Hi,
Does anyone know how to set some default values for the curves in the Range tab
of a ColorCorrect mode? Specifically the highlights, since they never live in
the 0.5-1.0 range that the node defaults to.
Thanks,
Sean
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Martin
Sent from my Uktra Zobir
On 2 Jun 2015, at 7:22 am, Sean Falcon vfxco...@gmail.com wrote:
Hi,
Does anyone know how to set some default values for the curves in the Range
tab of a ColorCorrect mode? Specifically the highlights, since they never
live in the 0.5-1.0
this by
CTRL+Clicking the down-stream Node and all upstream Nodes will be selected
and highlighted. With my [tentative] fix the Nodes aren't selected, but the
input arrows are shown/highlighted.
F.
On 14 April 2015 at 05:42, Sean Falcon vfxco...@gmail.com wrote:
Gah! Thanks Frank.
On Apr 13
Gah! Thanks Frank.
On Apr 13, 2015, at 7:19 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
there is no way.
it's been a (very) long standing feature request that this method should
ignore hidden inputs and nothing has ever moved on that front unfortunately.
On 8/04/15 2:18 pm, Sean
Hi,
When you hold control and move a node, it moves the upstream nodes as well.
Very helpful. However, if you have PostageStamps in that tree, it moves the
PostageStamps and their inputs as well. Does anyone know if it's possible to
only move the PostageStamp and not it's input?
Thanks,
Aside from the Mac Pro, has anyone out there tried using the new retina iMacs
yet? The MacBook Pro retina does pretty well with most things (aside from some
struggling with some of the heavier 3d scenes). It'd be really great to have
something a little bigger than a 15 screen to work on. Any
Hey Ari,
How's NY?
I don't think there is a specific command (probably scriptable), but if you cut
and paste the backdrops it reorders their 'z' in the DAG.
So make your master backdrop and then cut and paste the smaller ones on top.
-Sean
On Feb 6, 2014, at 9:49 AM, Ari Rubenstein
Reminds me of roto'ing in Shake only to realize the autokeyframe button
wasn't on...
On Mon, Sep 9, 2013 at 6:55 AM, Pete O'Connell pedrooconn...@gmail.comwrote:
Hi Nick I have felt your pain many a time. I wrote a little hack a while
back to deal with this. You can create your own custom
. It is used to scale the Z coordinate
so it will affect the precision of z-clipping.
You may want to use a large card parented to the camera and placed at the far
plane distance with a FillMat material to provide a clipping surface.
-jonathan
On Dec 17, 2012, at 4:57 PM, Sean Falcon wrote
Hi all,
I have a 3d scene in nuke with 4 identical cameras. I'm trying to set the near
and far clips on each camera to render out different slices of the scene (e.g.
If my scene is 40 units deep, then each cam would render 10 units). Only the
near clip seems to be doing the clipping, whereas
So I've been beating my head against the wall on this.
I'm putting a random expression into a ParticleExpression node, but cannot
figure out how to change its frequency. random(x/5) or any permutation of that
returns an error and something like (random * (frame/5)) affects intensity. Sin
are viewing the curve… (Gizmo, anyone?)
random(frame/3,frame/5,frame/7)*2.5-1
random(frame/4,frame/5,frame/7)*3.5-1.5
I hope this helps!
Rich
On Dec 13, 2012, at 10:03 AM, Sean Falcon vfxco...@gmail.com wrote:
So I've been beating my head against the wall on this.
I'm
to sliders, which would give
you interactive control while you are viewing the curvec (Gizmo, anyone?)
random(frame/3,frame/5,frame/7)*2.5-1
random(frame/4,frame/5,frame/7)*3.5-1.5
I hope this helps!
Rich
On Dec 13, 2012, at 10:03 AM, Sean Falcon vfxco...@gmail.com wrote
2012, at 21:37, Sean Falcon vfxco...@gmail.com wrote:
Cheers to that!
Could you elaborate on the 'life as the start point'? This is my first time
digging into the Particle Expression node, so I'm a bit green on setup at
the moment.
Thanks,
Sean
On Dec 11, 2012, at 4:04 PM
Hi All,
I have a simple particle system of dust floating in the air that I've created
inside of nuke. My usual gag of running the renders through various 2d noise
patterns for twinkling/flickering doesn't work for the guys in stereo, so I'm
trying to get that to happen in the particle system
:13, Sean Falcon vfxco...@gmail.com wrote:
Hi All,
I have a simple particle system of dust floating in the air that I've
created inside of nuke. My usual gag of running the renders through various
2d noise patterns for twinkling/flickering doesn't work for the guys in
stereo, so I'm
and you'll see the variables available. Then
it was something simply like sin(life) but as I mentioned no nuke in front
of me so can't go into exact details.
Howard
On 11 Dec 2012, at 21:37, Sean Falcon vfxco...@gmail.com wrote:
Cheers to that!
Could you elaborate on the 'life
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