracks are included in the nuke
script but not in the copy exporter.
Unless you use 'separate comps' option, which will create a comp and
also copy
Hey Pat,
When I talked about converting image spaces I meant converting from one
projection(where projections stands for the mapping of a 3dimensional world to
a 2 dimensional world) to another. More specifically from a rectilinear(a
normal image as we know it) projection to a equirectangular
15 matches
Mail list logo