Hey Ned,
They're warnings that were put into recent versions to catch problematic op
implementations. Means OCIO_CDLTransform is accessing certain objects at
inappropriate, potentially unsafe, times. Send em in to support@ .
If you're scripting something you could try reading in the file and
a dedicated read node and read that
sequence, connect it to the downstream it's fine. Plays back like
lightning. Putting a readfromwrite node in the stream does not seem to
function.
Charlie
On 8 Jul 2015, at 10:21 am, Jack Binks jackbi...@gmail.com wrote:
CAUTION EXTERNAL EMAIL
a read file knob thats all. Am
I missing something? I certainly am.
Igor
Am 08.07.2015 um 12:16 schrieb Jack Binks:
It's not that they're necessarily faster, it's that you get more manual
control and may be better if you're happy to trade off the automagic
cleaning of cache data
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-users
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Hi Adam,
The Hiero mailing lists are easiest accessed by clicking help-mailing
lists in your Hiero session - that'll take you to the sign up page.
In 1.9 we don't offer selection of the export preset, it's locked to the
one you find in your settings (to be tweaked there within the limited range
Hello Ron,
Any new major or minor version number in the Nuke build normally means the
NDK compatibility has changed. v numbers or lesser are normally ok.
The current J_Ops build was built against 6.3 so won't work in 7. I need to
find some downtime to update compilers inline with Nuke7
}
J_MulletSolver {
name J_MulletSolver1
selected true
xpos 21
ypos 45
}
Axis2 {
inputs 0
translate {0 -0.4 -0.29}
name Axis1
selected true
xpos 197
ypos -99
}
On 17/08/12 7:34 PM, Jack Binks wrote:
Hey Gents,
Will have to investigate further, but I think what
!
On 10 August 2012 19:55, Jack Binks jackbi...@gmail.com wrote:
Hey All,
Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up
on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D
system, as well as a range of tweaks, improvements and fixes to the
existing tools.
Check
Sounds great + completely understand.
Still, first production use I know of :)
Cheers
Jack
On 16 August 2012 18:35, Marten Blumen mar...@gmail.com wrote:
Would love to but can't yet. I'll make a test shot when I get the chance.
On 17 August 2012 05:10, Jack Binks jackbi...@gmail.com wrote
Nope Randy.
On 16 Aug 2012, at 19:48, Randy Little randyslit...@gmail.com wrote:
Jack, bullet in maya can use open CL. Is there a way to make this also
use open CL?
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com
On Thu, Aug 16, 2012 at 11:35 AM, Jack Binks jackbi
animated it by hand but no need now!
Super simple / amazing to be able to do it in Nuke.
On 17 August 2012 06:35, Jack Binks jackbi...@gmail.com wrote:
Sounds great + completely understand.
Still, first production use I know of :)
Cheers
Jack
On 16 August 2012 18:35, Marten Blumen mar
, really
nice performance! Thanks!
On Mon, Aug 13, 2012 at 10:28 AM, Jack Binks jackbi...@gmail.com wrote:
Thanks guys! Looking forward to checking out what people create with
the tools :)
J
On 12 August 2012 15:11, Ron Ganbar ron...@gmail.com wrote:
Fantastic stuff, Jack.
Thanks
.
On 14/08/12 7:46 PM, Jack Binks wrote:
Hey Frank,
Thanks man! Yeah, this'll be the convex hull thing - they can't model
concave shapes. Currently you have to split concave's up into roughly
convex parts and then, in the case of dynamics shapes, set them up as
compound so they stick together
9765 [Israel]
url: http://ronganbar.wordpress.com/
On 12 August 2012 16:46, ArnoB n...@rgbaz.eu wrote:
very nice work! thanks!
On 10 aug 2012, at 09:55, Jack Binks wrote:
Hey All,
Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up
on Nukepedia, adding a rigid
Hey All,
Just to let you know I've popped a 2.0 build of J_Ops for Nuke 6.3 up
on Nukepedia, adding a rigid body physics toolkit for Nuke's 3D
system, as well as a range of tweaks, improvements and fixes to the
existing tools.
Check out the dev blog for more info: http://major-kong.blogspot.com/
There's also a neat material ID manipulation tool in J_Ops (if I do say so
myself ;) )
http://www.nukepedia.com/gizmos/plugins/other/j_ops/
Intro vid in the latest blog post:
http://major-kong.blogspot.com/
Hth.
Jack
On 11 Nov 2011, at 19:13, Ron Ganbar ron...@gmail.com wrote:
Hi Damon,
For
So, rather jetlegged when I sent the prev mail - didn't think to offer
a possible workaround. Away from main dev machine as well, so can't
check it beforehand, but try switching off the disk caching in the
node before rendering from cmd line - think that may isolate it from
the culprit area.
Yeah, it's a bug in the recent libraw centric build. Gotta find some
spare time to roll out an update with the fix in.
ta
Jack
On 23 September 2011 04:16, Ben Dickson ben.dick...@rsp.com.au wrote:
Had the same problem here. On both OS X and Linux the raw reader works fine
in GUI mode, but
Hey All,
Just to let you know I've popped an a9 build of J_Ops up on Nukepedia, adding:
-Nuke 6.3 support.
-an updated rawReader adding a couple of new cameras and exposure
control additional noise reduction options at decode stage.
-some cool new icons for the tools, courtesy of Andrew Hake.
://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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of working days of signing up, drop a line to
supp...@thefoundry.co.uk with your username and email address (and
telling us why you're not a spammer if it's not a work email address :)
) and we'll enable you.
You'll still be able to view and search without signing up.
Cheers
Jack
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at 9:16 AM, Ned Wilsonnedwil...@gmail.com wrote:
Nice one, Jack... much appreciated. :)
On May 5, 2011, at 4:57 AM, Jack Binks wrote:
Hi All,
Due to popular demand we've made a few improvements to the mailing lists
in the form of a search-able archive and web front end.
These can be found
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