Re: [Nuke-users] FusionI/O and Nuke

2013-03-30 Thread chris
if you're on a budget you can also hook up two consumer SSDs to some SATAIII ports and raid them... you can get 500GB of insanely fast local for under 300bucks this way (and 1TB for about 600). i've got over 900MB/sec sequential read/writes with with two Agility3 240GB as RAID0 on a the i7

Re: [Nuke-users] FusionI/O and Nuke

2013-03-30 Thread Diogo Girondi
Awesome, I guess that will be my next test then ;) Thanks Chris! On Sat, Mar 30, 2013 at 9:47 AM, chris ze.m...@gmx.net wrote: if you're on a budget you can also hook up two consumer SSDs to some SATAIII ports and raid them... you can get 500GB of insanely fast local for under 300bucks

Re: [Nuke-users] FusionI/O and Nuke

2013-03-30 Thread Simon Blackledge
Why non-sandforce for compressed data? Sent from my iPhone On 30 Mar 2013, at 12:53, Diogo Girondi diogogiro...@gmail.com wrote: Awesome, I guess that will be my next test then ;) Thanks Chris! On Sat, Mar 30, 2013 at 9:47 AM, chris ze.m...@gmx.net wrote: if you're on a budget

Re: [Nuke-users] FusionI/O and Nuke

2013-03-30 Thread Matan Arbel
Sand force chips compress data for faster transfer rates. So for some reason which is beyond my understanding ;) they don't deal so good with video files. I have 3 ssd drives. An intel 520. A crusial m4. And a Samsung pro. They are all approved by blackmagic as suitable for uncompressed and

Re: [Nuke-users] FusionI/O and Nuke

2013-03-30 Thread Matan Arbel
And the sand force chips has a name for being unreliable -- Matan Arbel Motion/Graphic Designer matanarbel.com On Mar 30, 2013, at 4:32 PM, Simon Blackledge simon.blackle...@spacedigital.co.uk wrote: Why non-sandforce for compressed data?

Re: [Nuke-users] FusionI/O and Nuke

2013-03-30 Thread chris
On 3/30/13 at 2:32 PM, (Simon Blackledge) wrote: Why non-sandforce for compressed data? the sandforce controller does on-the-fly real-time compression of data when reading/writing to disk. this doesn't allow you to store more total data (ie capacity doesn't increase), but the I/O can be

Re: [Nuke-users] FusionI/O and Nuke

2013-03-29 Thread Michael Garrett
I just checked 10 bit log dpx files, it is flying! Just some basic operations afterwards, blur, grade, roto shape premulted, transform, plus. Also I tried a gpu accelerated denoise. Pretty impressive. Maybe we all need to go back to 10 bit log files for storage :) 16 bit dpx was also very fast.

Re: [Nuke-users] FusionI/O and Nuke

2013-03-29 Thread Simon Blackledge
Tested one in a z820 with Resolve and it was crazy fast. Made everything very fluid using dpx and I/o for cache and storage. Didn't get chance to try nuke but it was mighty impressive if not a touch small at 340GB. Sent from my iPhone On 29 Mar 2013, at 19:48, Michael Garrett

Re: [Nuke-users] FusionI/O and Nuke

2013-03-29 Thread Diogo Girondi
There is a cheaper alternative from OCW that costs around 1.3k for 960GB. I'm testing it and so far so good, approx 720MB/s sustainable on my tests. Enough for one stream of 2K full-app 12bit RGB. It's not as fast as most of FusionIO boards but for it's price I'm happy with it. On Fri, Mar 29,

Re: [Nuke-users] FusionI/O and Nuke

2013-03-29 Thread Michael Garrett
I know the one you're talking about, it looks really good...nice to hear the benchmark you're confirming. This is a loaner for the company I'm working at but if I personally wanted something like this I would look at what you have. To be honest, local files on a 6Gb/sec SSD would also be nice.

Re: [Nuke-users] FusionI/O and Nuke

2013-03-29 Thread Diogo Girondi
RGB encoded instead of YUV which tend to be smaller. That ~720MB/s I got from Blackmagic's Disk Speed test. On the tests I did so far one stream of 2K full-app 12bit dpx files playback at a flat 24fps without a glitch. In theory it should be able to handle two streams of 2K full-app 10bit dpx

Re: [Nuke-users] FusionI/O and Nuke

2013-03-28 Thread Michael Garrett
@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] FusionI/O and Nuke Setting your disk cache and your local cache to the card makes nuke very fast. Mostly dpx files. I've done just that, but it hasn't made any difference over using a 10K raptor drive, at least for local caching. I'll monitor

[Nuke-users] FusionI/O and Nuke

2013-03-27 Thread Michael Garrett
I'm evaluating one of these at the moment and am interested to know if others have got it working with Nuke nicely, meaning, have you been able to really utilise the insane bandwidth of this card to massively accelerate any part of your day to day compositing? So far, I've found it has no benefit

Re: [Nuke-users] FusionI/O and Nuke

2013-03-27 Thread Deke Kincaid
Hi Michael I'm actually testing this right now as Fusionio just gave us a bunch of them. Early tests reveal that with dpx it's awesome but with openexr zip compressed file it it is spending more time with compression, not sure if it is cpu bound or what(needs more study but its slower). Openexr

Re: [Nuke-users] FusionI/O and Nuke

2013-03-27 Thread Michael Garrett
Hi Deke, That all makes sense, I figured I should try Cineon/DPX out of curiosity for the exact reasons you state, although it's not part of our pipeline. It'll be interesting to compare notes about the card performance as a whole, though. I wonder if it's possible to at some point get exr's to

Re: [Nuke-users] FusionI/O and Nuke

2013-03-27 Thread Michael Bogen
Setting your disk cache and your local cache to the card makes nuke very fast. Mostly dpx files. Thanks Deke for the tip about the Exr. michaelb mbfx.me On Mar 27, 2013, at 7:16 PM, Michael Garrett michaeld...@gmail.com wrote: Hi Deke, That all makes sense, I figured I should try

Re: [Nuke-users] FusionI/O and Nuke

2013-03-27 Thread Nathan Rusch
and decompression on a single thread. DPX should cook though. -Nathan From: Michael Garrett Sent: Wednesday, March 27, 2013 9:27 PM To: Nuke user discussion Subject: Re: [Nuke-users] FusionI/O and Nuke Setting your disk cache and your local cache to the card makes nuke very fast. Mostly dpx files. I've