RE: [Nuke-users] DeepRecolor nuke 9.0v5

2015-07-21 Thread luc julien
to fix this unfortunately. Hoping this help. Luc Julien / Post Production Specialist phone France : +33 (0) 66 99 55 696 synthesim...@hotmail.com Date: Tue, 21 Jul 2015 19:34:28 +0200 From: ramire...@gmail.com To: nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] DeepRecolor nuke 9.0v5

RE: [Nuke-users] skip existhing frames like AE and Combustion

2012-05-16 Thread luc julien
Hey, the only script I know is the one on nukepedia: http://www.nukepedia.com/python-scripts/render/skip-existing-renders/ I did not test but the comments are good. good luck Luc Julien: Lead Compositor at Double Negative, ltd UK phone: +44 (0) 787 311 2929 web: www.lucjulien.com

RE: [Nuke-users] scaling artifacts

2011-03-08 Thread luc julien
try my gizmo call transform_qlt on nukepedia. http://www.nukepedia.com/gizmos/transform_qlt/ I use the filtering of the furnace, you will need nukex Luc Date: Tue, 8 Mar 2011 16:41:35 + From: mrhowardjo...@yahoo.com Subject: Re: [Nuke-users] scaling artifacts To:

[Nuke-users] skip existhing frames like AE and Combustion

2011-02-22 Thread luc julien
Hi I'm trying to figure a way to skip existing frames in nuke, I have try to use a expression to link the disable but nuke doesn't want to skip the frame. Any idea ? Luc Julien ___ Nuke-users mailing

RE: [Nuke-users] skip existhing frames like AE and Combustion

2011-02-22 Thread luc julien
seem to just miss the a continue on error flag ? Luc Julien From: hu...@fastmail.net To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] skip existhing frames like AE and Combustion Date: Tue, 22 Feb 2011 13:52:37 -0500 Message body Tried the beforeEachFrame callback