Re: [Nuke-users] Issues with CDL inside of Viewer Process gizmo

2016-01-20 Thread Jack Binks
Hey Ned, They're warnings that were put into recent versions to catch problematic op implementations. Means OCIO_CDLTransform is accessing certain objects at inappropriate, potentially unsafe, times. Send em in to support@ . If you're scripting something you could try reading in the file and

Re: [Nuke-users] DiskCache Node

2015-07-08 Thread Jack Binks
a dedicated read node and read that sequence, connect it to the downstream it's fine. Plays back like lightning. Putting a readfromwrite node in the stream does not seem to function. Charlie On 8 Jul 2015, at 10:21 am, Jack Binks jackbi...@gmail.com wrote: CAUTION EXTERNAL EMAIL

Re: [Nuke-users] DiskCache Node

2015-07-08 Thread Jack Binks
a read file knob thats all. Am I missing something? I certainly am. Igor Am 08.07.2015 um 12:16 schrieb Jack Binks: It's not that they're necessarily faster, it's that you get more manual control and may be better if you're happy to trade off the automagic cleaning of cache data

Re: [Nuke-users] Nuke and ACES or: ACES in general

2015-07-07 Thread Jack Binks
___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Jack Binks, Product Manager The Foundry Visionmongers 5 Golden Square, London, W1F 9HT

Re: [Nuke-users] Nuke studio green footage error

2014-11-21 Thread Jack Binks
-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Jack Binks, Product Manager The Foundry Visionmongers 5 Golden Square

Re: [Nuke-users] OT - hiero questions export and round tripping to nuke

2014-11-05 Thread Jack Binks
Hi Adam, The Hiero mailing lists are easiest accessed by clicking help-mailing lists in your Hiero session - that'll take you to the sign up page. In 1.9 we don't offer selection of the export preset, it's locked to the one you find in your settings (to be tweaked there within the limited range

Re: [Nuke-users] J-Ops

2012-12-06 Thread Jack Binks
Hello Ron, Any new major or minor version number in the Nuke build normally means the NDK compatibility has changed. v numbers or lesser are normally ok. The current J_Ops build was built against 6.3 so won't work in 7. I need to find some downtime to update compilers inline with Nuke7

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-21 Thread Jack Binks
} J_MulletSolver { name J_MulletSolver1 selected true xpos 21 ypos 45 } Axis2 { inputs 0 translate {0 -0.4 -0.29} name Axis1 selected true xpos 197 ypos -99 } On 17/08/12 7:34 PM, Jack Binks wrote: Hey Gents, Will have to investigate further, but I think what

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-16 Thread Jack Binks
! On 10 August 2012 19:55, Jack Binks jackbi...@gmail.com wrote: Hey All, Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D system, as well as a range of tweaks, improvements and fixes to the existing tools. Check

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-16 Thread Jack Binks
Sounds great + completely understand. Still, first production use I know of :) Cheers Jack On 16 August 2012 18:35, Marten Blumen mar...@gmail.com wrote: Would love to but can't yet. I'll make a test shot when I get the chance. On 17 August 2012 05:10, Jack Binks jackbi...@gmail.com wrote

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-16 Thread Jack Binks
Nope Randy. On 16 Aug 2012, at 19:48, Randy Little randyslit...@gmail.com wrote: Jack, bullet in maya can use open CL. Is there a way to make this also use open CL? Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Aug 16, 2012 at 11:35 AM, Jack Binks jackbi

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-16 Thread Jack Binks
animated it by hand but no need now! Super simple / amazing to be able to do it in Nuke. On 17 August 2012 06:35, Jack Binks jackbi...@gmail.com wrote: Sounds great + completely understand. Still, first production use I know of :) Cheers Jack On 16 August 2012 18:35, Marten Blumen mar

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-14 Thread Jack Binks
, really nice performance! Thanks! On Mon, Aug 13, 2012 at 10:28 AM, Jack Binks jackbi...@gmail.com wrote: Thanks guys! Looking forward to checking out what people create with the tools :) J On 12 August 2012 15:11, Ron Ganbar ron...@gmail.com wrote: Fantastic stuff, Jack. Thanks

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-14 Thread Jack Binks
. On 14/08/12 7:46 PM, Jack Binks wrote: Hey Frank, Thanks man! Yeah, this'll be the convex hull thing - they can't model concave shapes. Currently you have to split concave's up into roughly convex parts and then, in the case of dynamics shapes, set them up as compound so they stick together

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-13 Thread Jack Binks
9765 [Israel] url: http://ronganbar.wordpress.com/ On 12 August 2012 16:46, ArnoB n...@rgbaz.eu wrote: very nice work! thanks! On 10 aug 2012, at 09:55, Jack Binks wrote: Hey All, Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up on Nukepedia, adding a rigid

[Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-10 Thread Jack Binks
Hey All, Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D system, as well as a range of tweaks, improvements and fixes to the existing tools. Check out the dev blog for more info: http://major-kong.blogspot.com/

Re: [Nuke-users] Re: material ids

2011-11-11 Thread Jack Binks
There's also a neat material ID manipulation tool in J_Ops (if I do say so myself ;) ) http://www.nukepedia.com/gizmos/plugins/other/j_ops/ Intro vid in the latest blog post: http://major-kong.blogspot.com/ Hth. Jack On 11 Nov 2011, at 19:13, Ron Ganbar ron...@gmail.com wrote: Hi Damon, For

Re: [Nuke-users] Re: J_Ops 1.0v1a8 available - rewritten rawReader 6.2 supp

2011-09-23 Thread Jack Binks
So, rather jetlegged when I sent the prev mail - didn't think to offer a possible workaround. Away from main dev machine as well, so can't check it beforehand, but try switching off the disk caching in the node before rendering from cmd line - think that may isolate it from the culprit area.

Re: [Nuke-users] Re: J_Ops 1.0v1a8 available - rewritten rawReader 6.2 supp

2011-09-22 Thread Jack Binks
Yeah, it's a bug in the recent libraw centric build. Gotta find some spare time to roll out an update with the fix in. ta Jack On 23 September 2011 04:16, Ben Dickson ben.dick...@rsp.com.au wrote: Had the same problem here. On both OS X and Linux the raw reader works fine in GUI mode, but

[Nuke-users] J_Ops 1.0v1a9 for Nuke 6.3

2011-08-02 Thread Jack Binks
Hey All, Just to let you know I've popped an a9 build of J_Ops up on Nukepedia, adding: -Nuke 6.3 support. -an updated rawReader adding a couple of new cameras and exposure control additional noise reduction options at decode stage. -some cool new icons for the tools, courtesy of Andrew Hake.

Re: [Nuke-users] Feature requests...

2011-06-22 Thread Jack Binks
://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Jack Binks, Product

[Nuke-users] Spam User accounts

2011-05-18 Thread Jack Binks
of working days of signing up, drop a line to supp...@thefoundry.co.uk with your username and email address (and telling us why you're not a spammer if it's not a work email address :) ) and we'll enable you. You'll still be able to view and search without signing up. Cheers Jack -- Jack

Re: [Nuke-users] Improvements to the Nuke Mailing Lists

2011-05-06 Thread Jack Binks
at 9:16 AM, Ned Wilsonnedwil...@gmail.com wrote: Nice one, Jack... much appreciated. :) On May 5, 2011, at 4:57 AM, Jack Binks wrote: Hi All, Due to popular demand we've made a few improvements to the mailing lists in the form of a search-able archive and web front end. These can be found