Re: [Nuke-users] Colour Text in Gizmo User Knobs

2016-11-20 Thread Jed Smith
You can use html tags on label text. So for example if you add a Check Box knob to a node and enter this as the label Big Red Text That would make some big red text as your label. I'll use as well sometimes to add whitespace, which can be difficult to do otherwise. As for the interactive

Re: [Nuke-users] Multipart multichannel exrs vs. separate exrs

2015-09-12 Thread Jed Smith
I did some poor-man's benchmarking comparing multipart exrs to old-style monolithic exrs in a moderate sized comp with about 12 different read nodes each pointing to exrs rendered with about 15-20 aov layers. This particular comp was shuffling out and using perhaps 4-5 AOVs out of the total

Re: [Nuke-users] Re: Data glitch effect in nuke

2015-07-11 Thread Jed Smith
Another method I have used in the past is to go straight to the source instead of trying to emulate. Encode your clip in question to various compressed formats (mjpeg, h264, etc), open those compressed files in a hex editor, and randomly experiment with find/replacing random strings of hex digits

[Nuke-users] Deep Transform Subpixel Values

2015-03-21 Thread Jed Smith
Hello! I am running into some issues with the DeepTransform node and was wondering if anyone has experienced similar behavior. Basically the situation is that we have some shots that are very nearly lockoff shots, just with some subtle nodal camera movement. In order to save on disk space we are

Re: [Nuke-users] (no subject)

2014-12-09 Thread Jed Smith
I am curious what version of Nuke you are doing these tests with. Perhaps 9.0v1 has improved performance on multithreaded systems? On Monday, December 8, 2014 at 2:36 PM, itai bachar wrote: the foundry should recommend an i7 not a dual xeon in their Windows Certified Box Hardware in their

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Jed Smith
as expected. This particular issue might be related to piz compressed exrs as well. Anyway, it's a long shot but your issue sounded similar to this one. Quoted below is my email to The Foundry with the bug id and an example script. Hope that helps! On Monday, 2014-08-04 at 3:10p, Jed Smith wrote

Re: [Nuke-users] Nuke 8.0v3 slowdown

2014-06-17 Thread Jed Smith
I have also been experiencing the viewer caching issues. I often experience the behavior where an incorrect image will get stuck in the viewer's cache, so if you are looking through a certain node on a certain frame and this happens, even if you change knobs in the viewed node, the changes won't

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin

[Nuke-users] Re: [Nuke-dev] Blink container now available on Nukepedia

2014-05-18 Thread Jed Smith
Awesome, thank you Frank! Now, to find time to learn enough to actually make useful blinkscript nodes… :) On Saturday, 2014-05-17 at 8:35p, Frank Rueter|OHUfx wrote: Hi all, sorry for the long delay, life and work keep getting in the way. I have finally set up a Blink container for

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
Cheers, Ivan On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com (mailto:jedy...@gmail.com) wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types

Re: [Nuke-users] motion blur error / globally offsetting curve lifetime frames

2014-05-05 Thread Jed Smith
, Randy Little randyslit...@gmail.comwrote: Im guessing its to late to use the read node to start the plate at 1 and then write with original frame numbers? Then use offset in roto node to set it to frame one as needed? On May 3, 2014 3:08 AM, Jed Smith jedy...@gmail.com wrote: You could

Re: [Nuke-users] motion blur error / globally offsetting curve lifetime frames

2014-05-03 Thread Jed Smith
You could use a python script something like this (https://gist.github.com/jedypod/c8e52de11e0b4af890ba) to offset the lifetime start and end of all roto shapes in all roto or rotopaint nodes. However it sounds like you might need to offset the animation of the curves in time, so that the

Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Jed Smith
It is also worth mentioning that knobChanged callback code can be specified in the menu.py file, applying to an entire node class, or knobChanged code can be stored and run in specific nodes only.To store knobChanged code in a specific node, you can store the code to a special

Re: [Nuke-users] Mysterious OpenSpline Bezier Shape in Nuke 8

2013-12-08 Thread Jed Smith
hopefully you won't have to wait too much longer! Thanks for letting us know. Cheers, Sean On Monday, December 9, 2013, Jed Smith wrote: I was just playing around in Nuke 8.0v1. I am not sure how I did it but I created a Bezier shape which was named OpenSpline1. It seems

Re: [Nuke-users] Calculate Distorted Pixel Position from STMap Sampled Pixel Values

2013-09-02 Thread Jed Smith
scratch when fed into an STMap. STMap samples pixels from the input at their centre (x+0.5, y+0.5), so for a more accurate UV map you should use U = (x+0.5)/width and V = (y+0.5)/height. Hope that helps. Cheers, Ivan On Sat, Aug 31, 2013 at 8:18 PM, Jed Smith jedy

[Nuke-users] Calculate Distorted Pixel Position from STMap Sampled Pixel Values

2013-08-31 Thread Jed Smith
Greetings! The Problem I am trying to write a tool to distort tracking data through a distortion map output by a LensDistortion node. I have everything working, except there seems to be inaccuracy in my method of calculating the distorted pixel position from the sampled values of the uv

Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke

2012-03-12 Thread Jed Smith
explaining the situation and what has been discussed here to supp...@thefoundry.co.uk, so hopefully that should further the hopes of this getting fixed. On Sun, Mar 11, 2012 at 4:36 PM, fnordware nuke-users-re...@thefoundry.co.uk wrote: ** *Jed Smith wrote:* It seems like Nuke does not handle

Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke

2012-03-02 Thread Jed Smith
Thanks for the reply Seth. I just compressed some test images to OpenEXR B44 4:2:0 using rvio (which is fantastic btw), and when trying to read these images into Nuke, I get the same error as with images compressed using ProEXR from After Effects CS5.5. I have tried reading 4:2:0 yryby EXR in

[Nuke-users] Luminance / Chroma B44 Compressed EXRs in Nuke

2012-02-29 Thread Jed Smith
Hi All, I was wondering if anyone here has any experience with Y RY BY B44 compressed EXR files in Nuke? Luminance / Chroma B44 compression is described in the EXR Technical Introduction http://www.openexr.com/TechnicalIntroduction.pdf (pg 11) as an optimal compression scenario for fast playback

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread Jed Smith
The way that you read in FBX files is not by importing it, but rather by using the Read from file option in certain 3D nodes, such as ReadGeo, Camera, Axis, and so forth. On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring wesleyelfr...@gmail.comwrote: Hi, I'm having a problem importing an FBX in

Re: [Nuke-users] Recover unsaved script

2011-05-19 Thread Jed Smith
with new changes, the autosave file appears to be destroyed. There's always the option of data recovery solutions, but that might be a little extreme for the circumstances. I hope this helps. -- Jed Smith http://jedypod.com On Thu, May 19, 2011 at 11:59 AM, J Bills jbillsn...@flickfx.com wrote

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread Jed Smith
FBX version 2011 appears to be buggy in Nuke still. I have had success exporting FBX from Maya using FBX version 2010, and making sure to bake out keyframes, and freeze transformations on everything if attempting to recreate parenting structures in Nuke.