You can use html tags on label text.
So for example if you add a Check Box knob to a node and enter this as the
label
Big Red Text
That would make some big red text as your label.
I'll use as well sometimes to add whitespace, which can be difficult
to do otherwise.
As for the interactive
I did some poor-man's benchmarking comparing multipart exrs to old-style
monolithic exrs in a moderate sized comp with about 12 different read nodes
each pointing to exrs rendered with about 15-20 aov layers. This particular
comp was shuffling out and using perhaps 4-5 AOVs out of the total
Another method I have used in the past is to go straight to the source
instead of trying to emulate.
Encode your clip in question to various compressed formats (mjpeg, h264,
etc), open those compressed files in a hex editor, and randomly experiment
with find/replacing random strings of hex digits
Hello!
I am running into some issues with the DeepTransform node and was wondering
if anyone has experienced similar behavior.
Basically the situation is that we have some shots that are very nearly
lockoff shots, just with some subtle nodal camera movement. In order to
save on disk space we are
I am curious what version of Nuke you are doing these tests with. Perhaps 9.0v1
has improved performance on multithreaded systems?
On Monday, December 8, 2014 at 2:36 PM, itai bachar wrote:
the foundry should recommend an i7 not a dual xeon in their Windows Certified
Box Hardware
in their
as expected.
This particular issue might be related to piz compressed exrs as well.
Anyway, it's a long shot but your issue sounded similar to this one.
Quoted below is my email to The Foundry with the bug id and an example script.
Hope that helps!
On Monday, 2014-08-04 at 3:10p, Jed Smith wrote
I have also been experiencing the viewer caching issues.
I often experience the behavior where an incorrect image will get stuck
in the viewer's cache, so if you are looking through a certain node on a
certain frame and this happens, even if you change knobs in the viewed
node, the changes won't
One thing that I would love to see would be a more versatile noise generator.
Maybe something with options for Voronoi noise, tiled shapes, hexagons, other
types of useful noise that I'm not aware of?
This nuke plugin
Awesome, thank you Frank!
Now, to find time to learn enough to actually make useful blinkscript nodes… :)
On Saturday, 2014-05-17 at 8:35p, Frank Rueter|OHUfx wrote:
Hi all,
sorry for the long delay, life and work keep getting in the way.
I have finally set up a Blink container for
Cheers,
Ivan
On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com
(mailto:jedy...@gmail.com) wrote:
One thing that I would love to see would be a more versatile noise
generator.
Maybe something with options for Voronoi noise, tiled shapes, hexagons,
other types
, Randy Little randyslit...@gmail.comwrote:
Im guessing its to late to use the read node to start the plate at 1 and
then write with original frame numbers? Then use offset in roto node to
set it to frame one as needed?
On May 3, 2014 3:08 AM, Jed Smith jedy...@gmail.com wrote:
You could
You could use a python script something like this
(https://gist.github.com/jedypod/c8e52de11e0b4af890ba) to offset the lifetime
start and end of all roto shapes in all roto or rotopaint nodes.
However it sounds like you might need to offset the animation of the curves in
time, so that the
It is also worth mentioning that knobChanged callback code can be specified in the menu.py file, applying to an entire node class, or knobChanged code can be stored and run in specific nodes only.To store knobChanged code in a specific node, you can store the code to a special
hopefully you won't
have to wait too much longer!
Thanks for letting us know.
Cheers,
Sean
On Monday, December 9, 2013, Jed Smith wrote:
I was just playing around in Nuke 8.0v1. I am not sure how I did it but I
created a Bezier shape which was named OpenSpline1. It seems
scratch
when fed into an STMap. STMap samples pixels from the input at their centre
(x+0.5, y+0.5), so for a more accurate UV map you should use U =
(x+0.5)/width and V = (y+0.5)/height.
Hope that helps.
Cheers,
Ivan
On Sat, Aug 31, 2013 at 8:18 PM, Jed Smith jedy
Greetings!
The Problem
I am trying to write a tool to distort tracking data through a distortion map
output by a LensDistortion node. I have everything working, except there seems
to be inaccuracy in my method of calculating the distorted pixel position from
the sampled values of the uv
explaining the situation and what has been discussed here
to supp...@thefoundry.co.uk, so hopefully that should further the hopes of
this getting fixed.
On Sun, Mar 11, 2012 at 4:36 PM, fnordware
nuke-users-re...@thefoundry.co.uk wrote:
**
*Jed Smith wrote:*
It seems like Nuke does not handle
Thanks for the reply Seth.
I just compressed some test images to OpenEXR B44 4:2:0 using rvio (which
is fantastic btw), and when trying to read these images into Nuke, I get
the same error as with images compressed using ProEXR from After Effects
CS5.5.
I have tried reading 4:2:0 yryby EXR in
Hi All,
I was wondering if anyone here has any experience with Y RY BY B44
compressed EXR files in Nuke?
Luminance / Chroma B44 compression is described in the EXR Technical
Introduction http://www.openexr.com/TechnicalIntroduction.pdf (pg 11) as
an optimal compression scenario for fast playback
The way that you read in FBX files is not by importing it, but rather by
using the Read from file option in certain 3D nodes, such as ReadGeo,
Camera, Axis, and so forth.
On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring wesleyelfr...@gmail.comwrote:
Hi,
I'm having a problem importing an FBX in
with new changes, the autosave file appears to be
destroyed.
There's always the option of data recovery solutions, but that might be a
little extreme for the circumstances.
I hope this helps.
--
Jed Smith
http://jedypod.com
On Thu, May 19, 2011 at 11:59 AM, J Bills jbillsn...@flickfx.com wrote
FBX version 2011 appears to be buggy in Nuke still. I have had success
exporting FBX from Maya using FBX version 2010, and making sure to bake out
keyframes, and freeze transformations on everything if attempting to
recreate parenting structures in Nuke.
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