Re: [Nuke-users] GPU FFT?

2017-03-20 Thread Peter McAuley
https://betterexplained.com/articles/an-interactive-guide-to-the-fourier-transform/

On 20 March 2017 at 14:17, Ron Ganbar  wrote:

> He's a question:
> Can somebody properly explain FFT?
> (I'm feeling so inadequate right now. Am I the only one left who doesn't
> know what this magical acronym is?)
>
>
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 <+44%207968%20007309> [UK]
>   +972 (0)54 255 9765 <+972%2054-255-9765> [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Mon, Mar 20, 2017 at 3:42 PM, Magno Borgo  wrote:
>
>> A non-nuke alternative would be to pre-render the FFT using a python
>> package like scipy or similar, which already have fast FFT implementations,
>> then load/read it inside NUKE. That might help on some pipelines, though
>> the inverse edited FFT would still be needed to handled inside Nuke to be
>> practical.
>>
>>
>>
>>
>>
>> On Mon, 20 Mar 2017 11:09:30 -0400, jon parker 
>> wrote:
>>
>> Thanks for the responses! I'm not a full-time comper so am unaware of
>>> some of the tricks out there, like using ZDefocus.  And I should have
>>> added that large kernels / images are involved so the standard
>>> convolve node falls behind at the resolution we are working with.
>>>
>>> Magno, I wasn't aware of your blinkscript.  If I have some time I'll
>>> peek at the code.
>>>
>>> Someone should put together a commercial implementation for Nuke some
>>> day, sounds like there is demand out there for it.
>>>
>>> -Jon
>>>
>>> On Mon, Mar 20, 2017 at 7:18 AM, Magno Borgo  wrote:
>>>
 I coded a naive Blinkscript DCT (and inverse) implementation a while
 back,
 you can check the code and use as a start for a better implementation.

 http://www.nukepedia.com/blink/other/dct-discrete-cosine-transform

 Magno.





 On Mon, 20 Mar 2017 03:39:40 -0400, Mads Lund 
 wrote:

 we did some CPU vs FFT tests aswell, but I can't remember the exact
 kernel
 size where FFT started to be more efficient, but it was rather low. On
 the
 flip side Convolve on the GPU seem to have some memory problems and (at
 least for us) cause some random out of memory issues, even on beefy
 cards.

 We found that using gaming techniques: up-scaling low frequency areas
 (then
 convolving) and only full convolving of high frequency areas to be to be
 quite efficient for the vast majority of our renders where the plate is
 gigantic or a large kernel size is needed.
 The result is perceptually indistinguishable.




 man. 20. mar. 2017 kl. 06.14 skrev Deke Kincaid :

>
> The convolve node was fixed up quite a while a go(4-5 years ago, it is
> what the zdefocus is based on).  In our tests though we still find the
> FFT
> nodes faster on the farm vs convolve in CPU mode.  If you have a gpu
> farm
> then convolve is faster.
>
>
> On Sun, Mar 19, 2017 at 6:23 PM Michael Habenicht 
> wrote:
>
>>
>> The latest version of the convolve node has gpu support.
>>
>> Am 20.03.2017 um 01:20 schrieb jon parker:
>> > Greetings Nuke users,
>> >
>> > I'm just wondering if there are any faster, more robust FFT tools
>> > available for Nuke besides the (hidden) built-in nodes?
>> >
>> > The built-ins do the job, but they are pretty slow and definitely
>> > prone to crashing fairly often.
>> >
>> > Or, alternatively, something that does fast image convolution, some
>> > other way, under the hood could work too.
>> >
>> > Cheers,
>> > Jon
>> > ___
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 --
 Best regards. Mads Hagbarth Lund




 --
 Using Opera's mail client: http://www.opera.com/mail/

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Re: [Nuke-users] JPG damage recreate

2016-08-26 Thread Peter McAuley
BCC 10 from Boris FX has a filter called Damaged TV that generates this look. 

> On Aug 26, 2016, at 5:32 AM, Hugo Léveillé  wrote:
> 
> Genarts has a really cool jpeg damage filter that will do just that
> 
> You can also add grain to a grey constant and render it with low jpeg 
> quality. Then put it in overlay. You will be able to fade the amount of 
> compression you want to add without re-rendering the entire comp each time
> 
> 
> 
> Sent from my iPhone
> 
>> On Aug 26, 2016, at 2:08 AM, Simon Tingell  wrote:
>> 
>> Hi there. Davinci Resolve has a jpeg damage filter in the OFX section of the 
>> color page. Don’t know it its only in the paid version but I think it will 
>> work in the free to. Worth a try.
>> 
>>  
>> Vänliga hälsningar,
>> 
>> Simon Tingell
>> 
>> 
>> 
>> 
>> 
>>> On 26 aug. 2016, at 07:29, Darren Coombes  wrote:
>>> 
>>> Anyone got any methods other than writing out a heavily compressed jpg seq 
>>> to recreate jpg compression?
>>> 
>>> 
>>> Check out some of my work...
>>> www.vimeo.com/darrencoombes/reel2015
>>> 
>>> Mob:  +61 418 631 079
>>> IMDB: www.imdb.com/name/nm3719099/
>>> Instagram: @7secondstoblack
>>> Instagram: @durwood0781
>>> Skype:  darren.coombes81
>>> Twitter:  @durwood81
>>> 
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>> 
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[Nuke-users] Boris Continuum Complete for Nuke - beta testers wanted

2013-12-12 Thread Peter McAuley
Hi Folks,


I would like to invite you to join in our beta program for BCC 8 Nuke. This is 
our first foray into the Nuke UI and although we've done a lot of work to get 
this far, I suspect there will be some workflow issues that we have not 
anticipated and to assist in that regard, we are reliant on your knowledge and 
feedback.


For those of you who are not aware of the BCC product, the toolset is comprised 
of over 200 VFX and compositing plug-in filters, which include image 
restoration tools, stylized film looks, 3D hardware accelerated particle 
systems, lens flares, 2D volumetric lighting etc etc. If you would like more 
information on the filter set prior to signing up for the beta, please feel 
free to check out our website: www.borisfx.com ... although there is no Nuke 
specific content available on our site just yet, almost all of the filters that 
are available for other hosts will be included in the Nuke installer.


With that, here's a link to the beta sign-up page:


http://www.surveymonkey.com/s/RPNRT7L


If you are interested in checking out the plug-ins please click on the link and 
sign up - we'll then follow up and provide you with a link where you can 
download the software. We look forward to your feedback in helping us sculpt 
and finish these plug-ins so that they feel natural and easy to use in the Nuke 
environment.


Cheers,


Peter.___
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Re: [Nuke-users] Boris Continuum Complete for Nuke - beta testers wanted

2013-12-12 Thread Peter McAuley
Thanks for pointing that our Randy - I'll ask our admin, who I've cc'd here, to 
take care of that.


Cheers,


Peter.
  _  

From: Randy Little [mailto:randyslit...@gmail.com]
To: Nuke user discussion [mailto:nuke-users@support.thefoundry.co.uk]
Sent: Thu, 12 Dec 2013 11:49:53 -0500
Subject: Re: [Nuke-users] Boris Continuum Complete for Nuke - beta testers 
wanted


Peter nuke isn't a host option nor is 10.8 Mac OS.  



Randy S. Little
http://www.rslittle.com/

http://www.imdb.com/name/nm2325729/



  


On Thu, Dec 12, 2013 at 11:34 AM, Peter McAuley pet...@borisfx.com wrote:

  Hi Folks,


I would like to invite you to join in our beta program for BCC 8 Nuke. This is 
our first foray into the Nuke UI and although we've done a lot of work to get 
this far, I suspect there will be some workflow issues that we have not 
anticipated and to assist in that regard, we are reliant on your knowledge and 
feedback.


For those of you who are not aware of the BCC product, the toolset is comprised 
of over 200 VFX and compositing plug-in filters, which include image 
restoration tools, stylized film looks, 3D hardware accelerated particle 
systems, lens flares, 2D volumetric lighting etc etc. If you would like more 
information on the filter set prior to signing up for the beta, please feel 
free to check out our website: www.borisfx.com ... although there is no Nuke 
specific content available on our site just yet, almost all of the filters that 
are available for other hosts will be included in the Nuke installer.


With that, here's a link to the beta sign-up page:


http://www.surveymonkey.com/s/RPNRT7L


If you are interested in checking out the plug-ins please click on the link and 
sign up - we'll then follow up and provide you with a link where you can 
download the software. We look forward to your feedback in helping us sculpt 
and finish these plug-ins so that they feel natural and easy to use in the Nuke 
environment.


Cheers,


Peter.
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Re: [Nuke-users] Boris Continuum Complete for Nuke - beta testers wanted

2013-12-12 Thread Peter McAuley
Should be all set now Randy - thanks again for bringing this to my attention.


Cheers,


Peter.
  _  

From: Randy Little [mailto:randyslit...@gmail.com]
To: Nuke user discussion [mailto:nuke-users@support.thefoundry.co.uk]
Sent: Thu, 12 Dec 2013 11:49:53 -0500
Subject: Re: [Nuke-users] Boris Continuum Complete for Nuke - beta testers 
wanted


Peter nuke isn't a host option nor is 10.8 Mac OS.  



Randy S. Little
http://www.rslittle.com/

http://www.imdb.com/name/nm2325729/



  


On Thu, Dec 12, 2013 at 11:34 AM, Peter McAuley pet...@borisfx.com wrote:

  Hi Folks,


I would like to invite you to join in our beta program for BCC 8 Nuke. This is 
our first foray into the Nuke UI and although we've done a lot of work to get 
this far, I suspect there will be some workflow issues that we have not 
anticipated and to assist in that regard, we are reliant on your knowledge and 
feedback.


For those of you who are not aware of the BCC product, the toolset is comprised 
of over 200 VFX and compositing plug-in filters, which include image 
restoration tools, stylized film looks, 3D hardware accelerated particle 
systems, lens flares, 2D volumetric lighting etc etc. If you would like more 
information on the filter set prior to signing up for the beta, please feel 
free to check out our website: www.borisfx.com ... although there is no Nuke 
specific content available on our site just yet, almost all of the filters that 
are available for other hosts will be included in the Nuke installer.


With that, here's a link to the beta sign-up page:


http://www.surveymonkey.com/s/RPNRT7L


If you are interested in checking out the plug-ins please click on the link and 
sign up - we'll then follow up and provide you with a link where you can 
download the software. We look forward to your feedback in helping us sculpt 
and finish these plug-ins so that they feel natural and easy to use in the Nuke 
environment.


Cheers,


Peter.
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