Re: [Nuke-users] Re: Huge render issues in Nuke

2012-01-03 Thread Howard Jones
glad to hear that aggressive caching is an issue as it means there is a bug now 
that's repeated on at least 2 systems - has anyone else seen this with more 
than the 8Gig memory its supposed to support (I had 16Gigs and it just delayed 
the bogging a bit longer so I don't believe aggressive caching is working 
correctly)

 
Howard




 From: danielmargiotta nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk 
Sent: Monday, 2 January 2012, 18:19
Subject: [Nuke-users] Re: Huge render issues in Nuke
 

Thank you all! 

All the advice has helped greatly, we have discovered something interesting.

When we render other formats besides EXR's the weird render sizing issues go 
away. Also it seems that the Aggressive cacheing function seems to let the 
computer render much longer without bogging down. 

I am going to try all of the terminal stuff today because our server manager 
is in the office.
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Re: [Nuke-users] Re: Huge render issues in Nuke

2012-01-03 Thread Kevin Wheatley

when rendering on the farm are you controlling the amount of cache RAM
that a render can use? ('-c' option tot he command line). It certainly
sounds like you could have run out of RAM/cache. Another useful option
is the '-V' flag as that will dump out the cache stats at the end of
the render (or you could do something yourself after each frame using
a suitable callback in python).

Kevin

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[Nuke-users] Re: Huge render issues in Nuke

2012-01-02 Thread danielmargiotta
Thank you all! 

All the advice has helped greatly, we have discovered something interesting.

When we render other formats besides EXR's the weird render sizing issues go 
away. Also it seems that the Aggressive cacheing function seems to let the 
computer render much longer without bogging down. 

I am going to try all of the terminal stuff today because our server manager is 
in the office.



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Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-30 Thread Howard Jones
The camera shake has a large bounding box so you are processing more image than 
necessary - you should crop this down to only what is necessary.
Also it does affect the bounding box of the rendered exr. From my tests are you 
sure its a different frame size per frame or just the bounding box in the exr 
that you are reading?


Also when rendering locally did you have nuke open as well. I think you are 
running out of memory however can you check your preferences and see if 
aggressive caching is on (assuming nuke 6.3)
I have had similar issues with that on even (bloating renders frame per frame) 
though in theory I had enough memory to run it. I dont know if this feature 
actually works and support never came back to me as to why it was failing even 
though it should work.

So if its on turn it off and see what happens.



 
Howard




 From: Randy Little rlit...@rslittle.com
To: nuke-users@support.thefoundry.co.uk 
Sent: Friday, 30 December 2011, 1:47
Subject: Re: [Nuke-users] Re: Huge render issues in Nuke
 
No it shouldn't.   If you are getting a result different then the GUI
then something is wrong.   I would render with verbose flag from the
Gui and the Command line and then compare the logs.   This should help
track down where the problem is.   What render manager are you using
or are you rendering locally?


Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Thu, Dec 29, 2011 at 17:44, danielmargiotta
nuke-users-re...@thefoundry.co.uk wrote:
 Sorry i hit send before i was done typing, will the camera shake adjust the
 render size?

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[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
Forgot to post the computer specs


Mac OSX Version 10.6.6

2 x 3.2GHz Quad-Core Intel Xeon 

10 GB Ram 

NVIDIA GeForce 8800 GT



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Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread Randy Little
and I am guessing it looks just fine when in the GUI?


Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Thu, Dec 29, 2011 at 17:03, danielmargiotta
nuke-users-re...@thefoundry.co.uk wrote:
 Without any assets though!

 Thanks!

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[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
Yeah it looks awesome in the GUI! 

And



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[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
Sorry i hit send before i was done typing, will the camera shake adjust the 
render size?



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Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread Randy Little
No it shouldn't.   If you are getting a result different then the GUI
then something is wrong.   I would render with verbose flag from the
Gui and the Command line and then compare the logs.   This should help
track down where the problem is.   What render manager are you using
or are you rendering locally?


Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Thu, Dec 29, 2011 at 17:44, danielmargiotta
nuke-users-re...@thefoundry.co.uk wrote:
 Sorry i hit send before i was done typing, will the camera shake adjust the
 render size?

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[Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread danielmargiotta
I am rendering locally but it sounds like rendering from the command line is a 
good idea.



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Re: [Nuke-users] Re: Huge render issues in Nuke

2011-12-29 Thread Randy Little
 Still more weird that its rendering wrong from GUI and ok In GUI.
What is your log saying? (just launch nuke from terminal with -v or -V
can never remember which.  It says in the manual.)
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Thu, Dec 29, 2011 at 17:58, danielmargiotta
nuke-users-re...@thefoundry.co.uk wrote:
 I am rendering locally but it sounds like rendering from the command line is
 a good idea.

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